Player Matchup

Guan Yu
Guan Yu
Silver II
BushChemist
Guan Yu
Silver II
Level 126
God Stats
2W - 3L
1,369 SR
Queue Stats
69W - 106L
1,275 MMR
Solo
Janus
Janus
Bronze IV
cr7-byroon
Janus
Bronze IV
Level 103
God Stats
0W - 6L
1,545 SR
Queue Stats
21W - 52L
1,232 MMR
Solo
Geb
Geb
Gold V
icankickuras
Geb
Gold V
Level 145
God Stats
2W - 3L
1,500 SR
Queue Stats
49W - 61L
1,309 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 125
1,471 SR
1,272 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 90
1,502 SR
1,287 MMR
Neith
Neith
Silver III
GBeDub
Neith
Silver III
Level 58
God Stats
21W - 31L
1,463 SR
Queue Stats
36W - 76L
1,206 MMR
Party 1
Gilgamesh
Gilgamesh
Silver II
GungaMElunga
Gilgamesh
Silver II
Level 62
God Stats
13W - 22L
1,424 SR
Queue Stats
36W - 76L
1,206 MMR
Party 1
Chang'e
Chang'e
Gold IV
TomTheBear1832
Chang'e
Gold IV
Level 149
God Stats
34W - 32L
1,618 SR
Queue Stats
158W - 231L
1,448 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
BushChemist
Guan Yu
11
0 / 5 / 2
7,642
588
7,766
13,077
7,762
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Janus
13
0 / 1 / 1
8,150
627
16,019
8,287
3,416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
1 / 2 / 0
8,130
625
10,997
14,040
16,130
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
AchillesMorgan Le FayThothPersephoneKuzenbo

VS

Bans
AtlasAnhurDiscordiaHou YiScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
GBeDub
Neith
14
1 / 0 / 7
9,061
697
6,971
9,573
3,270
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
GungaMElunga
Gilgamesh
15
3 / 2 / 5
9,544
734
11,253
23,037
15,849
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
4 / 0 / 4
9,601
739
11,550
13,170
4,519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
24
1
Kills
8
8
Deaths
2
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
BushChemist
Guan Yu
0
5
2
0.2
W
Neith
GBeDub
Neith
1
0
7
4.5
W
Gilgamesh
GungaMElunga
Gilgamesh
3
2
5
2.75
W
4
0
4
6
L
Janus
0
1
1
0.5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,782
Damage
29,774
35,404
Taken
45,780
27,308
Mitigated
23,638
3,869
Healing
20,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
BushChemist
Guan Yu
7,766
914
881
1,998
13,077
7,762
0
4,040
8,997
0
15,657
W
Neith
GBeDub
Neith
6,971
2,403
0
2,599
9,573
3,270
1,353
6,446
2,364
0
38,531
W
Gilgamesh
GungaMElunga
Gilgamesh
11,253
3,153
0
3,155
23,037
15,849
1,217
10,414
11,216
0
37,062
W
11,550
743
4,481
9,879
13,170
4,519
755
7,286
5,405
40,080
893
L
Janus
16,019
724
0
0
8,287
3,416
0
3,559
4,720
48,347
0
L
10,997
363
0
990
14,040
16,130
0
3,723
10,301
26,137
1,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,922
Gold Earned
28,206
136
Minions Killed
164
0
Camps Cleared
0
650,631
Distance Traveled
715,767
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
7,642
588
20
2
0
187,648
0
W
Neith
9,061
697
64
5
0
235,225
0
W
Gilgamesh
9,544
734
39
3
0
255,908
0
W
Chang'e
9,601
739
61
5
0
224,634
0
L
Janus
8,150
627
83
6
0
230,961
4
L
Geb
8,130
625
33
3
0
232,022
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role