Player Matchup

Ymir
Ymir
Ceebyy
Ymir
Level 6
God Stats
0W - 2L
1,325 SR
Queue Stats
0W - 2L
1,280 Elo+
Solo
Surtr
Surtr
High_Panda42
Surtr
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 26L
920 Elo+
Party 1
Ra
Ra
II Lovestorm II
Ra
Level 108
God Stats
0W - 2L
1,791 SR
Queue Stats
6W - 45L
920 Elo+
Party 1
Loki
Loki
PsychoIogicaIz
Loki
Level 9
God Stats
1W - 2L
1,802 SR
Queue Stats
4W - 37L
920 Elo+
Party 1
Cupid
Cupid
Weepingpanda420
Cupid
Level 98
God Stats
0W - 2L
1,699 SR
Queue Stats
4W - 27L
920 Elo+
Party 1
Team Averages
Level 54
1,623 SR
992 Elo+

VS

Team Averages
Level 67
1,617 SR
1,527 Elo+
Ymir
Ymir
GOD-KILLER_o_o
Ymir
Level 101
God Stats
9W - 4L
1,747 SR
Queue Stats
95W - 91L
1,486 Elo+
Party 3
Neith
Neith
Latinjose3
Neith
Level 24
God Stats
73W - 67L
1,565 SR
Queue Stats
75W - 75L
1,496 Elo+
Party 3
Kukulkan
Kukulkan
LtJayBandz
Kukulkan
Level 43
God Stats
17W - 12L
1,719 SR
Queue Stats
79W - 67L
1,563 Elo+
Party 2
Vulcan
Vulcan
donhusss
Vulcan
Level 9
God Stats
7W - 5L
1,556 SR
Queue Stats
7W - 5L
1,487 Elo+
Party 2
Mercury
Mercury
noobkilla925
Mercury
Level 157
God Stats
2W - 2L
1,499 SR
Queue Stats
78W - 58L
1,601 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Ceebyy
Ymir
13
0 / 6 / 1
7,594
759
4,094
17,296
13,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
0 / 7 / 0
7,105
711
2,656
14,942
15,074
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

15
1 / 6 / 1
8,297
830
5,512
10,903
5,200
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

12
1 / 6 / 0
7,302
730
2,208
10,819
4,055
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
0 / 6 / 0
7,799
780
5,467
14,068
6,632
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 1 / 15
9,386
939
8,025
9,211
10,982
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Neith
16
2 / 0 / 13
8,885
889
8,637
7,242
3,308
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
LtJayBandz
Kukulkan
17
7 / 0 / 13
9,613
961
12,570
5,684
2,784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vulcan
donhusss
Vulcan
16
3 / 1 / 10
9,178
918
13,967
3,050
1,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
noobkilla925
Mercury
17
14 / 0 / 6
10,615
1,062
15,443
8,457
4,426
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
88
2
Kills
31
31
Deaths
2
2
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Ymir
Ceebyy
Ymir
0
6
1
0.08
W
5
1
15
12.5
L
0
7
0
0
L
1
6
1
0.25
W
Neith
2
0
13
8.5
W
Kukulkan
LtJayBandz
Kukulkan
7
0
13
13.5
L
1
6
0
0.17
L
0
6
0
0
W
Vulcan
donhusss
Vulcan
3
1
10
8
W
Mercury
noobkilla925
Mercury
14
0
6
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,937
Damage
58,642
68,028
Taken
33,644
44,261
Mitigated
22,999
7,621
Healing
6,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
Ceebyy
Ymir
4,094
682
0
372
17,296
13,300
0
10,022
6,658
11,280
0
W
8,025
1,356
0
1,346
9,211
10,982
238
2,534
6,555
25,339
930
L
2,656
905
0
768
14,942
15,074
75
4,311
9,994
186
11,335
L
5,512
395
936
1,945
10,903
5,200
0
6,030
4,309
38,577
210
W
Neith
8,637
2,813
0
2,755
7,242
3,308
2,265
1,744
5,444
0
28,473
W
Kukulkan
LtJayBandz
Kukulkan
12,570
1,145
0
500
5,684
2,784
48
1,228
4,456
33,672
255
L
2,208
117
0
26
10,819
4,055
0
6,094
4,242
0
6,496
L
5,467
2,191
438
3,136
14,068
6,632
224
5,171
8,429
0
26,979
W
Vulcan
donhusss
Vulcan
13,967
8,906
0
125
3,050
1,499
0
1,708
1,342
40,823
473
W
Mercury
noobkilla925
Mercury
15,443
10,260
0
1,463
8,457
4,426
384
2,193
6,264
0
35,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,097
Gold Earned
47,677
168
Minions Killed
275
0
Camps Cleared
0
908,339
Distance Traveled
1,155,237
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,594
759
30
3
0
170,734
0
W
Ymir
9,386
939
44
4
0
229,965
1
L
Surtr
7,105
711
13
1
0
179,107
0
L
Ra
8,297
830
64
6
0
183,769
0
W
Neith
8,885
889
51
5
0
200,801
3
W
Kukulkan
9,613
961
59
6
0
219,623
0
L
Loki
7,302
730
10
1
0
186,089
0
L
Cupid
7,799
780
51
5
0
188,640
0
W
Vulcan
9,178
918
59
6
0
242,858
0
W
Mercury
10,615
1,062
62
6
0
261,990
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role