Player Matchup

Pele
Pele
 
Pele
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fafnir
Fafnir
FearedShadow
Fafnir
Level 159
God Stats
7W - 5L
1,724 SR
Queue Stats
214W - 208L
1,506 Elo+
Party 1
Guan Yu
Guan Yu
IIMaxIl
Guan Yu
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,307 Elo+
Party 3
Scylla
Scylla
JMILLZ56
Scylla
Level 138
God Stats
25W - 22L
1,511 SR
Queue Stats
84W - 84L
1,425 Elo+
Party 1
Anhur
Anhur
PabloChaconn
Anhur
Level 92
God Stats
3W - 2L
1,835 SR
Queue Stats
15W - 16L
1,441 Elo+
Party 1
Team Averages
Level 98
1,614 SR
1,436 Elo+

VS

Team Averages
Level 50
1,610 SR
1,437 Elo+
Gilgamesh
Gilgamesh
CommandantAce
Gilgamesh
Level 53
God Stats
13W - 4L
1,789 SR
Queue Stats
221W - 208L
1,429 Elo+
Party 2
Fenrir
Fenrir
Nunkui
Fenrir
Level 50
God Stats
3W - 1L
1,500 SR
Queue Stats
19W - 15L
1,584 Elo+
Solo
Ah Puch
Ah Puch
Solyr04
Ah Puch
Level 43
God Stats
2W - 1L
1,695 SR
Queue Stats
183W - 168L
1,411 Elo+
Party 2
Bacchus
Bacchus
TepidBassoon411
Bacchus
Level 43
God Stats
9W - 5L
1,614 SR
Queue Stats
247W - 261L
1,353 Elo+
Solo
Ganesha
Ganesha
killshot_country
Ganesha
Level 61
God Stats
2W - 1L
1,452 SR
Queue Stats
201W - 187L
1,410 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
11
2 / 2 / 0
5,735
521
4,637
10,132
4,473
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fafnir
8
0 / 1 / 1
5,569
506
3,284
9,198
8,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Guan Yu
IIMaxIl
Guan Yu
6
0 / 4 / 0
4,250
386
851
8,331
6,689
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
JMILLZ56
Scylla
10
0 / 0 / 1
5,579
507
4,178
5,206
1,765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 3 / 1
4,835
440
5,032
7,138
2,559
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CommandantAce
Gilgamesh
10
5 / 0 / 1
7,045
640
5,762
5,085
4,347
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
Nunkui
Fenrir
13
4 / 1 / 1
6,745
613
4,350
12,184
5,270
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
Solyr04
Ah Puch
11
0 / 0 / 2
6,144
559
5,592
5,682
2,034
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 1 / 3
5,700
518
6,096
7,420
6,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 0 / 6
6,367
579
3,953
9,312
7,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
23
2
Kills
10
10
Deaths
2
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
2
2
0
1
W
Gilgamesh
CommandantAce
Gilgamesh
5
0
1
5.5
L
Fafnir
0
1
1
0.5
L
Guan Yu
IIMaxIl
Guan Yu
0
4
0
0
L
Scylla
JMILLZ56
Scylla
0
0
1
0.5
W
Fenrir
Nunkui
Fenrir
4
1
1
4.5
L
0
3
1
0.17
W
Ah Puch
Solyr04
Ah Puch
0
0
2
1
W
1
1
3
2.5
W
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,982
Damage
25,753
40,005
Taken
39,683
23,647
Mitigated
25,588
8,603
Healing
17,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
4,637
768
0
1,957
10,132
4,473
0
3,973
6,159
0
44,896
W
Gilgamesh
CommandantAce
Gilgamesh
5,762
1,519
0
851
5,085
4,347
438
890
4,195
0
40,433
L
Fafnir
3,284
724
0
3,264
9,198
8,161
0
4,657
4,452
13,782
0
L
Guan Yu
IIMaxIl
Guan Yu
851
487
420
405
8,331
6,689
43
2,100
6,108
0
10,056
L
Scylla
JMILLZ56
Scylla
4,178
481
0
842
5,206
1,765
60
1,493
3,626
35,102
1,144
W
Fenrir
Nunkui
Fenrir
4,350
1,003
0
8,390
12,184
5,270
0
1,138
11,046
0
55,309
L
5,032
3,339
0
1,715
7,138
2,559
0
2,937
4,157
0
31,127
W
Ah Puch
Solyr04
Ah Puch
5,592
309
0
3,247
5,682
2,034
0
1,929
3,753
39,540
1,306
W
6,096
769
0
2,737
7,420
6,715
29
1,265
6,155
22,189
3,067
W
3,953
1,055
0
2,522
9,312
7,222
0
2,151
7,161
19,580
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,968
Gold Earned
32,001
228
Minions Killed
283
0
Camps Cleared
0
1,101,889
Distance Traveled
1,141,587
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
5,735
521
69
6
0
260,660
0
W
Gilgamesh
7,045
640
63
6
0
212,922
0
L
Fafnir
5,569
506
15
1
0
220,497
5
L
Guan Yu
4,250
386
15
1
0
215,644
0
L
Scylla
5,579
507
77
7
0
226,962
1
W
Fenrir
6,745
613
93
8
0
255,397
0
L
Anhur
4,835
440
52
5
0
178,126
2
W
Ah Puch
6,144
559
68
6
0
215,266
0
W
Bacchus
5,700
518
55
5
0
231,899
1
W
Ganesha
6,367
579
4
0
0
226,103
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role