Player Matchup

Ares
Ares
BigBoy702
Ares
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Anhur
Anhur
MagikConch
Anhur
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 79L
1,533 Elo+
Party 2
Merlin
Merlin
Revelentor
Merlin
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
TempestShroud
Sun Wukong
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Artio
Artio
TheYolkedPriest
Artio
Level 71
God Stats
19W - 13L
1,531 SR
Queue Stats
135W - 119L
1,486 Elo+
Party 2
Team Averages
Level 66
1,506 SR
1,504 Elo+

VS

Team Averages
Level 106
1,659 SR
1,469 Elo+
Izanami
Izanami
Bubblebox18
Izanami
Level 96
God Stats
6W - 2L
1,681 SR
Queue Stats
13W - 13L
1,475 Elo+
Party 3
Jormungandr
Jormungandr
FireRise23
Jormungandr
Level 121
God Stats
4W - 5L
1,707 SR
Queue Stats
122W - 117L
1,496 Elo+
Solo
Khepri
Khepri
Johntheu
Khepri
Level 123
God Stats
6W - 1L
1,696 SR
Queue Stats
10W - 11L
1,464 Elo+
Party 3
Arachne
Arachne
UncleThatSmells
Arachne
Level 90
God Stats
12W - 8L
1,727 SR
Queue Stats
32W - 25L
1,516 Elo+
Party 3
Kukulkan
Kukulkan
XxSpartan111xX
Kukulkan
Level 101
God Stats
2W - 3L
1,485 SR
Queue Stats
3W - 5L
1,396 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
7
0 / 4 / 0
4,809
401
1,268
12,135
7,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anhur
12
1 / 2 / 0
6,332
528
4,100
8,677
3,195
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Merlin
Revelentor
Merlin
12
2 / 3 / 1
6,445
537
3,135
5,754
2,167
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
TempestShroud
Sun Wukong
11
0 / 1 / 0
5,779
482
4,389
8,344
5,482
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 5 / 0
5,586
466
2,805
12,029
8,749
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Bubblebox18
Izanami
12
4 / 0 / 1
7,534
628
9,236
6,342
2,141
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
FireRise23
Jormungandr
13
0 / 0 / 4
7,671
639
7,253
6,772
4,269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
Johntheu
Khepri
12
1 / 0 / 7
7,287
607
3,894
6,943
4,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
9 / 3 / 2
7,935
661
5,442
10,193
4,329
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
12
0 / 1 / 3
7,596
633
1,810
3,554
1,364
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
31
3
Kills
14
15
Deaths
4
1
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Ares
0
4
0
0
W
Izanami
Bubblebox18
Izanami
4
0
1
4.5
W
Jormungandr
FireRise23
Jormungandr
0
0
4
2
W
Khepri
Johntheu
Khepri
1
0
7
4.5
L
Anhur
1
2
0
0.5
L
Merlin
Revelentor
Merlin
2
3
1
0.83
L
Sun Wukong
TempestShroud
Sun Wukong
0
1
0
0
L
0
5
0
0
W
9
3
2
3.33
W
Kukulkan
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,697
Damage
27,635
46,939
Taken
33,804
26,723
Mitigated
16,951
7,114
Healing
9,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
1,268
432
0
774
12,135
7,130
0
1,033
11,043
22,229
0
W
Izanami
Bubblebox18
Izanami
9,236
6,513
0
750
6,342
2,141
3,312
1,448
4,850
0
64,993
W
Jormungandr
FireRise23
Jormungandr
7,253
1,620
0
750
6,772
4,269
126
331
5,863
46,783
2,596
W
Khepri
Johntheu
Khepri
3,894
277
360
2,459
6,943
4,848
496
1,361
5,582
16,199
0
L
Anhur
4,100
2,237
0
2,675
8,677
3,195
0
2,194
6,421
0
41,808
L
Merlin
Revelentor
Merlin
3,135
236
0
265
5,754
2,167
0
1,801
3,953
35,411
0
L
Sun Wukong
TempestShroud
Sun Wukong
4,389
546
0
1,268
8,344
5,482
0
4,116
3,582
0
34,265
L
2,805
54
134
1,998
12,029
8,749
0
2,902
9,089
24,749
0
W
5,442
3,726
0
4,245
10,193
4,329
118
1,263
8,755
0
57,370
W
Kukulkan
1,810
109
0
950
3,554
1,364
379
2,269
841
51,220
212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,951
Gold Earned
38,023
269
Minions Killed
414
0
Camps Cleared
0
1,156,070
Distance Traveled
1,184,870
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
4,809
401
40
3
0
220,766
0
W
Izanami
7,534
628
114
10
0
216,113
0
W
Jormungandr
7,671
639
95
8
0
231,071
0
W
Khepri
7,287
607
11
1
0
268,556
4
L
Anhur
6,332
528
73
6
0
224,011
0
L
Merlin
6,445
537
60
5
0
202,737
0
L
Sun Wukong
5,779
482
63
5
0
246,957
0
L
Artio
5,586
466
33
3
0
261,599
0
W
Arachne
7,935
661
100
8
0
262,836
2
W
Kukulkan
7,596
633
94
8
0
206,294
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role