Player Matchup

Shiva
Shiva
 
Shiva
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
GodPharohBolas
Horus
Level 126
God Stats
2W - 2L
1,797 SR
Queue Stats
85W - 91L
1,526 Elo+
Solo
Athena
Athena
Gravy644
Athena
Level 54
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 2L
1,651 Elo+
Party 2
Janus
Janus
Natrix602
Janus
Level 152
God Stats
24W - 22L
1,568 SR
Queue Stats
591W - 555L
1,538 Elo+
Solo
Izanami
Izanami
siamoo
Izanami
Level 60
God Stats
3W - 2L
1,589 SR
Queue Stats
45W - 59L
1,458 Elo+
Party 2
Team Averages
Level 106
1,591 SR
1,535 Elo+

VS

Team Averages
Level 93
1,506 SR
1,444 Elo+
Chaac
Chaac
AudioCyber05
Chaac
Level 69
God Stats
11W - 13L
1,552 SR
Queue Stats
42W - 37L
1,350 Elo+
Party 1
Pele
Pele
Back_Bender24
Pele
Level 106
God Stats
1W - 2L
1,500 SR
Queue Stats
169W - 163L
1,482 Elo+
Solo
Artemis
Artemis
OlSaintNickalis
Artemis
Level 105
God Stats
4W - 1L
1,500 SR
Queue Stats
135W - 132L
1,483 Elo+
Party 1
Hou Yi
Hou Yi
Vardronys
Hou Yi
Level 102
God Stats
4W - 5L
1,509 SR
Queue Stats
31W - 49L
1,418 Elo+
Solo
Ah Puch
Ah Puch
Veil_the_Reaper
Ah Puch
Level 83
God Stats
3W - 7L
1,467 SR
Queue Stats
247W - 234L
1,485 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
12
1 / 0 / 3
7,065
543
8,921
10,646
11,219
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
3 / 1 / 5
6,940
534
4,547
9,090
4,287
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Athena
Gravy644
Athena
12
5 / 0 / 4
7,545
580
6,718
8,182
7,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
Natrix602
Janus
13
2 / 1 / 3
7,402
569
7,216
5,364
2,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
siamoo
Izanami
11
1 / 3 / 1
6,832
526
5,664
9,300
3,349
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 1
5,462
420
4,355
12,063
11,062
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
3 / 3 / 0
6,682
514
5,884
11,794
4,862
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
0 / 3 / 1
5,792
446
3,237
8,760
3,197
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hou Yi
Vardronys
Hou Yi
11
2 / 2 / 1
6,249
481
6,520
9,272
3,309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
0 / 2 / 1
5,410
416
5,363
7,175
3,974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
9
12
Kills
5
5
Deaths
12
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
1
0
3
2.5
L
0
2
1
0.25
L
3
3
0
1
W
3
1
5
5.5
W
Athena
Gravy644
Athena
5
0
4
7
W
Janus
Natrix602
Janus
2
1
3
3.5
L
0
3
1
0.17
L
Hou Yi
Vardronys
Hou Yi
2
2
1
1.25
L
0
2
1
0.25
W
Izanami
siamoo
Izanami
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,066
Damage
25,359
42,582
Taken
49,064
28,475
Mitigated
26,404
9,669
Healing
10,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
8,921
2,299
0
2,174
10,646
11,219
0
0
10,111
2,010
48,488
L
4,355
770
0
3,498
12,063
11,062
0
1,585
9,731
0
25,913
L
5,884
1,800
0
1,944
11,794
4,862
0
2,096
9,487
0
49,138
W
4,547
2,650
464
2,935
9,090
4,287
0
469
8,621
0
58,129
W
Athena
Gravy644
Athena
6,718
2,700
0
2,154
8,182
7,301
0
2,337
5,801
20,056
0
W
Janus
Natrix602
Janus
7,216
214
0
477
5,364
2,319
0
1,645
3,719
56,342
975
L
3,237
850
0
1,997
8,760
3,197
260
4,052
4,290
0
39,477
L
Hou Yi
Vardronys
Hou Yi
6,520
3,025
0
1,709
9,272
3,309
0
1,753
7,519
0
41,996
L
5,363
344
0
1,788
7,175
3,974
84
4,241
2,782
34,528
779
W
Izanami
siamoo
Izanami
5,664
3,355
0
1,465
9,300
3,349
182
890
8,410
0
52,202

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,784
Gold Earned
29,595
399
Minions Killed
308
0
Camps Cleared
0
1,284,072
Distance Traveled
1,190,473
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
7,065
543
73
6
0
243,710
0
L
Chaac
5,462
420
38
3
0
248,650
0
L
Pele
6,682
514
92
7
0
262,404
2
W
Horus
6,940
534
89
7
0
282,098
0
W
Athena
7,545
580
41
3
0
277,396
2
W
Janus
7,402
569
110
8
0
235,484
0
L
Artemis
5,792
446
68
5
0
218,355
0
L
Hou Yi
6,249
481
61
5
0
236,103
0
L
Ah Puch
5,410
416
49
4
0
224,961
1
W
Izanami
6,832
526
86
7
0
245,384
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role