Player Matchup

Thoth
Thoth
Platinum V
 
Thoth
Platinum V
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Gold III
BadKarma0067
Pele
Gold III
Level 137
God Stats
14W - 12L
1,459 SR
Queue Stats
102W - 95L
1,609 MMR
Solo
Anhur
Anhur
Platinum V
II7064322
Anhur
Platinum V
Level 122
God Stats
34W - 22L
1,617 SR
Queue Stats
75W - 59L
1,753 MMR
Party 1
Bellona
Bellona
Gold II
KurO__SekaI
Bellona
Gold II
Level 145
God Stats
2W - 0L
1,500 SR
Queue Stats
31W - 32L
1,604 MMR
Solo
Achilles
Achilles
Gold V
Senpai Ocean
Achilles
Gold V
Level 147
God Stats
5W - 2L
1,916 SR
Queue Stats
41W - 37L
1,388 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 138
1,598 SR
1,571 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 144
1,544 SR
1,566 MMR
Charybdis
Charybdis
Silver I
 
Charybdis
Silver I
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Surtr
Surtr
Gold III
BK Ricky
Surtr
Gold III
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 80L
1,566 MMR
Solo
Charon
Charon
Bronze III
FluchtZw3rg
Charon
Bronze III
Level 199
God Stats
2W - 1L
1,741 SR
Queue Stats
3W - 1L
1,546 MMR
Party 2
Bakasura
Bakasura
Gold V
L0wKii
Bakasura
Gold V
Level 145
God Stats
0W - 4L
1,509 SR
Queue Stats
30W - 31L
1,600 MMR
Solo
Ra
Ra
Gold IV
Magixzl
Ra
Gold IV
Level 157
God Stats
1W - 1L
1,470 SR
Queue Stats
40W - 49L
1,618 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
8
0 / 0 / 2
3,813
763
792
1,403
357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

7
3 / 0 / 1
3,778
756
1,352
2,930
1,036
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anhur
II7064322
Anhur
7
0 / 0 / 1
3,467
693
658
1,358
343
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bellona
KurO__SekaI
Bellona
7
1 / 1 / 1
4,048
810
1,550
4,802
3,530
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Achilles
Senpai Ocean
Achilles
6
1 / 0 / 1
3,977
795
753
1,902
896
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bans
AwilixAresSusanoAh Muzen Cab

VS

Bans
AthenaThanatosVamanaBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
2
0 / 0 / 0
2,507
501
0
76
14
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Surtr
BK Ricky
Surtr
6
1 / 1 / 0
3,715
743
2,182
4,134
1,963
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Charon
6
0 / 1 / 0
3,473
695
874
2,029
987
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bakasura
L0wKii
Bakasura
5
0 / 2 / 0
3,144
629
50
4,405
1,503
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

6
0 / 1 / 0
3,454
691
680
2,600
837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
1
5
Kills
1
1
Deaths
5
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
0
0
2
1
L
Charybdis
 
Charybdis
0
0
0
0
L
Surtr
BK Ricky
Surtr
1
1
0
1
W
3
0
1
3.5
L
Charon
0
1
0
0
W
Anhur
II7064322
Anhur
0
0
1
0.5
W
Bellona
KurO__SekaI
Bellona
1
1
1
1.5
L
Bakasura
L0wKii
Bakasura
0
2
0
0
L
0
1
0
0
W
Achilles
Senpai Ocean
Achilles
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,105
Damage
3,786
12,395
Taken
13,244
6,162
Mitigated
5,304
4,949
Healing
4,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
792
34
0
500
1,403
357
0
437
917
23,688
375
L
Charybdis
 
Charybdis
0
0
0
65
76
14
0
0
76
0
2,004
L
Surtr
BK Ricky
Surtr
2,182
1,303
0
2,118
4,134
1,963
0
0
4,134
400
17,717
W
1,352
777
0
557
2,930
1,036
0
181
2,749
0
17,042
L
Charon
874
24
0
386
2,029
987
0
0
2,029
9,247
0
W
Anhur
II7064322
Anhur
658
510
0
742
1,358
343
0
310
1,048
0
20,920
W
Bellona
KurO__SekaI
Bellona
1,550
716
0
2,433
4,802
3,530
0
57
4,460
0
25,863
L
Bakasura
L0wKii
Bakasura
50
50
0
920
4,405
1,503
0
217
4,188
0
11,085
L
680
36
0
586
2,600
837
0
535
2,065
19,205
283
W
Achilles
Senpai Ocean
Achilles
753
67
0
717
1,902
896
0
564
1,338
0
7,566

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,083
Gold Earned
16,293
189
Minions Killed
121
0
Camps Cleared
0
517,480
Distance Traveled
432,163
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
3,813
763
46
9
0
97,080
0
L
Charybdis
2,507
501
4
1
0
17,061
0
L
Surtr
3,715
743
34
7
0
93,662
0
W
Pele
3,778
756
36
7
0
95,417
0
L
Charon
3,473
695
18
4
0
112,851
0
W
Anhur
3,467
693
41
8
0
101,756
0
W
Bellona
4,048
810
53
11
0
96,454
0
L
Bakasura
3,144
629
32
6
0
108,103
0
L
Ra
3,454
691
33
7
0
100,486
0
W
Achilles
3,977
795
13
3
0
126,773
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role