Player Matchup

Cthulhu
Cthulhu
Gold II
 
Cthulhu
Gold II
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Gold IV
INGAF
Thoth
Gold IV
Level 264
God Stats
1W - 4L
1,780 SR
Queue Stats
30W - 34L
1,696 MMR
Solo
Xbalanque
Xbalanque
Gold III
ImmSeto
Xbalanque
Gold III
Level 184
God Stats
1W - 1L
1,727 SR
Queue Stats
77W - 87L
1,665 MMR
Solo
Bastet
Bastet
Gold I
Tsukuonii
Bastet
Gold I
Level 99
God Stats
47W - 35L
1,610 SR
Queue Stats
209W - 207L
1,680 MMR
Solo
Ymir
Ymir
Gold II
truhan08
Ymir
Gold II
Level 127
God Stats
26W - 24L
1,618 SR
Queue Stats
472W - 464L
1,681 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 171
1,647 SR
1,644 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 161
1,668 SR
1,684 MMR
King Arthur
King Arthur
Gold III
BigDaddyGabe420
King Arthur
Gold III
Level 147
God Stats
3W - 1L
1,659 SR
Queue Stats
28W - 28L
1,662 MMR
Solo
Medusa
Medusa
Gold IV
Geiiboy
Medusa
Gold IV
Level 91
God Stats
5W - 2L
1,711 SR
Queue Stats
12W - 10L
1,682 MMR
Party 1
Atlas
Atlas
Gold II
Kataky
Atlas
Gold II
Level 202
God Stats
42W - 34L
1,629 SR
Queue Stats
98W - 91L
1,670 MMR
Party 2
Fenrir
Fenrir
Gold V
Kingchiliwilly
Fenrir
Gold V
Level 181
God Stats
2W - 1L
1,799 SR
Queue Stats
17W - 17L
1,649 MMR
Party 1
Chiron
Chiron
Platinum IV
Smitenjoyer
Chiron
Platinum IV
Level 183
God Stats
11W - 13L
1,544 SR
Queue Stats
321W - 309L
1,758 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
0 / 1 / 2
8,400
560
7,648
11,601
13,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thoth
INGAF
Thoth
13
3 / 5 / 1
7,620
508
6,442
10,680
3,893
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Xbalanque
ImmSeto
Xbalanque
14
2 / 8 / 6
8,745
583
8,183
14,474
5,018
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bastet
Tsukuonii
Bastet
12
1 / 3 / 5
7,014
468
9,601
15,176
6,864
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ymir
11
3 / 3 / 3
7,551
503
5,285
14,527
13,174
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
AchillesSusanoLokiKukulkanThor

VS

Bans
HachimanBakasuraAthenaAo KuangThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BigDaddyGabe420
King Arthur
14
0 / 1 / 1
8,589
573
6,988
13,875
11,528
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
Geiiboy
Medusa
18
12 / 2 / 4
10,789
719
17,410
14,897
8,112
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Atlas
Kataky
Atlas
13
2 / 1 / 9
8,358
557
10,341
11,573
11,132
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
4 / 5 / 6
8,231
549
4,839
13,468
6,362
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Chiron
15
2 / 0 / 6
8,447
563
9,455
8,385
3,368
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
46
9
Kills
20
20
Deaths
9
17
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
1
2
1
W
King Arthur
BigDaddyGabe420
King Arthur
0
1
1
0.5
W
Medusa
Geiiboy
Medusa
12
2
4
7
L
Thoth
INGAF
Thoth
3
5
1
0.7
L
Xbalanque
ImmSeto
Xbalanque
2
8
6
0.63
W
Atlas
Kataky
Atlas
2
1
9
6.5
W
4
5
6
1.4
W
Chiron
2
0
6
5
L
Bastet
Tsukuonii
Bastet
1
3
5
1.17
L
Ymir
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,159
Damage
49,033
66,458
Taken
62,198
42,121
Mitigated
40,502
15,723
Healing
20,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
7,648
775
30
3,217
11,601
13,172
0
1,148
10,453
61,585
3,300
W
King Arthur
BigDaddyGabe420
King Arthur
6,988
609
0
4,001
13,875
11,528
95
5,235
7,833
368
71,473
W
Medusa
Geiiboy
Medusa
17,410
10,200
0
7,166
14,897
8,112
453
2,010
12,771
0
108,356
L
Thoth
INGAF
Thoth
6,442
233
0
963
10,680
3,893
0
1,826
8,854
46,573
939
L
Xbalanque
ImmSeto
Xbalanque
8,183
5,368
0
2,399
14,474
5,018
868
862
13,612
0
65,255
W
Atlas
Kataky
Atlas
10,341
4,178
0
1,663
11,573
11,132
0
3,250
7,943
27,455
488
W
4,839
688
0
4,270
13,468
6,362
829
2,455
10,863
0
52,836
W
Chiron
9,455
2,024
703
2,596
8,385
3,368
0
3,934
4,051
0
75,985
L
Bastet
Tsukuonii
Bastet
9,601
3,438
0
4,442
15,176
6,864
0
2,142
13,034
0
60,088
L
Ymir
5,285
1,363
1,694
2,978
14,527
13,174
0
4,595
9,932
13,499
1,408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,330
Gold Earned
44,414
470
Minions Killed
502
0
Camps Cleared
0
1,411,329
Distance Traveled
1,511,288
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,400
560
146
10
0
278,455
6
W
King Arthur
8,589
573
144
10
0
288,664
0
W
Medusa
10,789
719
152
10
0
263,288
1
L
Thoth
7,620
508
114
8
0
281,484
0
L
Xbalanque
8,745
583
111
7
0
230,746
0
W
Atlas
8,358
557
18
1
0
331,755
8
W
Fenrir
8,231
549
78
5
0
311,369
0
W
Chiron
8,447
563
110
7
0
316,212
0
L
Bastet
7,014
468
85
6
0
331,710
0
L
Ymir
7,551
503
14
1
0
288,934
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role