Player Matchup

Artio
Artio
FCT_Tuffy
Artio
Level 66
God Stats
5W - 7L
1,354 SR
Queue Stats
124W - 107L
1,364 Elo+
Party 2
Vamana
Vamana
Plz_Ctrl_Kyle
Vamana
Level 48
God Stats
9W - 4L
1,769 SR
Queue Stats
83W - 76L
1,369 Elo+
Party 2
Ah Puch
Ah Puch
SkataN821
Ah Puch
Level 102
God Stats
19W - 19L
1,740 SR
Queue Stats
864W - 853L
1,469 Elo+
Solo
Skadi
Skadi
Tranq_44
Skadi
Level 95
God Stats
9W - 6L
1,527 SR
Queue Stats
148W - 124L
1,364 Elo+
Party 2
Nemesis
Nemesis
qhall341
Nemesis
Level 63
God Stats
4W - 6L
1,384 SR
Queue Stats
114W - 102L
1,347 Elo+
Party 2
Team Averages
Level 75
1,555 SR
1,383 Elo+

VS

Team Averages
Level 73
1,547 SR
1,457 Elo+
Atlas
Atlas
HammeredOrc5361
Atlas
Level 36
God Stats
8W - 3L
1,754 SR
Queue Stats
381W - 367L
1,506 Elo+
Party 1
Sol
Sol
IllIIllIIIllI
Sol
Level 105
God Stats
1W - 3L
1,201 SR
Queue Stats
179W - 160L
1,472 Elo+
Party 1
Erlang Shen
Erlang Shen
WolfWalker13194
Erlang Shen
Level 66
God Stats
1W - 2L
1,686 SR
Queue Stats
22W - 28L
1,423 Elo+
Solo
Surtr
Surtr
i_collectskullz
Surtr
Level 104
God Stats
7W - 8L
1,377 SR
Queue Stats
229W - 218L
1,443 Elo+
Solo
Scylla
Scylla
temmie_da_boss
Scylla
Level 54
God Stats
10W - 9L
1,715 SR
Queue Stats
358W - 328L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
FCT_Tuffy
Artio
11
0 / 4 / 8
7,841
461
6,489
16,235
15,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

13
6 / 1 / 5
9,120
536
10,287
14,481
14,392
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ah Puch
SkataN821
Ah Puch
15
3 / 4 / 5
9,384
552
4,369
12,413
5,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Skadi
Tranq_44
Skadi
14
8 / 2 / 4
9,103
535
14,430
12,956
5,482
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Nemesis
qhall341
Nemesis
15
12 / 2 / 9
9,548
562
13,137
13,516
5,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 5
7,536
443
5,673
17,755
18,393
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
7 / 5 / 1
8,476
499
12,256
13,096
4,664
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Erlang Shen
WolfWalker13194
Erlang Shen
13
0 / 7 / 1
7,807
459
3,287
13,407
6,421
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

14
5 / 6 / 1
8,579
505
10,651
14,444
8,130
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

14
0 / 5 / 4
7,996
470
9,163
10,988
4,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
25
29
Kills
13
13
Deaths
29
31
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Artio
FCT_Tuffy
Artio
0
4
8
1
L
1
6
5
0.58
L
7
5
1
1.5
W
6
1
5
8.5
W
Ah Puch
SkataN821
Ah Puch
3
4
5
1.38
W
Skadi
Tranq_44
Skadi
8
2
4
5
L
Erlang Shen
WolfWalker13194
Erlang Shen
0
7
1
0.07
L
5
6
1
0.92
W
Nemesis
qhall341
Nemesis
12
2
9
8.25
L
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,712
Damage
41,030
69,601
Taken
69,690
46,893
Mitigated
41,612
22,800
Healing
11,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
FCT_Tuffy
Artio
6,489
1,373
1,259
5,823
16,235
15,862
174
8,275
7,888
24,108
0
L
5,673
2,440
400
2,041
17,755
18,393
0
4,331
13,424
19,859
0
L
12,256
4,359
0
1,871
13,096
4,664
952
2,146
10,950
40,372
0
W
10,287
6,565
0
3,190
14,481
14,392
1,190
3,076
11,265
0
49,199
W
Ah Puch
SkataN821
Ah Puch
4,369
51
0
4,289
12,413
5,472
399
4,120
7,857
64,294
2,819
W
Skadi
Tranq_44
Skadi
14,430
5,108
0
2,847
12,956
5,482
1,009
6,859
6,003
0
60,305
L
Erlang Shen
WolfWalker13194
Erlang Shen
3,287
1,840
0
1,290
13,407
6,421
2,108
43
13,364
0
49,683
L
10,651
5,319
0
4,290
14,444
8,130
445
2,383
12,061
1,245
72,268
W
Nemesis
qhall341
Nemesis
13,137
5,101
0
5,392
13,516
5,685
253
4,142
9,188
0
45,486
L
9,163
246
0
1,655
10,988
4,004
255
1,955
9,033
44,914
1,163

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,996
Gold Earned
40,394
349
Minions Killed
320
0
Camps Cleared
0
1,574,346
Distance Traveled
1,483,946
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
7,841
461
22
1
0
324,265
0
L
Atlas
7,536
443
13
1
0
296,752
0
L
Sol
8,476
499
52
3
0
277,998
2
W
Vamana
9,120
536
69
4
0
286,281
0
W
Ah Puch
9,384
552
107
6
0
309,461
2
W
Skadi
9,103
535
85
5
0
287,939
0
L
Erlang Shen
7,807
459
82
5
0
319,192
0
L
Surtr
8,579
505
87
5
0
293,492
2
W
Nemesis
9,548
562
66
4
0
366,400
0
L
Scylla
7,996
470
86
5
0
296,512
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role