Player Matchup

Fenrir
Fenrir
AlaskaWaifu
Fenrir
Level 65
God Stats
13W - 11L
1,564 SR
Queue Stats
70W - 78L
1,418 Elo+
Party 1
Skadi
Skadi
ChickenJoe907
Skadi
Level 67
God Stats
8W - 11L
1,633 SR
Queue Stats
120W - 126L
1,451 Elo+
Party 1
Cthulhu
Cthulhu
Y33tusd3letus
Cthulhu
Level 67
God Stats
4W - 4L
1,373 SR
Queue Stats
24W - 27L
1,446 Elo+
Party 1
Chiron
Chiron
halo343
Chiron
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 35L
1,370 Elo+
Party 1
Achilles
Achilles
notbillymays1
Achilles
Level 77
God Stats
4W - 6L
1,457 SR
Queue Stats
16W - 17L
1,460 Elo+
Party 1
Team Averages
Level 73
1,506 SR
1,429 Elo+

VS

Team Averages
Level 99
1,521 SR
1,507 Elo+
Shiva
Shiva
Deathstat12
Shiva
Level 69
God Stats
2W - 4L
1,482 SR
Queue Stats
331W - 324L
1,453 Elo+
Party 3
Sol
Sol
Hush1990
Sol
Level 82
God Stats
0W - 3L
1,529 SR
Queue Stats
22W - 20L
1,556 Elo+
Party 2
Kukulkan
Kukulkan
Legi0n89
Kukulkan
Level 109
God Stats
1W - 3L
1,337 SR
Queue Stats
30W - 21L
1,605 Elo+
Party 2
Anubis
Anubis
Spankles
Anubis
Level 107
God Stats
1W - 3L
1,433 SR
Queue Stats
9W - 8L
1,431 Elo+
Solo
Hercules
Hercules
ll_Flawlezz_ll
Hercules
Level 129
God Stats
2W - 1L
1,822 SR
Queue Stats
160W - 152L
1,493 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
8
3 / 0 / 0
4,273
855
1,032
2,657
1,092
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
1 / 0 / 2
4,192
838
855
3,042
758
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
6
0 / 1 / 0
3,461
692
384
2,750
1,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chiron
halo343
Chiron
6
1 / 0 / 0
3,378
676
734
2,306
730
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Achilles
notbillymays1
Achilles
6
0 / 1 / 1
3,078
616
1,509
5,226
2,928
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 2 / 0
3,541
708
2,241
5,215
1,828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 1 / 1
3,706
741
2,224
2,763
609
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kukulkan
Legi0n89
Kukulkan
7
0 / 1 / 0
3,558
712
1,091
2,298
638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anubis
Spankles
Anubis
1
0 / 0 / 0
2,457
491
0
0
0
Hercules
7
1 / 1 / 0
3,941
788
2,247
4,699
1,856
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
3
5
Kills
2
2
Deaths
5
3
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fenrir
3
0
0
3
W
1
0
2
2
L
1
2
0
0.5
L
0
1
1
0.5
L
Kukulkan
Legi0n89
Kukulkan
0
1
0
0
L
Anubis
Spankles
Anubis
0
0
0
0
W
Cthulhu
0
1
0
0
W
Chiron
halo343
Chiron
1
0
0
1
L
Hercules
1
1
0
1
W
Achilles
notbillymays1
Achilles
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,514
Damage
7,803
15,981
Taken
14,975
7,026
Mitigated
4,931
4,380
Healing
5,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
1,032
128
0
1,038
2,657
1,092
0
218
2,439
0
22,615
W
855
350
0
230
3,042
758
0
873
2,169
0
24,552
L
2,241
891
0
2,231
5,215
1,828
0
0
5,215
0
17,518
L
2,224
793
0
1,249
2,763
609
0
384
2,379
21,859
0
L
Kukulkan
Legi0n89
Kukulkan
1,091
84
0
410
2,298
638
0
0
2,298
20,102
0
L
Anubis
Spankles
Anubis
0
0
0
0
0
0
0
0
0
0
0
W
Cthulhu
384
0
0
479
2,750
1,518
0
980
1,770
11,061
0
W
Chiron
halo343
Chiron
734
518
204
1,125
2,306
730
0
1,244
1,062
0
17,242
L
Hercules
2,247
692
0
1,115
4,699
1,856
0
0
4,699
0
23,332
W
Achilles
notbillymays1
Achilles
1,509
376
0
1,304
5,226
2,928
0
0
5,226
0
10,040

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,382
Gold Earned
17,203
146
Minions Killed
159
0
Camps Cleared
0
531,044
Distance Traveled
418,529
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
4,273
855
46
9
0
118,731
0
W
Skadi
4,192
838
44
9
0
95,748
0
L
Shiva
3,541
708
33
7
0
130,422
0
L
Sol
3,706
741
42
8
0
89,574
0
L
Kukulkan
3,558
712
45
9
0
101,575
0
L
Anubis
2,457
491
0
0
0
0
0
W
Cthulhu
3,461
692
10
2
0
108,635
0
W
Chiron
3,378
676
32
6
0
104,354
0
L
Hercules
3,941
788
39
8
0
96,958
0
W
Achilles
3,078
616
14
3
0
103,576
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role