Player Matchup

Sobek
Sobek
Silver I
Rιco
Sobek
Silver I
Level 193
God Stats
7W - 3L
1,611 SR
Queue Stats
32W - 22L
1,556 MMR
Party 2
Sol
Sol
Silver I
TedListens
Sol
Silver I
Level 181
God Stats
1W - 0L
1,725 SR
Queue Stats
4W - 0L
1,556 MMR
Party 2
Horus
Horus
Silver I
Verizial
Horus
Silver I
Level 194
God Stats
1W - 2L
1,420 SR
Queue Stats
26W - 22L
1,519 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 189
1,585 SR
1,544 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 93
1,760 SR
1,536 MMR
Arachne
Arachne
Bronze III
JustCallMeKNEE
Arachne
Bronze III
Level 91
God Stats
1W - 4L
1,939 SR
Queue Stats
2W - 8L
1,508 MMR
Party 1
Vulcan
Vulcan
Bronze III
Liloiscooler
Vulcan
Bronze III
Level 81
God Stats
1W - 2L
1,814 SR
Queue Stats
2W - 5L
1,508 MMR
Party 1
Hercules
Hercules
Gold III
WhateverForevrYT
Hercules
Gold III
Level 108
God Stats
2W - 4L
1,527 SR
Queue Stats
269W - 337L
1,592 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Rιco
Sobek
12
4 / 2 / 10
7,543
943
4,041
9,068
7,554
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
5 / 0 / 9
8,185
1,023
11,971
5,922
2,213
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
Verizial
Horus
12
6 / 1 / 8
7,769
971
4,791
8,987
7,027
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
Guan YuAchillesKuzenboAthena

VS

Bans
Hou YiSkadiBaron SamediMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 8 / 0
5,763
720
4,217
11,105
4,921
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vulcan
10
0 / 5 / 3
5,746
718
4,029
5,888
2,002
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
1 / 2 / 2
5,449
681
2,863
7,025
5,439
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
8
15
Kills
3
3
Deaths
15
27
Assists
5
Player
Kills
Deaths
Assists
KDA
L
2
8
0
0.25
L
Vulcan
0
5
3
0.3
W
Sobek
Rιco
Sobek
4
2
10
4.5
W
5
0
9
9.5
W
Horus
Verizial
Horus
6
1
8
10
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,803
Damage
11,109
23,977
Taken
24,018
16,794
Mitigated
12,362
7,255
Healing
3,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,217
2,977
8
1,023
11,105
4,921
0
7,479
3,344
0
11,666
L
Vulcan
4,029
1,686
168
70
5,888
2,002
0
3,380
2,327
16,907
0
W
Sobek
Rιco
Sobek
4,041
332
0
1,968
9,068
7,554
245
1,480
7,354
14,433
2,795
W
11,971
5,229
0
3,265
5,922
2,213
1,848
1,631
4,216
50,385
4,283
W
Horus
Verizial
Horus
4,791
1,548
401
1,621
8,987
7,027
72
953
7,882
0
12,428
L
2,863
622
0
1,855
7,025
5,439
0
3,742
3,063
0
8,889

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,497
Gold Earned
16,958
140
Minions Killed
60
0
Camps Cleared
0
471,281
Distance Traveled
354,931
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,763
720
23
3
0
105,052
0
L
Vulcan
5,746
718
22
3
0
141,616
0
W
Sobek
7,543
943
28
4
0
162,665
0
W
Sol
8,185
1,023
99
12
0
146,191
1
W
Horus
7,769
971
13
2
0
162,425
1
L
Hercules
5,449
681
15
2
0
108,263
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role