Player Matchup

Vulcan
Vulcan
Silver III
Aviod-_-epic
Vulcan
Silver III
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 26L
1,207 MMR
Solo
Neith
Neith
Silver I
PEPSIFIRE12
Neith
Silver I
Level 125
God Stats
1W - 2L
1,340 SR
Queue Stats
121W - 138L
1,170 MMR
Solo
Arachne
Arachne
Gold V
vX DEADASS B Xv
Arachne
Gold V
Level 143
God Stats
106W - 88L
1,632 SR
Queue Stats
638W - 718L
1,180 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 137
1,491 SR
1,186 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 106
1,535 SR
1,095 MMR
Mulan
Mulan
Silver I
iLefticle
Mulan
Silver I
Level 100
God Stats
56W - 43L
1,445 SR
Queue Stats
170W - 164L
1,087 MMR
Party 1
Da Ji
Da Ji
Silver I
insidiousgrin
Da Ji
Silver I
Level 149
God Stats
0W - 1L
1,715 SR
Queue Stats
51W - 70L
1,208 MMR
Solo
Nox
Nox
Silver IV
xShocky
Nox
Silver IV
Level 68
God Stats
5W - 7L
1,443 SR
Queue Stats
158W - 156L
990 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
17
1 / 2 / 9
10,780
770
10,970
7,600
3,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
2 / 0 / 7
10,628
759
8,149
9,331
3,802
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
8 / 2 / 2
10,949
782
13,328
13,397
7,002
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
AchillesAo KuangNe ZhaBastetAres

VS

Bans
AthenaBake KujiraKuzenboBacchusHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
iLefticle
Mulan
16
2 / 2 / 2
9,063
647
8,197
15,815
16,051
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
2 / 6 / 2
9,539
681
7,707
14,843
8,127
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nox
13
0 / 3 / 4
8,161
583
6,814
8,086
3,961
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
12
11
Kills
4
4
Deaths
11
18
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Vulcan
1
2
9
2.75
W
2
0
7
5.5
L
Mulan
iLefticle
Mulan
2
2
2
1.5
L
2
6
2
0.5
W
8
2
2
4.5
L
Nox
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,447
Damage
22,718
30,328
Taken
38,744
14,101
Mitigated
28,139
9,035
Healing
5,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
10,970
3,338
0
1,841
7,600
3,297
270
1,730
5,599
52,840
1,496
W
8,149
1,568
0
4,561
9,331
3,802
1,470
3,128
6,020
0
49,252
L
Mulan
iLefticle
Mulan
8,197
347
0
5,058
15,815
16,051
0
4,513
10,948
405
40,042
L
7,707
1,221
0
471
14,843
8,127
0
3,435
10,996
0
40,261
W
13,328
9,407
0
2,633
13,397
7,002
381
2,297
10,627
0
35,190
L
Nox
6,814
233
0
0
8,086
3,961
0
2,204
5,746
27,136
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,357
Gold Earned
26,763
206
Minions Killed
197
0
Camps Cleared
0
851,334
Distance Traveled
810,092
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
10,780
770
100
7
0
281,992
0
W
Neith
10,628
759
66
5
0
283,573
0
L
Mulan
9,063
647
84
6
0
284,989
4
L
Da Ji
9,539
681
58
4
0
256,378
0
W
Arachne
10,949
782
40
3
0
285,769
0
L
Nox
8,161
583
55
4
0
268,725
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role