Player Matchup

Ishtar
Ishtar
Bonked8
Ishtar
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 78L
1,493 Elo+
Party 1
Vamana
Vamana
d_moedeezy_b
Vamana
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 17L
1,479 Elo+
Solo
Ne Zha
Ne Zha
hunt8152
Ne Zha
Level 125
God Stats
0W - 2L
1,296 SR
Queue Stats
103W - 83L
1,470 Elo+
Party 1
Chang'e
Chang'e
sharks726
Chang'e
Level 122
God Stats
1W - 2L
1,715 SR
Queue Stats
85W - 78L
1,505 Elo+
Party 1
Ymir
Ymir
silvershadow021
Ymir
Level 29
God Stats
22W - 22L
1,435 SR
Queue Stats
37W - 34L
1,419 Elo+
Party 1
Team Averages
Level 81
1,489 SR
1,473 Elo+

VS

Team Averages
Level 87
1,672 SR
1,440 Elo+
Bakasura
Bakasura
 
Bakasura
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
CheeseHead_253
Shiva
Level 28
God Stats
4W - 0L
1,745 SR
Queue Stats
9W - 17L
1,431 Elo+
Party 2
Mercury
Mercury
GreatBrandini92
Mercury
Level 100
God Stats
1W - 0L
1,917 SR
Queue Stats
2W - 4L
1,272 Elo+
Solo
Anubis
Anubis
Mondrizzle
Anubis
Level 92
God Stats
8W - 4L
1,556 SR
Queue Stats
135W - 140L
1,446 Elo+
Solo
Olorun
Olorun
Scottie2Hotty253
Olorun
Level 96
God Stats
14W - 9L
1,643 SR
Queue Stats
81W - 71L
1,552 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Bonked8
Ishtar
12
2 / 3 / 1
6,712
559
6,551
10,572
4,675
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Vamana
12
1 / 2 / 0
6,921
577
7,133
11,529
9,355
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ne Zha
hunt8152
Ne Zha
11
3 / 5 / 1
6,390
533
4,494
12,188
4,396
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chang'e
sharks726
Chang'e
11
1 / 3 / 1
6,360
530
3,706
9,717
2,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

10
0 / 4 / 2
5,642
470
3,010
12,531
10,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
13
1 / 1 / 0
7,511
626
7,620
13,089
10,244
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 1 / 10
8,362
697
9,291
10,699
9,178
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
3 / 1 / 3
6,983
582
4,960
7,912
3,443
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Anubis
Mondrizzle
Anubis
13
5 / 2 / 5
7,521
627
7,892
7,710
4,121
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

14
6 / 2 / 1
8,307
692
8,271
8,145
3,818
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
36
7
Kills
17
17
Deaths
7
5
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
1
1
0
1
L
Ishtar
Bonked8
Ishtar
2
3
1
0.83
W
2
1
10
7
W
3
1
3
4.5
W
Anubis
Mondrizzle
Anubis
5
2
5
3.75
W
6
2
1
3.25
L
Vamana
1
2
0
0.5
L
Ne Zha
hunt8152
Ne Zha
3
5
1
0.7
L
Chang'e
sharks726
Chang'e
1
3
1
0.5
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,894
Damage
38,034
56,537
Taken
47,555
31,894
Mitigated
30,804
14,053
Healing
16,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
7,620
4,400
0
7,128
13,089
10,244
336
0
13,089
0
45,071
L
Ishtar
Bonked8
Ishtar
6,551
4,334
0
3,105
10,572
4,675
0
5,290
5,282
0
52,807
W
9,291
1,313
486
2,923
10,699
9,178
155
3,081
7,618
0
37,089
W
4,960
2,399
0
502
7,912
3,443
0
656
7,256
0
53,200
W
Anubis
Mondrizzle
Anubis
7,892
416
75
2,062
7,710
4,121
142
2,324
5,386
53,224
1,106
W
8,271
5,137
80
2,924
8,145
3,818
604
655
7,490
55,314
10,612
L
Vamana
7,133
3,158
0
1,031
11,529
9,355
0
319
9,301
0
58,168
L
Ne Zha
hunt8152
Ne Zha
4,494
2,749
0
2,229
12,188
4,396
0
3,320
8,830
0
47,045
L
Chang'e
sharks726
Chang'e
3,706
319
1,250
4,249
9,717
2,772
0
2,919
6,798
46,977
0
L
3,010
208
239
1,950
12,531
10,696
0
3,553
8,978
16,873
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,025
Gold Earned
38,684
401
Minions Killed
436
0
Camps Cleared
0
1,205,175
Distance Traveled
1,313,771
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
7,511
626
112
9
0
260,770
2
L
Ishtar
6,712
559
96
8
0
222,990
2
W
Shiva
8,362
697
37
3
0
267,959
0
W
Mercury
6,983
582
86
7
0
321,862
0
W
Anubis
7,521
627
80
7
0
241,787
2
W
Olorun
8,307
692
121
10
0
221,393
0
L
Vamana
6,921
577
121
10
0
239,376
0
L
Ne Zha
6,390
533
73
6
0
277,531
0
L
Chang'e
6,360
530
86
7
0
238,821
0
L
Ymir
5,642
470
25
2
0
226,457
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role