Player Matchup

Bastet
Bastet
Binetiikz
Bastet
Level 141
God Stats
6W - 10L
1,572 SR
Queue Stats
216W - 213L
1,482 Elo+
Solo
Cu Chulainn
Cu Chulainn
DKDaHitman
Cu Chulainn
Level 117
God Stats
9W - 11L
1,529 SR
Queue Stats
216W - 207L
1,618 Elo+
Solo
Artio
Artio
KillsDntMatter
Artio
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 49L
1,522 Elo+
Party 3
Sol
Sol
TREY___DA
Sol
Level 145
God Stats
4W - 1L
1,746 SR
Queue Stats
195W - 181L
1,613 Elo+
Solo
Chiron
Chiron
Ultimate_Roxas25
Chiron
Level 127
God Stats
0W - 3L
1,265 SR
Queue Stats
71W - 70L
1,494 Elo+
Party 3
Team Averages
Level 131
1,522 SR
1,546 Elo+

VS

Team Averages
Level 144
1,432 SR
1,470 Elo+
Vulcan
Vulcan
ImperiusOmarus
Vulcan
Level 141
God Stats
4W - 5L
1,237 SR
Queue Stats
16W - 14L
1,380 Elo+
Solo
Nut
Nut
MDASynk
Nut
Level 125
God Stats
6W - 6L
1,491 SR
Queue Stats
225W - 217L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
Raulbolillo
Sylvanus
Level 150
God Stats
135W - 126L
1,550 SR
Queue Stats
151W - 140L
1,496 Elo+
Party 2
Horus
Horus
Recqz
Horus
Level 145
God Stats
11W - 12L
1,353 SR
Queue Stats
151W - 135L
1,469 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
alligieri
Ah Muzen Cab
Level 158
God Stats
3W - 4L
1,530 SR
Queue Stats
242W - 216L
1,507 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Binetiikz
Bastet
11
0 / 0 / 1
6,937
434
4,517
8,701
3,388
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
DKDaHitman
Cu Chulainn
11
0 / 5 / 1
6,850
428
5,614
14,690
9,609
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
0 / 1 / 2
7,414
463
5,952
18,509
12,337
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

14
2 / 4 / 1
8,696
544
7,884
11,545
3,887
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
2 / 1 / 0
7,892
493
5,015
9,879
3,338
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 2
7,953
497
5,311
6,299
3,384
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Nut
15
2 / 0 / 2
8,468
529
6,406
10,732
4,695
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Sylvanus
Raulbolillo
Sylvanus
16
5 / 1 / 1
10,174
636
9,034
11,202
8,687
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Horus
Recqz
Horus
13
1 / 1 / 2
8,309
519
7,363
12,600
10,554
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ah Muzen Cab
alligieri
Ah Muzen Cab
15
3 / 1 / 1
8,948
559
14,352
9,311
4,321
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
19
4
Kills
11
11
Deaths
4
5
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Bastet
Binetiikz
Bastet
0
0
1
0.5
L
Cu Chulainn
DKDaHitman
Cu Chulainn
0
5
1
0.1
W
0
1
2
1
L
0
1
2
1
W
Nut
2
0
2
3
W
Sylvanus
Raulbolillo
Sylvanus
5
1
1
5.5
W
Horus
Recqz
Horus
1
1
2
2
L
2
4
1
0.63
L
2
1
0
2
W
Ah Muzen Cab
alligieri
Ah Muzen Cab
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,982
Damage
42,466
63,324
Taken
50,144
32,559
Mitigated
31,641
19,079
Healing
16,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
Binetiikz
Bastet
4,517
1,179
0
2,468
8,701
3,388
0
1,504
7,170
0
41,402
L
Cu Chulainn
DKDaHitman
Cu Chulainn
5,614
1,155
0
1,324
14,690
9,609
0
6,408
8,235
1,333
33,704
W
5,311
3,736
42
1,163
6,299
3,384
428
2,147
4,152
53,984
0
L
5,952
378
2,906
6,019
18,509
12,337
0
2,394
16,067
27,891
1,966
W
Nut
6,406
3,132
0
5,510
10,732
4,695
88
2,813
7,919
0
68,292
W
Sylvanus
Raulbolillo
Sylvanus
9,034
3,234
656
3,632
11,202
8,687
1,402
2,630
8,572
54,230
20,212
W
Horus
Recqz
Horus
7,363
3,564
855
4,603
12,600
10,554
0
4,068
8,532
0
34,594
L
7,884
3,661
0
3,442
11,545
3,887
1,981
3,242
8,247
76,307
6,248
L
5,015
1,303
556
2,364
9,879
3,338
748
0
9,879
0
65,906
W
Ah Muzen Cab
alligieri
Ah Muzen Cab
14,352
6,705
0
500
9,311
4,321
2,392
2,603
6,708
0
97,391

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,789
Gold Earned
43,852
437
Minions Killed
536
0
Camps Cleared
0
1,527,127
Distance Traveled
1,503,029
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
6,937
434
71
4
0
321,202
0
L
Cu Chulainn
6,850
428
51
3
0
311,616
1
W
Vulcan
7,953
497
96
6
0
327,424
0
L
Artio
7,414
463
44
3
0
328,737
0
W
Nut
8,468
529
116
7
0
329,696
0
W
Sylvanus
10,174
636
121
8
0
242,101
5
W
Horus
8,309
519
61
4
0
301,468
4
L
Sol
8,696
544
148
9
0
283,287
0
L
Chiron
7,892
493
123
8
0
282,285
0
W
Ah Muzen Cab
8,948
559
142
9
0
302,340
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role