Player Matchup

Achilles
Achilles
 
Achilles
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
Aaokii
Medusa
Level 159
God Stats
1W - 3L
1,173 SR
Queue Stats
271W - 283L
1,527 Elo+
Solo
Khepri
Khepri
Broomie
Khepri
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,737 Elo+
Party 1
Atlas
Atlas
Infelicitas
Atlas
Level 106
God Stats
2W - 0L
1,721 SR
Queue Stats
3W - 2L
1,737 Elo+
Party 1
Anubis
Anubis
UmbralStorm
Anubis
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
124W - 114L
1,540 Elo+
Party 2
Team Averages
Level 112
1,479 SR
1,608 Elo+

VS

Team Averages
Level 94
1,451 SR
1,437 Elo+
Surtr
Surtr
 
Surtr
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
ChaparritoPeleon
Xing Tian
Level 81
God Stats
3W - 2L
1,479 SR
Queue Stats
145W - 151L
1,388 Elo+
Solo
Skadi
Skadi
IstHaltSoMan
Skadi
Level 61
God Stats
0W - 5L
1,285 SR
Queue Stats
620W - 653L
1,501 Elo+
Solo
Geb
Geb
TheBinxster
Geb
Level 118
God Stats
11W - 8L
1,492 SR
Queue Stats
287W - 288L
1,425 Elo+
Party 3
Ao Kuang
Ao Kuang
rozzv
Ao Kuang
Level 71
God Stats
1W - 6L
1,500 SR
Queue Stats
105W - 117L
1,372 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
11
3 / 1 / 7
6,496
1,083
4,438
6,153
6,956
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
Aaokii
Medusa
13
5 / 0 / 8
7,389
1,232
9,295
2,166
1,694
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Khepri
Broomie
Khepri
10
0 / 2 / 12
6,316
1,053
2,753
8,323
7,095
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
3 / 1 / 9
6,998
1,166
6,770
6,328
6,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Anubis
12
2 / 1 / 9
6,508
1,085
5,896
3,270
2,201
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
12
2 / 2 / 0
6,087
1,015
6,479
8,064
5,943
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xing Tian
10
0 / 2 / 2
5,719
953
3,079
6,517
5,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

10
0 / 3 / 2
5,475
913
3,902
5,033
1,897
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 3 / 2
5,963
994
3,353
7,932
5,635
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ao Kuang
rozzv
Ao Kuang
10
3 / 3 / 1
5,837
973
2,808
4,879
2,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
12
13
Kills
5
5
Deaths
13
45
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
3
1
7
6.5
L
Surtr
 
Surtr
2
2
0
1
W
Medusa
Aaokii
Medusa
5
0
8
9
W
Khepri
Broomie
Khepri
0
2
12
3
L
Xing Tian
0
2
2
0.5
W
3
1
9
7.5
L
0
3
2
0.33
L
0
3
2
0.33
W
Anubis
2
1
9
6.5
L
Ao Kuang
rozzv
Ao Kuang
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,152
Damage
19,621
26,240
Taken
32,425
24,227
Mitigated
20,955
7,357
Healing
8,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
4,438
1,270
649
866
6,153
6,956
505
2,872
3,113
0
8,465
L
Surtr
 
Surtr
6,479
1,173
69
2,635
8,064
5,943
0
4,042
4,022
1,760
11,382
W
Medusa
Aaokii
Medusa
9,295
3,636
0
248
2,166
1,694
559
1,311
855
0
23,074
W
Khepri
Broomie
Khepri
2,753
497
1,275
1,442
8,323
7,095
37
3,063
5,260
5,860
0
L
Xing Tian
3,079
189
485
1,536
6,517
5,348
0
2,342
4,175
8,304
0
W
6,770
2,879
413
1,074
6,328
6,281
0
1,790
4,370
14,019
0
L
3,902
1,545
0
290
5,033
1,897
0
2,769
2,264
0
9,097
L
3,353
72
1,180
1,405
7,932
5,635
0
3,195
4,737
7,664
0
W
Anubis
5,896
189
626
764
3,270
2,201
261
1,194
2,032
11,836
0
L
Ao Kuang
rozzv
Ao Kuang
2,808
331
157
912
4,879
2,132
0
3,071
1,808
4,595
909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,707
Gold Earned
29,081
91
Minions Killed
62
0
Camps Cleared
0
642,594
Distance Traveled
601,475
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
6,496
1,083
13
2
0
126,236
0
L
Surtr
6,087
1,015
17
3
0
136,471
0
W
Medusa
7,389
1,232
29
5
0
150,706
0
W
Khepri
6,316
1,053
10
2
0
123,992
0
L
Xing Tian
5,719
953
14
2
0
117,572
0
W
Atlas
6,998
1,166
18
3
0
127,083
0
L
Skadi
5,475
913
16
3
0
103,117
0
L
Geb
5,963
994
9
2
0
146,509
0
W
Anubis
6,508
1,085
21
4
0
114,577
0
L
Ao Kuang
5,837
973
6
1
0
97,806
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role