Player Matchup

Tsukuyomi
Tsukuyomi
Aggressing
Tsukuyomi
Level 170
God Stats
3W - 0L
1,500 SR
Queue Stats
57W - 35L
1,810 Elo+
Party 2
Pele
Pele
BatHouse
Pele
Level 269
God Stats
6W - 5L
1,770 SR
Queue Stats
342W - 346L
1,534 Elo+
Solo
Hachiman
Hachiman
Jackx232
Hachiman
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 17L
1,739 Elo+
Party 2
Atlas
Atlas
MMOODS
Atlas
Level 159
God Stats
1W - 1L
1,321 SR
Queue Stats
15W - 9L
1,694 Elo+
Party 2
Cthulhu
Cthulhu
Omarrrrrrrrrrr
Cthulhu
Level 89
God Stats
2W - 0L
1,775 SR
Queue Stats
4W - 0L
1,849 Elo+
Party 2
Team Averages
Level 163
1,573 SR
1,725 Elo+

VS

Team Averages
Level 156
1,692 SR
1,662 Elo+
Merlin
Merlin
ATrueStory
Merlin
Level 193
God Stats
4W - 4L
1,734 SR
Queue Stats
147W - 120L
1,492 Elo+
Solo
Ravana
Ravana
ChargingJohnson
Ravana
Level 164
God Stats
0W - 6L
1,529 SR
Queue Stats
306W - 299L
1,558 Elo+
Solo
Cu Chulainn
Cu Chulainn
PurpASlurp
Cu Chulainn
Level 160
God Stats
111W - 76L
1,648 SR
Queue Stats
471W - 413L
1,655 Elo+
Solo
Bacchus
Bacchus
Sacker78
Bacchus
Level 122
God Stats
2W - 1L
1,757 SR
Queue Stats
199W - 150L
1,710 Elo+
Party 1
Hachiman
Hachiman
Scorpioñ
Hachiman
Level 142
God Stats
4W - 3L
1,793 SR
Queue Stats
69W - 24L
1,896 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Aggressing
Tsukuyomi
15
6 / 3 / 1
7,817
601
7,513
11,937
4,722
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pele
14
2 / 1 / 4
8,145
627
10,179
12,456
4,855
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hachiman
Jackx232
Hachiman
13
0 / 1 / 3
6,407
493
7,669
8,400
3,365
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
MMOODS
Atlas
13
3 / 0 / 3
7,626
587
9,900
11,024
9,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
1 / 1 / 2
7,807
601
6,001
15,278
8,965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
ATrueStory
Merlin
13
1 / 4 / 2
7,020
540
6,167
9,806
3,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

14
4 / 1 / 1
7,377
567
7,113
10,847
5,021
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cu Chulainn
PurpASlurp
Cu Chulainn
13
0 / 2 / 2
7,824
602
10,903
11,602
9,808
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
Sacker78
Bacchus
10
0 / 2 / 2
6,033
464
7,212
11,694
12,799
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hachiman
Scorpioñ
Hachiman
10
0 / 3 / 0
5,750
442
6,822
9,928
3,656
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
12
12
Kills
5
6
Deaths
12
13
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Merlin
ATrueStory
Merlin
1
4
2
0.5
W
Tsukuyomi
Aggressing
Tsukuyomi
6
3
1
2.17
W
Pele
2
1
4
4
L
4
1
1
4.5
W
Hachiman
Jackx232
Hachiman
0
1
3
1.5
W
Atlas
MMOODS
Atlas
3
0
3
4.5
W
1
1
2
2
L
Cu Chulainn
PurpASlurp
Cu Chulainn
0
2
2
0.5
L
Bacchus
Sacker78
Bacchus
0
2
2
0.5
L
Hachiman
Scorpioñ
Hachiman
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,262
Damage
38,217
59,095
Taken
53,877
31,382
Mitigated
35,139
21,561
Healing
16,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
ATrueStory
Merlin
6,167
1,018
0
1,144
9,806
3,855
0
0
9,806
56,398
0
W
Tsukuyomi
Aggressing
Tsukuyomi
7,513
2,801
0
4,728
11,937
4,722
0
2,899
8,712
0
64,305
W
Pele
10,179
2,154
0
3,427
12,456
4,855
0
4,307
7,591
0
80,448
L
7,113
1,868
0
4,331
10,847
5,021
0
2,390
8,342
0
52,401
W
Hachiman
Jackx232
Hachiman
7,669
4,142
0
3,466
8,400
3,365
0
2,949
5,451
0
57,378
W
Atlas
MMOODS
Atlas
9,900
3,465
0
4,116
11,024
9,475
0
2,416
8,560
39,114
2,409
W
6,001
726
0
5,824
15,278
8,965
0
0
14,274
54,415
1,098
L
Cu Chulainn
PurpASlurp
Cu Chulainn
10,903
1,631
0
4,950
11,602
9,808
0
4,531
6,387
0
71,593
L
Bacchus
Sacker78
Bacchus
7,212
1,053
0
2,613
11,694
12,799
0
2,485
9,209
20,833
0
L
Hachiman
Scorpioñ
Hachiman
6,822
4,198
0
3,785
9,928
3,656
0
5,107
4,821
0
50,859

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,802
Gold Earned
34,004
516
Minions Killed
423
0
Camps Cleared
0
1,403,707
Distance Traveled
1,293,044
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,020
540
111
9
0
222,148
0
W
Tsukuyomi
7,817
601
99
8
0
308,238
2
W
Pele
8,145
627
135
10
0
295,827
1
L
Ravana
7,377
567
87
7
0
296,547
0
W
Hachiman
6,407
493
97
7
0
247,005
2
W
Atlas
7,626
587
49
4
0
290,901
2
W
Cthulhu
7,807
601
136
10
0
261,736
0
L
Cu Chulainn
7,824
602
119
9
0
261,291
0
L
Bacchus
6,033
464
20
2
0
282,457
2
L
Hachiman
5,750
442
86
7
0
230,601
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role