Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Geb
Geb
Doritoz13
Geb
Level 155
God Stats
4W - 1L
1,176 SR
Queue Stats
395W - 341L
1,496 Elo+
Party 2
Chiron
Chiron
FUNNY-_-MAN-_-18
Chiron
Level 145
God Stats
20W - 15L
1,618 SR
Queue Stats
247W - 242L
1,468 Elo+
Solo
Discordia
Discordia
killyou4
Discordia
Level 148
God Stats
4W - 2L
1,282 SR
Queue Stats
359W - 336L
1,514 Elo+
Party 2
Bellona
Bellona
majorglory23
Bellona
Level 142
God Stats
19W - 13L
1,488 SR
Queue Stats
179W - 167L
1,484 Elo+
Party 3
Team Averages
Level 152
1,413 SR
1,493 Elo+

VS

Team Averages
Level 122
1,587 SR
1,457 Elo+
Neith
Neith
EddarStark
Neith
Level 98
God Stats
6W - 5L
1,740 SR
Queue Stats
20W - 28L
1,432 Elo+
Party 1
Hel
Hel
Knyre
Hel
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 49L
1,453 Elo+
Party 1
Lancelot
Lancelot
aguwah
Lancelot
Level 134
God Stats
8W - 6L
1,611 SR
Queue Stats
39W - 49L
1,441 Elo+
Party 1
Awilix
Awilix
ihave730credit
Awilix
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 53L
1,509 Elo+
Solo
Ra
Ra
kimsai
Ra
Level 140
God Stats
1W - 2L
1,583 SR
Queue Stats
55W - 68L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
6 / 0 / 1
7,218
602
6,269
9,268
4,304
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

11
1 / 0 / 8
7,131
594
5,441
10,223
7,620
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
5 / 2 / 2
7,589
632
10,258
7,883
3,067
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Mace

Mace

+10
Physical Power

Discordia
killyou4
Discordia
13
2 / 0 / 1
7,168
597
4,537
3,831
1,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bellona
majorglory23
Bellona
13
2 / 0 / 4
7,698
642
6,497
8,831
9,071
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
10
1 / 2 / 1
6,192
516
5,091
9,189
3,263
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hel
Knyre
Hel
9
0 / 5 / 0
4,899
408
1,896
8,270
3,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Lancelot
aguwah
Lancelot
10
0 / 5 / 0
5,889
491
4,163
10,722
4,888
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
1 / 2 / 1
6,521
543
5,451
10,047
4,616
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ra
12
0 / 2 / 0
6,486
541
2,307
7,852
2,778
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
4
16
Kills
2
2
Deaths
16
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
6
0
1
6.5
W
1
0
8
5
L
Neith
1
2
1
0.75
W
5
2
2
3
L
Hel
Knyre
Hel
0
5
0
0
L
Lancelot
aguwah
Lancelot
0
5
0
0
L
1
2
1
0.75
W
Discordia
killyou4
Discordia
2
0
1
2.5
L
Ra
0
2
0
0
W
Bellona
majorglory23
Bellona
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,002
Damage
18,908
40,036
Taken
46,080
25,242
Mitigated
18,690
11,668
Healing
10,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
6,269
1,058
0
1,532
9,268
4,304
0
986
8,282
0
54,778
W
5,441
1,152
0
3,072
10,223
7,620
0
1,034
9,189
24,353
0
L
Neith
5,091
2,709
0
2,851
9,189
3,263
0
1,657
7,532
0
45,063
W
10,258
3,281
536
2,472
7,883
3,067
764
946
6,937
0
59,408
L
Hel
Knyre
Hel
1,896
244
2,663
1,928
8,270
3,145
0
3,426
4,844
13,636
0
L
Lancelot
aguwah
Lancelot
4,163
313
0
969
10,722
4,888
0
338
9,662
0
40,934
L
5,451
2,004
0
567
10,047
4,616
0
657
9,262
0
56,451
W
Discordia
killyou4
Discordia
4,537
264
0
1,240
3,831
1,180
0
995
2,836
62,379
0
L
Ra
2,307
126
156
1,776
7,852
2,778
92
3,900
3,952
51,422
2,178
W
Bellona
majorglory23
Bellona
6,497
1,396
0
2,816
8,831
9,071
0
0
8,831
0
54,791

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,804
Gold Earned
29,987
417
Minions Killed
374
0
Camps Cleared
0
1,288,073
Distance Traveled
1,276,771
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,218
602
73
6
0
309,489
0
W
Geb
7,131
594
23
2
0
278,700
4
L
Neith
6,192
516
78
7
0
227,482
0
W
Chiron
7,589
632
101
8
0
210,124
2
L
Hel
4,899
408
28
2
0
245,391
1
L
Lancelot
5,889
491
77
6
0
254,779
3
L
Awilix
6,521
543
98
8
0
289,029
0
W
Discordia
7,168
597
120
10
0
242,715
0
L
Ra
6,486
541
93
8
0
260,090
4
W
Bellona
7,698
642
100
8
0
247,045
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role