Player Matchup

Ullr
Ullr
Corbin_Bleuface
Ullr
Level 120
God Stats
46W - 50L
1,374 SR
Queue Stats
123W - 120L
1,369 Elo+
Party 2
Da Ji
Da Ji
HELLDOG818
Da Ji
Level 81
God Stats
1W - 1L
1,780 SR
Queue Stats
43W - 56L
1,453 Elo+
Solo
Vulcan
Vulcan
Mu-2-Cold
Vulcan
Level 147
God Stats
8W - 7L
1,541 SR
Queue Stats
208W - 208L
1,425 Elo+
Party 2
Horus
Horus
PLAGUE_P3P3
Horus
Level 85
God Stats
21W - 7L
1,556 SR
Queue Stats
282W - 236L
1,481 Elo+
Solo
Baron Samedi
Baron Samedi
R0manR3l0ad3d
Baron Samedi
Level 131
God Stats
2W - 6L
1,861 SR
Queue Stats
86W - 85L
1,493 Elo+
Solo
Team Averages
Level 113
1,622 SR
1,444 Elo+

VS

Team Averages
Level 106
1,545 SR
1,490 Elo+
Atlas
Atlas
 
Atlas
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
MasterSilverr
Heimdallr
Level 46
God Stats
12W - 8L
1,560 SR
Queue Stats
42W - 48L
1,404 Elo+
Party 1
Ra
Ra
MazingerX69
Ra
Level 131
God Stats
14W - 5L
1,643 SR
Queue Stats
399W - 405L
1,453 Elo+
Party 1
Bacchus
Bacchus
Senshi-iteza
Bacchus
Level 122
God Stats
19W - 12L
1,525 SR
Queue Stats
395W - 405L
1,424 Elo+
Party 1
Pele
Pele
lightorais88
Pele
Level 100
God Stats
6W - 6L
1,500 SR
Queue Stats
116W - 95L
1,668 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 0
6,843
428
5,566
11,049
4,173
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Da Ji
13
2 / 5 / 2
7,125
445
4,209
14,108
5,916
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vulcan
Mu-2-Cold
Vulcan
14
3 / 2 / 2
8,799
550
15,600
7,457
3,373
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
0 / 0 / 0
8,328
521
7,789
12,687
9,445
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
R0manR3l0ad3d
Baron Samedi
6
0 / 5 / 2
5,686
355
2,268
9,231
6,425
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
15
0 / 0 / 1
7,870
492
8,693
14,082
11,922
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
MasterSilverr
Heimdallr
14
8 / 0 / 2
8,508
532
12,764
11,122
4,802
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 4 / 3
7,495
468
5,544
8,971
3,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Bacchus
Senshi-iteza
Bacchus
12
1 / 1 / 8
7,632
477
4,791
11,467
11,426
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
4 / 1 / 2
8,516
532
5,137
11,641
5,407
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
31
6
Kills
15
15
Deaths
6
6
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
0
0
1
0.5
L
1
3
0
0.33
L
Da Ji
2
5
2
0.6
W
Heimdallr
MasterSilverr
Heimdallr
8
0
2
9
W
2
4
3
0.88
L
Vulcan
Mu-2-Cold
Vulcan
3
2
2
2
L
0
0
0
0
L
Baron Samedi
R0manR3l0ad3d
Baron Samedi
0
5
2
0.2
W
Bacchus
Senshi-iteza
Bacchus
1
1
8
5
W
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,432
Damage
36,929
54,532
Taken
57,283
29,332
Mitigated
37,151
17,944
Healing
18,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
8,693
2,869
0
2,610
14,082
11,922
0
341
12,717
56,089
1,362
L
5,566
1,963
0
1,509
11,049
4,173
0
2,454
8,521
0
46,369
L
Da Ji
4,209
977
0
5,411
14,108
5,916
0
695
13,412
0
45,086
W
Heimdallr
MasterSilverr
Heimdallr
12,764
3,386
0
4,356
11,122
4,802
574
3,527
7,399
0
65,694
W
5,544
738
837
2,876
8,971
3,594
54
4,964
3,579
55,431
1,365
L
Vulcan
Mu-2-Cold
Vulcan
15,600
8,171
0
1,852
7,457
3,373
0
4,012
3,445
76,837
1,043
L
7,789
3,545
70
6,451
12,687
9,445
0
7,420
4,164
117
68,738
L
Baron Samedi
R0manR3l0ad3d
Baron Samedi
2,268
270
473
2,178
9,231
6,425
0
2,757
6,365
7,505
0
W
Bacchus
Senshi-iteza
Bacchus
4,791
575
0
3,735
11,467
11,426
186
5,329
5,879
17,815
2,354
W
5,137
1,019
0
3,664
11,641
5,407
0
2,721
8,860
0
87,606

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,781
Gold Earned
40,021
411
Minions Killed
421
0
Camps Cleared
0
1,537,894
Distance Traveled
1,485,762
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
7,870
492
109
7
0
280,180
0
L
Ullr
6,843
428
74
5
0
305,582
0
L
Da Ji
7,125
445
82
5
0
373,997
0
W
Heimdallr
8,508
532
83
5
0
299,754
0
W
Ra
7,495
468
84
5
0
264,506
1
L
Vulcan
8,799
550
132
8
0
332,462
3
L
Horus
8,328
521
117
7
0
318,716
0
L
Baron Samedi
5,686
355
6
0
0
207,137
1
W
Bacchus
7,632
477
22
1
0
286,885
1
W
Pele
8,516
532
123
8
0
354,437
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role