Player Matchup

Tiamat
Tiamat
Bronze IV
Eventine
Tiamat
Bronze IV
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,400 MMR
Solo
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 134
1,500 SR
1,400 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 124
1,500 SR
1,368 MMR
Janus
Janus
Silver IV
lcz007
Janus
Silver IV
Level 124
God Stats
1W - 2L
1,500 SR
Queue Stats
51W - 59L
1,368 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Eventine
Tiamat
20
1 / 5 / 0
17,755
845
11,315
25,243
14,470
Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+400
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
ThanatosBastetNu WaBakasuraAnubis

VS

Bans
AchillesAnhurKing ArthurUllrMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
lcz007
Janus
20
4 / 1 / 0
20,642
983
19,186
17,157
12,964
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
4
1
Kills
4
5
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Eventine
Tiamat
1
5
0
0.2
W
Janus
lcz007
Janus
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,315
Damage
19,186
25,243
Taken
17,157
14,470
Mitigated
12,964
4,861
Healing
5,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Eventine
Tiamat
11,315
1,737
0
4,861
25,243
14,470
730
19,695
5,548
76,411
5,090
W
Janus
lcz007
Janus
19,186
491
0
5,685
17,157
12,964
2,019
11,147
6,010
146,549
2,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,755
Gold Earned
20,642
161
Minions Killed
254
6
Camps Cleared
11
370,810
Distance Traveled
462,606
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
17,755
845
161
8
6
370,810
1
W
Janus
20,642
983
254
12
11
462,606
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role