Player Matchup

Sol
Sol
AdalphHidlar
Sol
Level 69
God Stats
1W - 1L
1,227 SR
Queue Stats
249W - 253L
1,546 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
ClassicCreator
Ah Muzen Cab
Level 28
God Stats
2W - 2L
1,508 SR
Queue Stats
54W - 54L
1,525 Elo+
Party 3
Ganesha
Ganesha
SAUCY E MAN5498
Ganesha
Level 116
God Stats
8W - 5L
1,657 SR
Queue Stats
176W - 164L
1,519 Elo+
Party 1
Freya
Freya
Simp4Gank
Freya
Level 99
God Stats
6W - 2L
1,500 SR
Queue Stats
166W - 157L
1,504 Elo+
Party 3
Mercury
Mercury
UrMomSwallows
Mercury
Level 120
God Stats
5W - 2L
1,500 SR
Queue Stats
56W - 32L
1,419 Elo+
Party 3
Team Averages
Level 86
1,478 SR
1,503 Elo+

VS

Team Averages
Level 72
1,418 SR
1,523 Elo+
Hou Yi
Hou Yi
ALittleBetter
Hou Yi
Level 24
God Stats
0W - 3L
1,374 SR
Queue Stats
5W - 6L
1,594 Elo+
Party 2
Bakasura
Bakasura
AbysmalCrumble
Bakasura
Level 28
God Stats
1W - 2L
1,155 SR
Queue Stats
36W - 41L
1,531 Elo+
Party 2
Zhong Kui
Zhong Kui
AbysmalDaddy_
Zhong Kui
Level 122
God Stats
0W - 2L
1,577 SR
Queue Stats
33W - 35L
1,531 Elo+
Party 2
Achilles
Achilles
skrillexck666
Achilles
Level 127
God Stats
3W - 7L
1,613 SR
Queue Stats
334W - 303L
1,540 Elo+
Solo
Fenrir
Fenrir
thanatosslayer69
Fenrir
Level 60
God Stats
1W - 4L
1,370 SR
Queue Stats
15W - 25L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 1 / 4
8,855
590
10,217
9,538
3,483
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ah Muzen Cab
ClassicCreator
Ah Muzen Cab
15
2 / 0 / 3
9,008
601
7,504
4,451
1,989
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

12
0 / 0 / 8
8,082
539
4,018
8,422
8,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Freya
Simp4Gank
Freya
12
3 / 5 / 3
7,745
516
12,077
12,397
7,288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Mercury
15
6 / 3 / 2
8,591
573
6,019
11,437
5,352
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 0
7,450
497
5,385
8,756
3,536
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
12
2 / 4 / 1
6,832
455
7,074
14,197
5,874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Zhong Kui
AbysmalDaddy_
Zhong Kui
14
0 / 2 / 1
7,647
510
4,283
9,293
7,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Achilles
skrillexck666
Achilles
11
5 / 6 / 2
7,412
494
9,592
19,741
20,754
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

10
0 / 4 / 0
6,700
447
2,491
9,756
6,788
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
13
18
Kills
9
9
Deaths
18
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
2
2
0
1
L
Bakasura
2
4
1
0.63
L
Zhong Kui
AbysmalDaddy_
Zhong Kui
0
2
1
0.25
W
7
1
4
9
W
Ah Muzen Cab
ClassicCreator
Ah Muzen Cab
2
0
3
3.5
W
0
0
8
4
W
Freya
Simp4Gank
Freya
3
5
3
0.9
W
Mercury
6
3
2
2.33
L
Achilles
skrillexck666
Achilles
5
6
2
1
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,835
Damage
28,825
46,245
Taken
61,743
26,473
Mitigated
44,504
11,440
Healing
16,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,385
1,441
0
1,304
8,756
3,536
0
4,051
4,675
0
45,927
L
Bakasura
7,074
4,840
0
4,527
14,197
5,874
0
5,292
8,715
0
41,269
L
Zhong Kui
AbysmalDaddy_
Zhong Kui
4,283
1,010
0
4,848
9,293
7,552
0
1,023
8,270
68,641
3,588
W
10,217
4,279
0
5,624
9,538
3,483
2,209
551
8,773
64,320
6,583
W
Ah Muzen Cab
ClassicCreator
Ah Muzen Cab
7,504
2,892
0
632
4,451
1,989
560
2,207
2,244
0
86,358
W
4,018
618
0
2,440
8,422
8,361
108
778
6,929
28,513
0
W
Freya
Simp4Gank
Freya
12,077
3,897
0
2,189
12,397
7,288
0
160
11,014
37,662
3,236
W
Mercury
6,019
3,323
0
555
11,437
5,352
0
686
10,389
0
70,592
L
Achilles
skrillexck666
Achilles
9,592
1,881
0
4,497
19,741
20,754
0
9,431
9,368
0
31,272
L
2,491
903
0
1,682
9,756
6,788
0
4,782
4,950
0
16,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,281
Gold Earned
36,041
456
Minions Killed
362
0
Camps Cleared
0
1,511,606
Distance Traveled
1,356,825
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
7,450
497
63
4
0
274,978
0
L
Bakasura
6,832
455
88
6
0
302,674
0
L
Zhong Kui
7,647
510
155
10
0
258,815
0
W
Sol
8,855
590
135
9
0
281,259
2
W
Ah Muzen Cab
9,008
601
144
10
0
318,451
3
W
Ganesha
8,082
539
5
0
0
317,911
6
W
Freya
7,745
516
69
5
0
252,980
0
W
Mercury
8,591
573
103
7
0
341,005
0
L
Achilles
7,412
494
39
3
0
233,254
2
L
Fenrir
6,700
447
17
1
0
287,104
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role