Player Matchup

Hachiman
Hachiman
Gold IV
 
Hachiman
Gold IV
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ymir
Ymir
Silver I
COMEBURRAS
Ymir
Silver I
Level 158
God Stats
2W - 2L
1,808 SR
Queue Stats
142W - 153L
1,236 MMR
Solo
Merlin
Merlin
Silver I
DynamicPlaya
Merlin
Silver I
Level 131
God Stats
1W - 5L
1,167 SR
Queue Stats
116W - 125L
1,272 MMR
Solo
Xing Tian
Xing Tian
Bronze IV
Gilyllo
Xing Tian
Bronze IV
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 21L
1,269 MMR
Solo
Arachne
Arachne
Silver II
Hit4ndrun
Arachne
Silver II
Level 126
God Stats
0W - 3L
1,212 SR
Queue Stats
36W - 43L
1,093 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 135
1,438 SR
1,274 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 110
1,770 SR
1,253 MMR
Ravana
Ravana
Gold V
DouxReveur
Ravana
Gold V
Level 123
God Stats
5W - 4L
1,945 SR
Queue Stats
72W - 66L
1,249 MMR
Solo
Charon
Charon
Silver I
FleshEatingDino
Charon
Silver I
Level 126
God Stats
6W - 6L
1,612 SR
Queue Stats
37W - 41L
1,244 MMR
Party 1
Bakasura
Bakasura
Gold V
hyukmuhnuts
Bakasura
Gold V
Level 64
God Stats
5W - 1L
1,875 SR
Queue Stats
398W - 390L
1,234 MMR
Solo
Olorun
Olorun
Silver I
iMauwie
Olorun
Silver I
Level 98
God Stats
2W - 5L
1,716 SR
Queue Stats
454W - 474L
1,245 MMR
Solo
Danzaburou
Danzaburou
Gold IV
seppukuArk
Danzaburou
Gold IV
Level 137
God Stats
17W - 14L
1,704 SR
Queue Stats
86W - 88L
1,294 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
10
0 / 1 / 4
5,287
587
2,847
3,607
1,219
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

5
0 / 2 / 1
4,033
448
414
6,272
3,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Merlin
12
0 / 1 / 0
5,883
654
1,025
3,597
1,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
Gilyllo
Xing Tian
8
3 / 3 / 0
5,311
590
4,597
8,485
5,626
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Arachne
Hit4ndrun
Arachne
11
4 / 2 / 0
5,487
610
4,089
8,662
2,841
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
ThanatosMaman BrigitteKukulkan

VS

Bans
ThorBellonaBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
DouxReveur
Ravana
12
3 / 0 / 4
6,343
705
2,956
2,361
1,222
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 1 / 3
5,132
570
2,053
5,173
3,918
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bakasura
hyukmuhnuts
Bakasura
11
4 / 3 / 0
6,578
731
6,180
9,514
4,764
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Olorun
iMauwie
Olorun
9
1 / 3 / 1
5,593
621
3,362
5,328
2,167
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
seppukuArk
Danzaburou
12
1 / 0 / 1
6,655
739
1,945
4,999
1,649
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
18
7
Kills
9
9
Deaths
7
5
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
0
1
4
2
L
0
2
1
0.25
W
Ravana
DouxReveur
Ravana
3
0
4
5
L
Merlin
0
1
0
0
W
0
1
3
1.5
L
Xing Tian
Gilyllo
Xing Tian
3
3
0
1
L
Arachne
Hit4ndrun
Arachne
4
2
0
2
W
Bakasura
hyukmuhnuts
Bakasura
4
3
0
1.33
W
Olorun
iMauwie
Olorun
1
3
1
0.5
W
Danzaburou
seppukuArk
Danzaburou
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,972
Damage
16,496
30,623
Taken
27,375
14,250
Mitigated
13,720
9,265
Healing
9,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
2,847
1,274
0
1,641
3,607
1,219
0
1,102
2,505
0
33,250
L
414
56
0
1,578
6,272
3,168
0
2,711
3,561
8,372
1,356
W
Ravana
DouxReveur
Ravana
2,956
805
0
282
2,361
1,222
0
216
2,127
0
39,658
L
Merlin
1,025
78
0
735
3,597
1,396
0
0
3,597
42,395
1,108
W
2,053
198
0
1,145
5,173
3,918
0
215
4,958
17,465
0
L
Xing Tian
Gilyllo
Xing Tian
4,597
840
0
1,424
8,485
5,626
0
0
7,416
24,948
0
L
Arachne
Hit4ndrun
Arachne
4,089
2,269
0
3,887
8,662
2,841
0
1,476
6,798
0
34,692
W
Bakasura
hyukmuhnuts
Bakasura
6,180
4,014
0
4,750
9,514
4,764
122
3,847
5,151
0
28,854
W
Olorun
iMauwie
Olorun
3,362
1,889
60
859
5,328
2,167
0
147
5,181
38,710
3,491
W
Danzaburou
seppukuArk
Danzaburou
1,945
225
0
2,131
4,999
1,649
937
719
3,974
0
55,399

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,001
Gold Earned
30,301
293
Minions Killed
342
0
Camps Cleared
0
812,309
Distance Traveled
958,689
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
5,287
587
65
7
0
194,127
0
L
Ymir
4,033
448
12
1
0
106,044
4
W
Ravana
6,343
705
75
8
0
240,332
1
L
Merlin
5,883
654
106
12
0
171,152
0
W
Charon
5,132
570
29
3
0
201,779
3
L
Xing Tian
5,311
590
52
6
0
132,667
0
L
Arachne
5,487
610
58
6
0
208,319
0
W
Bakasura
6,578
731
75
8
0
181,024
0
W
Olorun
5,593
621
62
7
0
159,548
0
W
Danzaburou
6,655
739
101
11
0
176,006
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role