Player Matchup

He Bo
He Bo
Aikah77
He Bo
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 55L
1,377 Elo+
Party 2
Sol
Sol
C-i124Q
Sol
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 29L
1,368 Elo+
Party 3
Jing Wei
Jing Wei
IlIlIlIlIlI9111
Jing Wei
Level 88
God Stats
0W - 1L
1,794 SR
Queue Stats
133W - 130L
1,508 Elo+
Party 2
Jormungandr
Jormungandr
OToothless
Jormungandr
Level 59
God Stats
14W - 3L
1,619 SR
Queue Stats
512W - 486L
1,556 Elo+
Solo
Lancelot
Lancelot
TooBasicc-
Lancelot
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 22L
1,479 Elo+
Party 3
Team Averages
Level 63
1,582 SR
1,457 Elo+

VS

Team Averages
Level 80
1,571 SR
1,469 Elo+
Sun Wukong
Sun Wukong
DollarHollar21
Sun Wukong
Level 116
God Stats
13W - 9L
1,648 SR
Queue Stats
566W - 527L
1,455 Elo+
Party 1
Ganesha
Ganesha
Filadan
Ganesha
Level 104
God Stats
5W - 4L
1,500 SR
Queue Stats
483W - 454L
1,498 Elo+
Party 1
Sol
Sol
Jojo109944
Sol
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 24L
1,462 Elo+
Solo
Vulcan
Vulcan
McSkater86
Vulcan
Level 78
God Stats
7W - 3L
1,619 SR
Queue Stats
507W - 478L
1,503 Elo+
Party 1
Chaac
Chaac
Seizetheday4
Chaac
Level 68
God Stats
7W - 3L
1,588 SR
Queue Stats
648W - 633L
1,427 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Aikah77
He Bo
13
0 / 6 / 2
7,510
578
5,782
9,986
3,735
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sol
17
0 / 1 / 4
8,255
635
11,951
8,339
3,615
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jing Wei
15
1 / 5 / 2
7,784
599
7,145
11,670
5,400
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
OToothless
Jormungandr
15
1 / 5 / 3
8,783
676
13,193
15,924
13,143
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Lancelot
TooBasicc-
Lancelot
16
4 / 6 / 1
9,798
754
14,925
14,899
7,412
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DollarHollar21
Sun Wukong
16
8 / 2 / 10
9,743
749
15,186
13,530
19,140
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ganesha
Filadan
Ganesha
17
0 / 0 / 21
10,256
789
10,169
23,571
17,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

16
5 / 1 / 11
9,699
746
11,041
12,792
9,041
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Magic Focus

Magic Focus

+20
Magical Power

Vulcan
McSkater86
Vulcan
18
7 / 2 / 8
10,476
806
11,129
8,828
5,195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
2 / 1 / 13
9,014
693
7,877
9,427
11,312
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
85
6
Kills
22
23
Deaths
6
12
Assists
63
Player
Kills
Deaths
Assists
KDA
L
He Bo
Aikah77
He Bo
0
6
2
0.17
L
Sol
0
1
4
2
W
Sun Wukong
DollarHollar21
Sun Wukong
8
2
10
6.5
W
Ganesha
Filadan
Ganesha
0
0
21
10.5
L
Jing Wei
1
5
2
0.4
W
5
1
11
10.5
W
Vulcan
McSkater86
Vulcan
7
2
8
5.5
L
Jormungandr
OToothless
Jormungandr
1
5
3
0.5
W
2
1
13
8.5
L
Lancelot
TooBasicc-
Lancelot
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,996
Damage
55,402
60,818
Taken
68,148
33,305
Mitigated
62,607
15,868
Healing
40,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
Aikah77
He Bo
5,782
667
1,046
828
9,986
3,735
0
4,673
5,313
11,531
0
L
Sol
11,951
2,252
357
3,319
8,339
3,615
0
4,371
3,968
30,546
1,003
W
Sun Wukong
DollarHollar21
Sun Wukong
15,186
1,220
5,096
3,741
13,530
19,140
317
4,715
8,043
0
23,682
W
Ganesha
Filadan
Ganesha
10,169
513
961
12,603
23,571
17,919
56
10,516
11,996
18,804
1,199
L
Jing Wei
7,145
5,140
860
2,153
11,670
5,400
0
5,375
6,295
0
20,072
W
11,041
3,062
3,852
6,191
12,792
9,041
269
4,933
7,181
17,254
3,194
W
Vulcan
McSkater86
Vulcan
11,129
3,951
1,827
1,668
8,828
5,195
619
5,020
3,404
28,546
431
L
Jormungandr
OToothless
Jormungandr
13,193
1,948
293
3,129
15,924
13,143
0
9,663
6,261
24,778
0
W
7,877
214
1,066
3,220
9,427
11,312
0
2,202
6,923
0
19,620
L
Lancelot
TooBasicc-
Lancelot
14,925
3,227
1,724
2,159
14,899
7,412
0
7,376
7,523
0
21,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,130
Gold Earned
49,188
141
Minions Killed
135
0
Camps Cleared
0
1,089,093
Distance Traveled
1,326,440
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,510
578
20
2
0
222,906
0
L
Sol
8,255
635
46
4
0
208,547
0
W
Sun Wukong
9,743
749
21
2
0
284,466
0
W
Ganesha
10,256
789
1
0
0
282,895
0
L
Jing Wei
7,784
599
38
3
0
213,067
0
W
Sol
9,699
746
34
3
0
258,322
0
W
Vulcan
10,476
806
49
4
0
235,469
0
L
Jormungandr
8,783
676
29
2
0
193,698
0
W
Chaac
9,014
693
30
2
0
265,288
0
L
Lancelot
9,798
754
8
1
0
250,875
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role