Player Matchup

King Arthur
King Arthur
Gold IV
 
King Arthur
Gold IV
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Martichoras
Martichoras
Silver I
AshbΩrn
Martichoras
Silver I
Level 36
God Stats
5W - 2L
1,773 SR
Queue Stats
59W - 56L
1,506 MMR
Party 1
Arachne
Arachne
Gold II
ElZiuh
Arachne
Gold II
Level 190
God Stats
109W - 59L
1,684 SR
Queue Stats
342W - 358L
1,549 MMR
Party 2
Merlin
Merlin
Silver I
Lonzkar
Merlin
Silver I
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 26L
1,472 MMR
Solo
Horus
Horus
Gold IV
ßËlµ
Horus
Gold IV
Level 216
God Stats
2W - 0L
1,739 SR
Queue Stats
184W - 187L
1,446 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 130
1,639 SR
1,495 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 131
1,491 SR
1,521 MMR
Fenrir
Fenrir
Gold V
 
Fenrir
Gold V
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Charon
Charon
Bronze V
 
Charon
Bronze V
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
Janus
Janus
Silver II
 
Janus
Silver II
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Bronze V
NubizinhoBr
Anhur
Bronze V
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,458 MMR
Party 4
Hercules
Hercules
Gold II
Warkingz
Hercules
Gold II
Level 172
God Stats
12W - 12L
1,455 SR
Queue Stats
94W - 79L
1,646 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
15
5 / 6 / 6
9,871
548
11,260
17,930
16,058
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Martichoras
AshbΩrn
Martichoras
17
6 / 0 / 4
11,002
611
12,271
7,776
3,908
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Arachne
ElZiuh
Arachne
16
6 / 3 / 5
9,750
542
13,867
15,135
7,264
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Merlin
Lonzkar
Merlin
16
2 / 0 / 7
10,226
568
14,176
9,649
6,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Horus
ßËlµ
Horus
13
2 / 1 / 9
8,261
459
4,557
14,518
16,216
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Bans
Bake KujiraThanatosAthena

VS

Bans
Ne ZhaGebRama
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
3 / 5 / 2
8,189
455
8,623
19,044
8,370
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Charon
 
Charon
12
1 / 4 / 2
7,645
425
5,836
13,667
11,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Janus
 
Janus
13
0 / 1 / 3
7,393
411
3,261
5,924
1,989
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

12
0 / 7 / 2
7,346
408
4,338
18,671
6,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hercules
Warkingz
Hercules
15
6 / 4 / 2
9,646
536
13,422
20,878
19,663
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
21
21
Kills
10
10
Deaths
21
31
Assists
11
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
5
6
6
1.33
L
Fenrir
 
Fenrir
3
5
2
0.8
L
Charon
 
Charon
1
4
2
0.5
L
Janus
 
Janus
0
1
3
1.5
W
Martichoras
AshbΩrn
Martichoras
6
0
4
8
W
Arachne
ElZiuh
Arachne
6
3
5
2.83
W
Merlin
Lonzkar
Merlin
2
0
7
5.5
L
0
7
2
0.14
L
Hercules
Warkingz
Hercules
6
4
2
1.75
W
Horus
ßËlµ
Horus
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,131
Damage
35,480
65,008
Taken
78,184
49,718
Mitigated
47,547
18,825
Healing
21,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
11,260
1,738
0
2,853
17,930
16,058
0
1,652
15,652
0
68,018
L
Fenrir
 
Fenrir
8,623
1,945
0
6,305
19,044
8,370
0
4,035
14,711
0
74,448
L
Charon
 
Charon
5,836
681
0
1,687
13,667
11,504
0
2,663
10,595
23,826
0
L
Janus
 
Janus
3,261
56
0
670
5,924
1,989
0
1,068
4,856
48,162
0
W
Martichoras
AshbΩrn
Martichoras
12,271
3,026
0
3,168
7,776
3,908
486
1,456
6,320
0
108,292
W
Arachne
ElZiuh
Arachne
13,867
11,240
0
2,309
15,135
7,264
0
1,256
13,808
0
86,455
W
Merlin
Lonzkar
Merlin
14,176
1,224
0
853
9,649
6,272
50
1,743
7,696
101,297
1,587
L
4,338
1,273
0
5,853
18,671
6,021
0
2,220
16,395
0
48,963
L
Hercules
Warkingz
Hercules
13,422
4,551
0
6,628
20,878
19,663
148
3,031
16,589
0
76,380
W
Horus
ßËlµ
Horus
4,557
2,276
4,384
5,258
14,518
16,216
15
3,167
11,076
0
18,048

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,110
Gold Earned
40,219
531
Minions Killed
452
0
Camps Cleared
0
1,874,583
Distance Traveled
1,669,220
21
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,871
548
97
5
0
352,633
2
L
Fenrir
8,189
455
113
6
0
412,285
1
L
Charon
7,645
425
25
1
0
338,433
10
L
Janus
7,393
411
99
6
0
294,410
1
W
Martichoras
11,002
611
141
8
0
358,577
3
W
Arachne
9,750
542
106
6
0
396,348
4
W
Merlin
10,226
568
156
9
0
366,508
5
L
Anhur
7,346
408
91
5
0
289,455
0
L
Hercules
9,646
536
124
7
0
334,637
5
W
Horus
8,261
459
31
2
0
400,517
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role