Player Matchup

Lancelot
Lancelot
FosterWalrus586
Lancelot
Level 157
God Stats
3W - 5L
1,720 SR
Queue Stats
201W - 250L
1,463 Elo+
Party 1
Jormungandr
Jormungandr
Gurdie
Jormungandr
Level 147
God Stats
3W - 2L
1,807 SR
Queue Stats
37W - 58L
1,472 Elo+
Party 1
Neith
Neith
Ketchup_Boi_
Neith
Level 189
God Stats
1W - 2L
1,500 SR
Queue Stats
68W - 51L
1,572 Elo+
Party 2
Cerberus
Cerberus
Silver_Mist__
Cerberus
Level 124
God Stats
14W - 17L
1,709 SR
Queue Stats
66W - 42L
1,589 Elo+
Party 2
Chernobog
Chernobog
Łysander
Chernobog
Level 148
God Stats
8W - 11L
1,646 SR
Queue Stats
169W - 217L
1,488 Elo+
Party 1
Team Averages
Level 153
1,676 SR
1,517 Elo+

VS

Team Averages
Level 167
1,573 SR
1,532 Elo+
Bacchus
Bacchus
 
Bacchus
Level 259
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Guan Yu
Guan Yu
ChrisAcardi
Guan Yu
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
195W - 158L
1,600 Elo+
Party 3
Anubis
Anubis
Dreg22
Anubis
Level 109
God Stats
3W - 0L
1,648 SR
Queue Stats
177W - 139L
1,562 Elo+
Party 3
Lancelot
Lancelot
Menino_Gzuis
Lancelot
Level 141
God Stats
3W - 4L
1,581 SR
Queue Stats
67W - 94L
1,445 Elo+
Party 4
Neith
Neith
Yuukimuura
Neith
Level 169
God Stats
24W - 22L
1,637 SR
Queue Stats
127W - 152L
1,555 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
13
0 / 2 / 4
7,280
485
4,416
10,748
5,763
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
Gurdie
Jormungandr
15
2 / 1 / 0
8,848
590
10,556
13,497
11,179
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

14
2 / 3 / 0
8,145
543
6,293
12,667
5,867
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
Silver_Mist__
Cerberus
11
0 / 2 / 1
6,789
453
3,772
12,034
10,603
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Chernobog
Łysander
Chernobog
16
2 / 1 / 1
9,214
614
4,364
10,796
3,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
3 / 0 / 1
7,834
522
6,419
7,901
7,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Guan Yu
ChrisAcardi
Guan Yu
15
1 / 2 / 1
8,904
594
8,869
15,678
15,388
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
Dreg22
Anubis
15
1 / 2 / 1
8,417
561
10,723
8,955
4,549
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Lancelot
Menino_Gzuis
Lancelot
15
4 / 1 / 1
8,475
565
7,987
12,472
6,791
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
15
0 / 1 / 4
8,041
536
6,702
7,604
3,592
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
17
6
Kills
9
9
Deaths
6
6
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
3
0
1
3.5
W
Guan Yu
ChrisAcardi
Guan Yu
1
2
1
0.75
W
Anubis
Dreg22
Anubis
1
2
1
0.75
L
Lancelot
0
2
4
1
L
Jormungandr
Gurdie
Jormungandr
2
1
0
2
L
2
3
0
0.67
W
Lancelot
Menino_Gzuis
Lancelot
4
1
1
4.5
L
Cerberus
Silver_Mist__
Cerberus
0
2
1
0.25
W
Neith
0
1
4
2
L
Chernobog
Łysander
Chernobog
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,401
Damage
40,700
59,742
Taken
52,610
37,313
Mitigated
37,770
15,324
Healing
20,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
6,419
244
0
2,861
7,901
7,450
0
2,109
5,792
27,141
688
W
Guan Yu
ChrisAcardi
Guan Yu
8,869
2,705
54
6,293
15,678
15,388
0
9,217
6,461
0
79,040
W
Anubis
Dreg22
Anubis
10,723
502
0
4,961
8,955
4,549
0
1,676
7,279
77,457
2,638
L
Lancelot
4,416
1,107
0
615
10,748
5,763
0
4,307
6,441
139
62,249
L
Jormungandr
Gurdie
Jormungandr
10,556
2,494
0
3,980
13,497
11,179
0
870
12,627
80,112
1,379
L
6,293
1,553
0
3,976
12,667
5,867
0
1,618
11,049
0
79,620
W
Lancelot
Menino_Gzuis
Lancelot
7,987
817
0
3,337
12,472
6,791
0
898
11,574
0
68,727
L
Cerberus
Silver_Mist__
Cerberus
3,772
359
0
2,435
12,034
10,603
0
4,240
7,794
20,616
0
W
Neith
6,702
1,231
0
2,767
7,604
3,592
603
202
7,402
0
74,053
L
Chernobog
Łysander
Chernobog
4,364
1,995
0
4,318
10,796
3,901
960
5,648
5,148
0
94,532

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,276
Gold Earned
41,671
547
Minions Killed
519
0
Camps Cleared
0
1,555,497
Distance Traveled
1,528,646
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,834
522
31
2
0
301,019
3
W
Guan Yu
8,904
594
130
9
0
300,927
1
W
Anubis
8,417
561
128
9
0
303,903
3
L
Lancelot
7,280
485
90
6
0
377,776
3
L
Jormungandr
8,848
590
126
8
0
289,109
2
L
Neith
8,145
543
133
9
0
267,668
0
W
Lancelot
8,475
565
116
8
0
388,940
0
L
Cerberus
6,789
453
35
2
0
317,354
0
W
Neith
8,041
536
114
8
0
233,857
1
L
Chernobog
9,214
614
163
11
0
303,590
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role