Player Matchup

Anhur
Anhur
Diamond II
 
Anhur
Diamond II
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Kuzenbo
Kuzenbo
Diamond I
 
Kuzenbo
Diamond I
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sun Wukong
Sun Wukong
Diamond III
AlmostDecent
Sun Wukong
Diamond III
Level 159
God Stats
19W - 5L
1,728 SR
Queue Stats
170W - 82L
2,046 MMR
Party 2
Team Averages
Diamond II
Diamond II
Average Tier
Level 137
1,576 SR
1,682 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 95
1,509 SR
1,392 MMR
Neith
Neith
Silver II
GBeDub
Neith
Silver II
Level 58
God Stats
21W - 31L
1,481 SR
Queue Stats
36W - 76L
1,322 MMR
Party 1
Gilgamesh
Gilgamesh
Silver II
GungaMElunga
Gilgamesh
Silver II
Level 62
God Stats
13W - 22L
1,444 SR
Queue Stats
36W - 76L
1,322 MMR
Party 1
Tiamat
Tiamat
Gold III
The Man 958
Tiamat
Gold III
Level 165
God Stats
2W - 2L
1,602 SR
Queue Stats
26W - 24L
1,533 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
6 / 2 / 3
8,570
857
8,773
8,541
3,371
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
 
Kuzenbo
13
2 / 0 / 7
7,642
764
6,628
9,289
10,779
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Sun Wukong
AlmostDecent
Sun Wukong
12
1 / 0 / 8
7,489
749
9,171
10,226
9,969
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Bans
AresNe ZhaCharonHou YiThoth

VS

Bans
AchillesGebAgniAtlasHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
GBeDub
Neith
11
1 / 2 / 1
7,046
705
6,669
8,791
3,048
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Gilgamesh
GungaMElunga
Gilgamesh
10
0 / 5 / 1
6,306
631
3,810
12,389
9,536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tiamat
11
1 / 2 / 0
6,683
668
6,529
6,912
3,669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
4
9
Kills
2
2
Deaths
9
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
6
2
3
3.75
W
Kuzenbo
 
Kuzenbo
2
0
7
5.5
W
Sun Wukong
AlmostDecent
Sun Wukong
1
0
8
5
L
Neith
GBeDub
Neith
1
2
1
0.75
L
Gilgamesh
GungaMElunga
Gilgamesh
0
5
1
0.1
L
Tiamat
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,572
Damage
17,008
28,056
Taken
28,092
24,119
Mitigated
16,253
10,762
Healing
4,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
8,773
5,072
0
1,998
8,541
3,371
841
1,993
6,484
0
36,507
W
Kuzenbo
 
Kuzenbo
6,628
2,193
0
4,583
9,289
10,779
15
2,670
6,552
24,771
2,178
W
Sun Wukong
AlmostDecent
Sun Wukong
9,171
1,744
0
4,181
10,226
9,969
235
2,049
8,117
0
27,690
L
Neith
GBeDub
Neith
6,669
2,403
0
2,053
8,791
3,048
0
635
7,591
0
26,381
L
Gilgamesh
GungaMElunga
Gilgamesh
3,810
1,156
0
445
12,389
9,536
0
3,809
7,627
0
9,607
L
Tiamat
6,529
137
0
2,221
6,912
3,669
0
851
5,551
26,146
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,701
Gold Earned
20,035
141
Minions Killed
111
0
Camps Cleared
0
595,788
Distance Traveled
549,433
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,570
857
61
6
0
187,490
0
W
Kuzenbo
7,642
764
42
4
0
205,116
1
W
Sun Wukong
7,489
749
38
4
0
203,182
0
L
Neith
7,046
705
45
5
0
178,432
0
L
Gilgamesh
6,306
631
12
1
0
192,869
0
L
Tiamat
6,683
668
54
5
0
178,132
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role