Player Matchup

Arachne
Arachne
DyNastyJJ
Arachne
Level 37
God Stats
6W - 3L
1,757 SR
Queue Stats
13W - 16L
1,477 Elo+
Solo
Agni
Agni
OldPepa
Agni
Level 107
God Stats
1W - 2L
1,813 SR
Queue Stats
25W - 28L
1,375 Elo+
Solo
Guan Yu
Guan Yu
OrphanAnthony
Guan Yu
Level 65
God Stats
6W - 5L
1,576 SR
Queue Stats
22W - 16L
1,591 Elo+
Solo
Charybdis
Charybdis
ROXASDUDE6
Charybdis
Level 140
God Stats
8W - 10L
1,604 SR
Queue Stats
365W - 351L
1,549 Elo+
Solo
Terra
Terra
Spine Fuzz
Terra
Level 159
God Stats
1W - 3L
1,500 SR
Queue Stats
299W - 287L
1,514 Elo+
Solo
Team Averages
Level 102
1,650 SR
1,501 Elo+

VS

Team Averages
Level 121
1,579 SR
1,547 Elo+
Sun Wukong
Sun Wukong
AoA vPaak
Sun Wukong
Level 78
God Stats
1W - 1L
1,239 SR
Queue Stats
24W - 16L
1,568 Elo+
Party 1
Ne Zha
Ne Zha
Da AstroBoy
Ne Zha
Level 128
God Stats
5W - 0L
1,644 SR
Queue Stats
105W - 97L
1,425 Elo+
Party 1
Nike
Nike
Miami23
Nike
Level 124
God Stats
4W - 0L
1,500 SR
Queue Stats
94W - 86L
1,468 Elo+
Party 1
Anubis
Anubis
MisterPanquecito
Anubis
Level 152
God Stats
7W - 1L
1,704 SR
Queue Stats
105W - 77L
1,699 Elo+
Solo
Scylla
Scylla
huyaboo
Scylla
Level 121
God Stats
7W - 5L
1,808 SR
Queue Stats
122W - 110L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DyNastyJJ
Arachne
10
1 / 6 / 1
6,017
463
3,230
13,907
5,840
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Agni
OldPepa
Agni
11
0 / 5 / 0
6,265
482
2,278
8,201
2,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Guan Yu
13
1 / 0 / 0
7,541
580
8,235
12,534
11,337
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Charybdis
ROXASDUDE6
Charybdis
11
0 / 2 / 1
6,332
487
3,622
8,421
2,306
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Terra
9
1 / 4 / 1
5,931
456
3,430
12,818
7,111
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AoA vPaak
Sun Wukong
11
0 / 1 / 2
6,515
501
5,819
10,697
10,251
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Ne Zha
11
2 / 2 / 8
6,845
527
4,440
14,784
6,487
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Nike
Miami23
Nike
13
2 / 0 / 2
6,858
528
4,897
11,232
4,687
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
3 / 0 / 4
7,079
545
9,692
3,782
1,746
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Magic Focus

Magic Focus

+20
Magical Power

Scylla
huyaboo
Scylla
13
10 / 0 / 3
7,921
609
9,673
5,784
1,823
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
36
3
Kills
17
17
Deaths
3
3
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
AoA vPaak
Sun Wukong
0
1
2
1
W
Ne Zha
2
2
8
3
L
Arachne
DyNastyJJ
Arachne
1
6
1
0.25
W
Nike
Miami23
Nike
2
0
2
3
W
3
0
4
5
L
Agni
OldPepa
Agni
0
5
0
0
L
Guan Yu
1
0
0
1
L
Charybdis
ROXASDUDE6
Charybdis
0
2
1
0.25
L
Terra
1
4
1
0.38
W
Scylla
huyaboo
Scylla
10
0
3
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,795
Damage
34,521
55,881
Taken
46,279
29,426
Mitigated
24,994
14,070
Healing
13,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
AoA vPaak
Sun Wukong
5,819
1,517
0
2,141
10,697
10,251
0
216
10,481
0
46,258
W
Ne Zha
4,440
931
0
4,917
14,784
6,487
0
2,140
12,644
0
21,970
L
Arachne
DyNastyJJ
Arachne
3,230
1,364
0
2,431
13,907
5,840
0
4,308
9,314
0
34,920
W
Nike
Miami23
Nike
4,897
892
0
5,281
11,232
4,687
314
374
10,858
0
61,826
W
9,692
977
0
500
3,782
1,746
252
994
2,788
56,748
892
L
Agni
OldPepa
Agni
2,278
175
0
1,324
8,201
2,832
0
3,521
4,322
42,912
930
L
Guan Yu
8,235
903
133
4,248
12,534
11,337
0
1,085
10,547
0
67,998
L
Charybdis
ROXASDUDE6
Charybdis
3,622
1,632
0
2,253
8,421
2,306
0
4,583
3,838
0
60,713
L
Terra
3,430
507
1,653
2,028
12,818
7,111
0
4,790
7,901
15,340
0
W
Scylla
huyaboo
Scylla
9,673
1,363
0
600
5,784
1,823
604
1,815
3,969
44,303
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,086
Gold Earned
35,218
363
Minions Killed
368
0
Camps Cleared
0
1,214,448
Distance Traveled
1,302,846
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
6,515
501
79
6
0
243,279
4
W
Ne Zha
6,845
527
21
2
0
269,697
3
L
Arachne
6,017
463
58
4
0
251,742
0
W
Nike
6,858
528
93
7
0
290,515
0
W
Anubis
7,079
545
105
8
0
223,926
0
L
Agni
6,265
482
68
5
0
221,843
0
L
Guan Yu
7,541
580
114
9
0
273,287
1
L
Charybdis
6,332
487
105
8
0
223,581
0
L
Terra
5,931
456
18
1
0
243,995
0
W
Scylla
7,921
609
70
5
0
275,429
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role