Player Matchup

Medusa
Medusa
 
Medusa
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Lukes_Tauntaun
Arachne
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,287 Elo+
Party 2
Nike
Nike
SoapyIguana907
Nike
Level 28
God Stats
5W - 2L
1,229 SR
Queue Stats
162W - 149L
1,287 Elo+
Party 2
Nu Wa
Nu Wa
Star-Byzantium
Nu Wa
Level 45
God Stats
13W - 15L
1,391 SR
Queue Stats
218W - 235L
1,358 Elo+
Solo
Geb
Geb
lIShadowlI
Geb
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 81L
1,500 Elo+
Solo
Team Averages
Level 53
1,424 SR
1,386 Elo+

VS

Team Averages
Level 72
1,585 SR
1,406 Elo+
Bellona
Bellona
Isferhel
Bellona
Level 67
God Stats
7W - 4L
1,442 SR
Queue Stats
74W - 84L
1,386 Elo+
Party 1
Heimdallr
Heimdallr
KingDarien
Heimdallr
Level 101
God Stats
13W - 4L
1,494 SR
Queue Stats
80W - 62L
1,492 Elo+
Party 3
Merlin
Merlin
WhyUMadTho3016
Merlin
Level 109
God Stats
5W - 2L
1,713 SR
Queue Stats
121W - 150L
1,342 Elo+
Party 1
Lancelot
Lancelot
cloudyspy
Lancelot
Level 18
God Stats
5W - 2L
1,600 SR
Queue Stats
18W - 23L
1,342 Elo+
Party 3
Fafnir
Fafnir
small_man_20
Fafnir
Level 64
God Stats
2W - 0L
1,676 SR
Queue Stats
91W - 77L
1,469 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
9
0 / 1 / 0
4,921
447
2,696
4,313
1,626
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

9
0 / 2 / 0
4,934
449
721
8,970
3,870
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 1 / 0
5,800
527
5,242
8,667
4,174
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+150
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 6s. This effect can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 2 / 0
5,667
515
4,228
5,606
1,985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

5
0 / 2 / 0
4,269
388
799
4,656
2,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Isferhel
Bellona
10
1 / 0 / 0
5,833
530
2,812
9,879
9,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Heimdallr
KingDarien
Heimdallr
11
5 / 0 / 0
6,712
610
6,769
5,508
2,207
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 0 / 0
6,502
591
4,476
4,366
1,493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lancelot
cloudyspy
Lancelot
11
0 / 0 / 2
5,712
519
1,833
6,356
3,073
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fafnir
8
0 / 0 / 4
5,939
540
1,496
5,995
5,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
14
0
Kills
8
8
Deaths
0
0
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
1
0
0
W
Bellona
Isferhel
Bellona
1
0
0
1
W
Heimdallr
KingDarien
Heimdallr
5
0
0
5
L
0
2
0
0
L
0
1
0
0
L
0
2
0
0
W
2
0
0
2
W
Lancelot
cloudyspy
Lancelot
0
0
2
1
L
0
2
0
0
W
Fafnir
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,686
Damage
17,386
32,212
Taken
32,104
14,533
Mitigated
22,341
8,523
Healing
9,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
2,696
1,308
0
1,337
4,313
1,626
0
174
4,139
0
25,792
W
Bellona
Isferhel
Bellona
2,812
237
0
1,627
9,879
9,773
0
381
9,344
0
33,741
W
Heimdallr
KingDarien
Heimdallr
6,769
4,180
0
2,901
5,508
2,207
530
833
4,521
0
51,330
L
721
647
0
2,381
8,970
3,870
0
515
8,401
0
39,933
L
5,242
521
0
2,163
8,667
4,174
0
678
7,594
0
44,752
L
4,228
523
0
1,528
5,606
1,985
0
3,603
1,455
35,347
0
W
4,476
402
0
967
4,366
1,493
0
1,905
2,117
41,141
1,548
W
Lancelot
cloudyspy
Lancelot
1,833
859
0
2,230
6,356
3,073
0
270
6,002
0
42,074
L
799
163
0
1,114
4,656
2,878
0
385
4,266
7,878
0
W
Fafnir
1,496
248
0
2,086
5,995
5,795
280
748
5,093
10,376
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,591
Gold Earned
30,698
251
Minions Killed
327
0
Camps Cleared
0
1,007,830
Distance Traveled
1,092,759
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
4,921
447
33
3
0
229,356
1
W
Bellona
5,833
530
71
6
0
189,005
0
W
Heimdallr
6,712
610
81
7
0
204,683
0
L
Arachne
4,934
449
65
6
0
257,482
0
L
Nike
5,800
527
69
6
0
187,421
0
L
Nu Wa
5,667
515
73
7
0
207,783
6
W
Merlin
6,502
591
95
9
0
214,120
2
W
Lancelot
5,712
519
66
6
0
267,149
0
L
Geb
4,269
388
11
1
0
125,788
0
W
Fafnir
5,939
540
14
1
0
217,802
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role