Player Matchup

Chiron
Chiron
Gold IV
 
Chiron
Gold IV
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Bronze IV
KingDrop_023
Nu Wa
Bronze IV
Level 79
God Stats
5W - 3L
1,263 SR
Queue Stats
20W - 44L
1,362 MMR
Solo
Hercules
Hercules
Silver III
MystiNebula
Hercules
Silver III
Level 155
God Stats
1W - 0L
1,176 SR
Queue Stats
30W - 24L
1,408 MMR
Solo
Charon
Charon
Gold IV
R1k369
Charon
Gold IV
Level 155
God Stats
19W - 15L
1,570 SR
Queue Stats
149W - 144L
1,414 MMR
Solo
Awilix
Awilix
Gold III
Zotboss
Awilix
Gold III
Level 157
God Stats
8W - 10L
1,504 SR
Queue Stats
184W - 190L
1,367 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 146
1,403 SR
1,410 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 143
1,559 SR
1,390 MMR
Ix Chel
Ix Chel
Silver I
AomiexVegeta
Ix Chel
Silver I
Level 193
God Stats
7W - 6L
1,489 SR
Queue Stats
87W - 99L
1,374 MMR
Solo
Geb
Geb
Gold V
Biggmikexxx
Geb
Gold V
Level 158
God Stats
0W - 2L
1,332 SR
Queue Stats
121W - 128L
1,359 MMR
Solo
Lancelot
Lancelot
Silver III
PanQks
Lancelot
Silver III
Level 107
God Stats
2W - 3L
1,731 SR
Queue Stats
26W - 30L
1,406 MMR
Solo
Neith
Neith
Bronze III
Prorogue
Neith
Bronze III
Level 106
God Stats
0W - 1L
1,740 SR
Queue Stats
1W - 5L
1,408 MMR
Solo
Cthulhu
Cthulhu
Gold III
YayaDime
Cthulhu
Gold III
Level 151
God Stats
13W - 10L
1,500 SR
Queue Stats
163W - 178L
1,402 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
12
1 / 0 / 1
6,265
627
2,604
4,606
1,970
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

9
0 / 2 / 1
5,146
515
3,141
3,958
1,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
MystiNebula
Hercules
12
3 / 0 / 1
6,980
698
5,115
7,798
4,713
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charon
R1k369
Charon
10
0 / 0 / 2
5,761
576
3,281
5,711
4,190
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Awilix
Zotboss
Awilix
11
4 / 1 / 3
6,119
612
4,896
6,533
2,776
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
VamanaCliodhnaPersephone

VS

Bans
ThanatosThorSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
AomiexVegeta
Ix Chel
10
0 / 3 / 1
5,396
540
1,936
6,283
2,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

8
1 / 0 / 0
4,953
495
1,886
4,748
2,392
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lancelot
PanQks
Lancelot
9
2 / 1 / 1
5,405
541
3,116
7,796
3,029
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
Prorogue
Neith
9
0 / 2 / 0
5,085
509
2,104
5,563
1,912
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Cthulhu
YayaDime
Cthulhu
8
0 / 2 / 0
4,732
473
3,223
8,271
6,998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
5
8
Kills
3
3
Deaths
8
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
1
0
1
1.5
L
Ix Chel
AomiexVegeta
Ix Chel
0
3
1
0.17
L
1
0
0
1
W
0
2
1
0.25
W
Hercules
MystiNebula
Hercules
3
0
1
3.5
L
Lancelot
PanQks
Lancelot
2
1
1
2.5
L
Neith
Prorogue
Neith
0
2
0
0
W
Charon
R1k369
Charon
0
0
2
1
L
Cthulhu
YayaDime
Cthulhu
0
2
0
0
W
Awilix
Zotboss
Awilix
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,037
Damage
12,265
28,606
Taken
32,661
14,845
Mitigated
16,668
9,545
Healing
10,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
2,604
1,199
342
1,761
4,606
1,970
0
870
3,736
0
53,113
L
Ix Chel
AomiexVegeta
Ix Chel
1,936
217
57
2,299
6,283
2,337
0
1,594
4,535
38,655
0
L
1,886
228
0
1,337
4,748
2,392
0
1,422
3,236
10,192
1,285
W
3,141
485
0
725
3,958
1,196
0
1,651
2,307
29,829
0
W
Hercules
MystiNebula
Hercules
5,115
1,598
0
4,001
7,798
4,713
0
2,972
4,826
0
50,648
L
Lancelot
PanQks
Lancelot
3,116
633
0
3,501
7,796
3,029
0
1,230
6,374
0
36,046
L
Neith
Prorogue
Neith
2,104
591
0
2,389
5,563
1,912
0
1,303
4,178
0
35,391
W
Charon
R1k369
Charon
3,281
520
0
1,996
5,711
4,190
0
843
4,868
21,079
0
L
Cthulhu
YayaDime
Cthulhu
3,223
255
0
1,250
8,271
6,998
0
317
7,442
24,039
0
W
Awilix
Zotboss
Awilix
4,896
2,261
0
720
6,533
2,776
0
560
5,973
0
46,831

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,271
Gold Earned
25,571
354
Minions Killed
249
0
Camps Cleared
0
1,042,624
Distance Traveled
992,248
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
6,265
627
108
11
0
197,929
0
L
Ix Chel
5,396
540
72
7
0
178,635
1
L
Geb
4,953
495
10
1
0
202,854
2
W
Nu Wa
5,146
515
46
5
0
186,107
3
W
Hercules
6,980
698
101
10
0
219,636
4
L
Lancelot
5,405
541
66
7
0
239,137
0
L
Neith
5,085
509
64
6
0
196,910
2
W
Charon
5,761
576
25
3
0
193,351
1
L
Cthulhu
4,732
473
37
4
0
174,712
4
W
Awilix
6,119
612
74
7
0
245,601
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role