Player Matchup

Mercury
Mercury
Gold I
 
Mercury
Gold I
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Athena
Athena
Platinum I
Gnaw
Athena
Platinum I
Level 140
God Stats
5W - 4L
1,647 SR
Queue Stats
185W - 173L
1,909 MMR
Solo
Tiamat
Tiamat
Diamond V
JaggerIsHere
Tiamat
Diamond V
Level 156
God Stats
18W - 20L
1,724 SR
Queue Stats
354W - 344L
2,007 MMR
Solo
Hachiman
Hachiman
Platinum III
Jerbeαr
Hachiman
Platinum III
Level 147
God Stats
2W - 2L
1,754 SR
Queue Stats
42W - 26L
2,039 MMR
Party 3
Cu Chulainn
Cu Chulainn
Platinum II
SnowWitchRanni
Cu Chulainn
Platinum II
Level 192
God Stats
16W - 12L
1,665 SR
Queue Stats
214W - 210L
1,981 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 143
1,658 SR
1,887 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 122
1,606 SR
1,870 MMR
Fenrir
Fenrir
Diamond V
 
Fenrir
Diamond V
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Atlas
Atlas
Platinum II
Calyptic
Atlas
Platinum II
Level 159
God Stats
4W - 3L
1,592 SR
Queue Stats
198W - 189L
1,891 MMR
Party 1
Sun Wukong
Sun Wukong
Platinum III
EFƯM
Sun Wukong
Platinum III
Level 65
God Stats
2W - 1L
1,695 SR
Queue Stats
86W - 62L
1,907 MMR
Party 1
Janus
Janus
Gold III
ImSadDude
Janus
Gold III
Level 142
God Stats
2W - 2L
1,500 SR
Queue Stats
50W - 26L
1,777 MMR
Party 2
Medusa
Medusa
Diamond IV
MrAguilar
Medusa
Diamond IV
Level 151
God Stats
1W - 4L
1,745 SR
Queue Stats
63W - 43L
2,273 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
6
0 / 0 / 1
3,230
646
938
4,096
1,413
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Athena
Gnaw
Athena
6
0 / 0 / 0
3,389
678
973
3,575
2,199
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Tiamat
8
1 / 0 / 0
3,942
788
1,126
1,668
738
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Hachiman
Jerbeαr
Hachiman
5
0 / 1 / 0
3,011
602
1,348
2,891
849
Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cu Chulainn
SnowWitchRanni
Cu Chulainn
4
0 / 2 / 0
3,003
601
1,179
3,726
1,727
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Bans
KuzenboThothBake KujiraAnhur

VS

Bans
ThanatosBellonaCharonAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
6
0 / 1 / 0
3,109
622
670
3,603
1,331
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atlas
Calyptic
Atlas
6
0 / 0 / 1
3,641
728
1,591
2,915
1,761
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sun Wukong
EFƯM
Sun Wukong
7
2 / 0 / 0
4,466
893
3,230
3,456
1,580
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Janus
ImSadDude
Janus
7
0 / 0 / 0
3,735
747
773
1,542
404
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
MrAguilar
Medusa
6
1 / 0 / 0
3,439
688
2,315
2,363
715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
4
1
Kills
3
3
Deaths
1
1
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
0
1
0.5
W
Fenrir
 
Fenrir
0
1
0
0
W
Atlas
Calyptic
Atlas
0
0
1
0.5
W
Sun Wukong
EFƯM
Sun Wukong
2
0
0
2
L
Athena
Gnaw
Athena
0
0
0
0
W
Janus
ImSadDude
Janus
0
0
0
0
L
Tiamat
1
0
0
1
L
Hachiman
Jerbeαr
Hachiman
0
1
0
0
W
Medusa
MrAguilar
Medusa
1
0
0
1
L
Cu Chulainn
SnowWitchRanni
Cu Chulainn
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,564
Damage
8,579
15,956
Taken
13,879
6,926
Mitigated
5,791
5,020
Healing
6,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
938
724
0
625
4,096
1,413
0
364
3,664
0
17,350
W
Fenrir
 
Fenrir
670
505
0
779
3,603
1,331
0
574
2,951
0
13,364
W
Atlas
Calyptic
Atlas
1,591
594
0
1,565
2,915
1,761
0
563
2,352
10,386
0
W
Sun Wukong
EFƯM
Sun Wukong
3,230
1,183
0
1,420
3,456
1,580
0
0
3,456
0
25,115
L
Athena
Gnaw
Athena
973
451
0
1,593
3,575
2,199
0
453
3,122
10,084
0
W
Janus
ImSadDude
Janus
773
298
0
750
1,542
404
0
392
1,068
23,642
433
L
Tiamat
1,126
120
0
985
1,668
738
0
262
1,374
20,267
0
L
Hachiman
Jerbeαr
Hachiman
1,348
811
0
766
2,891
849
1
1,138
1,753
0
16,531
W
Medusa
MrAguilar
Medusa
2,315
1,041
0
1,692
2,363
715
0
410
1,953
0
21,906
L
Cu Chulainn
SnowWitchRanni
Cu Chulainn
1,179
408
0
1,051
3,726
1,727
0
0
3,726
0
10,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,575
Gold Earned
18,390
156
Minions Killed
180
0
Camps Cleared
0
500,015
Distance Traveled
521,316
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
3,230
646
33
7
0
137,997
0
W
Fenrir
3,109
622
29
6
0
115,005
0
W
Atlas
3,641
728
16
3
0
108,553
0
W
Sun Wukong
4,466
893
44
9
0
101,834
0
L
Athena
3,389
678
15
3
0
115,006
0
W
Janus
3,735
747
53
11
0
101,104
0
L
Tiamat
3,942
788
56
11
0
91,590
0
L
Hachiman
3,011
602
34
7
0
100,014
0
W
Medusa
3,439
688
38
8
0
94,820
0
L
Cu Chulainn
3,003
601
18
4
0
55,408
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role