Player Matchup

Horus
Horus
Lyrboc
Horus
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 10L
1,701 Elo+
Party 1
Ra
Ra
NightGuySensei_
Ra
Level 153
God Stats
11W - 6L
1,337 SR
Queue Stats
227W - 184L
1,566 Elo+
Solo
Nut
Nut
Ortega78
Nut
Level 156
God Stats
9W - 5L
1,514 SR
Queue Stats
51W - 35L
1,617 Elo+
Solo
Bastet
Bastet
javiergarridos
Bastet
Level 129
God Stats
5W - 5L
1,474 SR
Queue Stats
158W - 144L
1,569 Elo+
Party 1
Ne Zha
Ne Zha
moietplusinc
Ne Zha
Level 295
God Stats
2W - 7L
1,169 SR
Queue Stats
620W - 620L
1,558 Elo+
Solo
Team Averages
Level 167
1,399 SR
1,602 Elo+

VS

Team Averages
Level 127
1,576 SR
1,570 Elo+
Ishtar
Ishtar
Candreine82
Ishtar
Level 154
God Stats
11W - 4L
1,847 SR
Queue Stats
85W - 57L
1,676 Elo+
Party 3
King Arthur
King Arthur
MrFreezy30
King Arthur
Level 142
God Stats
2W - 5L
1,534 SR
Queue Stats
149W - 151L
1,471 Elo+
Party 2
Ganesha
Ganesha
PercentAtom
Ganesha
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 63L
1,653 Elo+
Party 3
Hun Batz
Hun Batz
darkguy8408
Hun Batz
Level 63
God Stats
0W - 2L
1,500 SR
Queue Stats
55W - 70L
1,499 Elo+
Party 2
Yu Huang
Yu Huang
domiansso
Yu Huang
Level 129
God Stats
6W - 6L
1,500 SR
Queue Stats
422W - 450L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Lyrboc
Horus
16
8 / 0 / 5
10,955
644
8,725
20,926
19,175
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
4 / 1 / 6
10,218
601
12,789
11,802
5,207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

17
2 / 4 / 6
10,189
599
13,706
19,862
8,678
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
3 / 2 / 8
10,824
637
6,959
15,134
6,755
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Ne Zha
14
3 / 3 / 6
9,871
581
5,810
14,980
12,030
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
16
6 / 4 / 1
9,739
573
11,595
16,322
6,255
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
MrFreezy30
King Arthur
5
0 / 3 / 0
5,564
327
1,610
7,346
3,492
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ganesha
PercentAtom
Ganesha
14
0 / 3 / 8
8,249
485
8,315
16,186
17,667
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hun Batz
darkguy8408
Hun Batz
6
1 / 4 / 0
5,797
341
2,692
9,025
2,612
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Yu Huang
domiansso
Yu Huang
15
3 / 6 / 1
8,324
490
9,459
15,240
5,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
20
20
Kills
10
10
Deaths
20
31
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ishtar
6
4
1
1.63
W
Horus
Lyrboc
Horus
8
0
5
10.5
L
King Arthur
MrFreezy30
King Arthur
0
3
0
0
W
4
1
6
7
W
2
4
6
1.25
L
Ganesha
PercentAtom
Ganesha
0
3
8
1.33
L
Hun Batz
darkguy8408
Hun Batz
1
4
0
0.25
L
Yu Huang
domiansso
Yu Huang
3
6
1
0.58
W
3
2
8
3.5
W
Ne Zha
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,989
Damage
33,671
82,704
Taken
64,119
51,845
Mitigated
35,701
39,650
Healing
9,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
11,595
7,037
0
4,087
16,322
6,255
0
406
15,780
0
85,228
W
Horus
Lyrboc
Horus
8,725
3,537
1,027
5,119
20,926
19,175
1,851
3,043
17,883
434
61,545
L
King Arthur
MrFreezy30
King Arthur
1,610
226
0
1,040
7,346
3,492
0
1,264
5,729
0
14,227
W
12,789
1,068
4,494
5,219
11,802
5,207
2,642
6,822
4,980
80,728
678
W
13,706
9,383
0
10,227
19,862
8,678
2,723
4,456
15,337
0
100,950
L
Ganesha
PercentAtom
Ganesha
8,315
1,549
0
3,035
16,186
17,667
0
2,687
13,188
38,514
0
L
Hun Batz
darkguy8408
Hun Batz
2,692
565
0
875
9,025
2,612
0
998
7,822
0
19,834
L
Yu Huang
domiansso
Yu Huang
9,459
447
0
943
15,240
5,675
0
6,382
7,804
56,477
997
W
6,959
1,722
0
8,446
15,134
6,755
3,627
877
14,257
0
97,383
W
Ne Zha
5,810
931
0
5,118
14,980
12,030
1,174
6,321
8,659
230
33,027

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,057
Gold Earned
37,673
540
Minions Killed
340
0
Camps Cleared
0
1,686,658
Distance Traveled
1,188,925
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
9,739
573
147
9
0
288,035
0
W
Horus
10,955
644
87
5
0
303,781
0
L
King Arthur
5,564
327
22
1
0
88,711
0
W
Ra
10,218
601
143
8
0
333,177
1
W
Nut
10,189
599
151
9
0
305,954
0
L
Ganesha
8,249
485
17
1
0
321,669
0
L
Hun Batz
5,797
341
34
2
0
164,277
0
L
Yu Huang
8,324
490
120
7
0
326,233
2
W
Bastet
10,824
637
139
8
0
389,056
0
W
Ne Zha
9,871
581
20
1
0
354,690
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role