Player Matchup

Horus
Horus
Conflagrate1241
Horus
Level 69
God Stats
1W - 2L
1,197 SR
Queue Stats
6W - 8L
1,272 Elo+
Party 1
Yemoja
Yemoja
CryZinator
Yemoja
Level 118
God Stats
15W - 10L
1,541 SR
Queue Stats
53W - 44L
1,619 Elo+
Party 1
Chronos
Chronos
LbcMomo
Chronos
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 36L
1,475 Elo+
Party 1
Pele
Pele
NaturesEyes
Pele
Level 71
God Stats
9W - 8L
1,775 SR
Queue Stats
24W - 27L
1,463 Elo+
Party 1
Nut
Nut
StygianOrchid
Nut
Level 148
God Stats
3W - 1L
1,681 SR
Queue Stats
160W - 147L
1,557 Elo+
Party 1
Team Averages
Level 101
1,539 SR
1,477 Elo+

VS

Team Averages
Level 138
1,523 SR
1,513 Elo+
Bakasura
Bakasura
Promotedfir5
Bakasura
Level 106
God Stats
1W - 2L
1,500 SR
Queue Stats
362W - 312L
1,553 Elo+
Solo
Hades
Hades
RapzboneTV
Hades
Level 157
God Stats
14W - 13L
1,408 SR
Queue Stats
456W - 434L
1,482 Elo+
Solo
Nut
Nut
RisingSoul4487
Nut
Level 246
God Stats
1W - 1L
1,764 SR
Queue Stats
19W - 18L
1,509 Elo+
Party 2
Sylvanus
Sylvanus
ScottZap
Sylvanus
Level 154
God Stats
1W - 5L
1,441 SR
Queue Stats
11W - 15L
1,520 Elo+
Solo
Achilles
Achilles
Vacacecina
Achilles
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
4,825
536
4,512
7,835
3,416
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Yemoja
CryZinator
Yemoja
9
1 / 0 / 2
5,896
655
4,091
4,664
3,248
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chronos
LbcMomo
Chronos
10
0 / 0 / 0
5,093
566
3,129
5,144
1,811
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 1 / 1
4,851
539
4,496
8,683
3,240
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
4 / 1 / 1
5,917
657
7,603
7,608
3,042
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Promotedfir5
Bakasura
10
1 / 1 / 0
5,215
579
2,956
11,691
5,499
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hades
12
2 / 0 / 0
6,353
706
5,826
8,211
4,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

9
0 / 3 / 0
4,664
518
1,539
6,253
2,044
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sylvanus
ScottZap
Sylvanus
6
0 / 1 / 0
4,337
482
2,473
5,957
3,613
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Achilles
Vacacecina
Achilles
10
2 / 1 / 1
5,867
652
7,313
9,662
5,323
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
6
5
Kills
5
5
Deaths
6
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
0
3
0
0
W
Yemoja
CryZinator
Yemoja
1
0
2
2
W
Chronos
LbcMomo
Chronos
0
0
0
0
W
0
1
1
0.5
L
Bakasura
Promotedfir5
Bakasura
1
1
0
1
L
Hades
2
0
0
2
L
0
3
0
0
L
Sylvanus
ScottZap
Sylvanus
0
1
0
0
W
4
1
1
4.5
L
Achilles
Vacacecina
Achilles
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,831
Damage
20,107
33,934
Taken
41,774
14,757
Mitigated
20,500
11,120
Healing
21,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,512
2,509
40
1,706
7,835
3,416
126
0
7,261
0
28,580
W
Yemoja
CryZinator
Yemoja
4,091
1,643
739
2,014
4,664
3,248
0
1,604
3,060
20,979
0
W
Chronos
LbcMomo
Chronos
3,129
1,311
0
986
5,144
1,811
0
3,116
2,028
42,774
1,016
W
4,496
1,438
0
1,433
8,683
3,240
0
1,534
6,879
0
35,353
L
Bakasura
Promotedfir5
Bakasura
2,956
2,642
0
5,071
11,691
5,499
0
602
11,089
0
35,493
L
Hades
5,826
676
160
6,680
8,211
4,021
0
4,098
4,113
50,833
0
L
1,539
941
0
1,067
6,253
2,044
0
1,249
5,004
0
32,004
L
Sylvanus
ScottZap
Sylvanus
2,473
1,164
1,411
2,177
5,957
3,613
0
1,249
4,708
13,378
0
W
7,603
4,871
0
4,202
7,608
3,042
122
2,045
5,463
0
53,862
L
Achilles
Vacacecina
Achilles
7,313
2,701
0
4,534
9,662
5,323
0
0
9,120
0
37,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,582
Gold Earned
26,436
297
Minions Killed
324
0
Camps Cleared
0
899,588
Distance Traveled
910,287
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
4,825
536
44
5
0
164,391
0
W
Yemoja
5,896
655
30
3
0
179,867
1
W
Chronos
5,093
566
83
9
0
187,879
1
W
Pele
4,851
539
59
7
0
199,972
0
L
Bakasura
5,215
579
76
8
0
234,489
0
L
Hades
6,353
706
98
11
0
199,390
0
L
Nut
4,664
518
62
7
0
162,902
0
L
Sylvanus
4,337
482
15
2
0
130,081
0
W
Nut
5,917
657
81
9
0
167,479
0
L
Achilles
5,867
652
73
8
0
183,425
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role