Player Matchup

Surtr
Surtr
Andreiluis19
Surtr
Level 68
God Stats
9W - 9L
1,601 SR
Queue Stats
217W - 208L
1,435 Elo+
Party 2
Jormungandr
Jormungandr
Chwarzerd
Jormungandr
Level 128
God Stats
1W - 1L
1,792 SR
Queue Stats
168W - 160L
1,549 Elo+
Party 3
Tiamat
Tiamat
Doinkovan
Tiamat
Level 109
God Stats
3W - 3L
1,856 SR
Queue Stats
187W - 170L
1,549 Elo+
Party 3
Medusa
Medusa
Kenevich
Medusa
Level 127
God Stats
35W - 33L
1,463 SR
Queue Stats
787W - 790L
1,437 Elo+
Party 2
Loki
Loki
Whinoot
Loki
Level 108
God Stats
3W - 2L
1,712 SR
Queue Stats
110W - 96L
1,559 Elo+
Party 3
Team Averages
Level 108
1,685 SR
1,506 Elo+

VS

Team Averages
Level 137
1,538 SR
1,476 Elo+
Izanami
Izanami
DiCotto13
Izanami
Level 151
God Stats
2W - 1L
1,500 SR
Queue Stats
86W - 87L
1,459 Elo+
Party 1
Nut
Nut
Edystone1shoot
Nut
Level 102
God Stats
9W - 10L
1,554 SR
Queue Stats
111W - 91L
1,526 Elo+
Party 4
Janus
Janus
Gil_Bertto
Janus
Level 149
God Stats
1W - 3L
1,617 SR
Queue Stats
26W - 38L
1,348 Elo+
Party 1
Mercury
Mercury
Hydra979
Mercury
Level 134
God Stats
18W - 10L
1,521 SR
Queue Stats
126W - 107L
1,532 Elo+
Party 4
Athena
Athena
Ringwraithe
Athena
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
186W - 185L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 8
8,672
482
6,773
16,105
16,876
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr
Chwarzerd
Jormungandr
15
1 / 3 / 6
9,632
535
9,475
15,845
13,841
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tiamat
Doinkovan
Tiamat
14
2 / 4 / 3
9,234
513
11,294
11,671
9,909
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
Kenevich
Medusa
16
2 / 2 / 3
9,355
520
7,869
13,034
5,206
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Loki
Whinoot
Loki
18
9 / 3 / 3
10,635
591
14,319
15,098
5,945
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DiCotto13
Izanami
15
0 / 2 / 1
8,679
482
4,398
12,728
5,037
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
2 / 4 / 4
8,786
488
12,340
15,538
6,313
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Janus
16
2 / 2 / 7
9,164
509
8,925
10,045
3,809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mercury
Hydra979
Mercury
17
9 / 3 / 2
9,808
545
11,481
17,544
8,146
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Athena
13
1 / 3 / 7
7,823
435
7,329
16,064
12,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
35
14
Kills
14
14
Deaths
14
23
Assists
21
Player
Kills
Deaths
Assists
KDA
L
0
2
8
2
L
Jormungandr
Chwarzerd
Jormungandr
1
3
6
1.33
W
Izanami
DiCotto13
Izanami
0
2
1
0.25
L
Tiamat
Doinkovan
Tiamat
2
4
3
0.88
W
2
4
4
1
W
Janus
2
2
7
2.75
W
Mercury
Hydra979
Mercury
9
3
2
3.33
L
Medusa
Kenevich
Medusa
2
2
3
1.75
W
Athena
1
3
7
1.5
L
Loki
Whinoot
Loki
9
3
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,730
Damage
44,473
71,753
Taken
71,919
51,777
Mitigated
35,775
19,180
Healing
17,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,773
2,016
0
3,079
16,105
16,876
97
4,421
11,501
476
33,696
L
Jormungandr
Chwarzerd
Jormungandr
9,475
2,010
0
3,244
15,845
13,841
191
3,266
12,404
67,900
4,059
W
Izanami
DiCotto13
Izanami
4,398
3,026
0
4,088
12,728
5,037
571
4,498
8,186
0
68,711
L
Tiamat
Doinkovan
Tiamat
11,294
791
0
3,379
11,671
9,909
495
3,220
8,252
50,910
733
W
12,340
7,144
399
6,133
15,538
6,313
0
1,404
14,070
0
77,526
W
Janus
8,925
324
0
957
10,045
3,809
0
3,336
6,205
65,040
1,454
W
Mercury
Hydra979
Mercury
11,481
6,375
0
3,627
17,544
8,146
0
4,226
12,866
0
86,225
L
Medusa
Kenevich
Medusa
7,869
3,205
0
3,725
13,034
5,206
2,480
1,864
11,130
0
85,608
W
Athena
7,329
1,358
0
2,157
16,064
12,470
10
5,116
10,632
19,927
0
L
Loki
Whinoot
Loki
14,319
3,199
0
5,753
15,098
5,945
0
2,653
12,297
0
83,597

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,528
Gold Earned
44,260
502
Minions Killed
523
0
Camps Cleared
0
1,797,177
Distance Traveled
1,741,382
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
8,672
482
37
2
0
386,446
5
L
Jormungandr
9,632
535
112
6
0
349,281
2
W
Izanami
8,679
482
112
6
0
310,761
4
L
Tiamat
9,234
513
104
6
0
301,992
0
W
Nut
8,786
488
128
7
0
315,507
2
W
Janus
9,164
509
138
8
0
351,738
2
W
Mercury
9,808
545
118
7
0
407,425
5
L
Medusa
9,355
520
139
8
0
352,925
0
W
Athena
7,823
435
27
2
0
355,951
2
L
Loki
10,635
591
110
6
0
406,533
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role