Player Matchup

Xing Tian
Xing Tian
Bobsayshi9
Xing Tian
Level 134
God Stats
6W - 7L
1,406 SR
Queue Stats
103W - 100L
1,469 Elo+
Solo
Pele
Pele
Idioms_XP
Pele
Level 107
God Stats
12W - 10L
1,469 SR
Queue Stats
347W - 326L
1,443 Elo+
Solo
Skadi
Skadi
MyPerfectHarem
Skadi
Level 126
God Stats
6W - 5L
1,500 SR
Queue Stats
153W - 134L
1,512 Elo+
Solo
King Arthur
King Arthur
VibeSlayyer
King Arthur
Level 93
God Stats
10W - 9L
1,704 SR
Queue Stats
103W - 100L
1,482 Elo+
Party 1
Sol
Sol
slayer2264
Sol
Level 116
God Stats
2W - 4L
1,504 SR
Queue Stats
137W - 120L
1,535 Elo+
Party 1
Team Averages
Level 115
1,517 SR
1,488 Elo+

VS

Team Averages
Level 138
1,575 SR
1,536 Elo+
Ymir
Ymir
A-P-O-S-T-L-E-8
Ymir
Level 147
God Stats
10W - 6L
1,572 SR
Queue Stats
223W - 215L
1,477 Elo+
Solo
Jing Wei
Jing Wei
AHylianDrunk92
Jing Wei
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 46L
1,578 Elo+
Solo
Arachne
Arachne
Captain ChapIin
Arachne
Level 158
God Stats
17W - 11L
1,943 SR
Queue Stats
96W - 89L
1,562 Elo+
Party 2
Persephone
Persephone
SoLaRStare
Persephone
Level 90
God Stats
7W - 8L
1,585 SR
Queue Stats
56W - 66L
1,498 Elo+
Party 2
Horus
Horus
aubenji15
Horus
Level 143
God Stats
2W - 2L
1,276 SR
Queue Stats
86W - 75L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Bobsayshi9
Xing Tian
12
2 / 2 / 5
8,032
535
6,963
11,778
9,868
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Pele
14
2 / 2 / 5
8,197
546
11,291
14,097
5,629
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
3 / 1 / 2
8,305
554
9,893
8,885
3,217
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

King Arthur
VibeSlayyer
King Arthur
14
1 / 2 / 0
8,769
585
9,631
13,728
14,433
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

16
6 / 0 / 0
10,028
669
8,964
7,458
2,794
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 1
6,232
415
4,508
15,336
9,292
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jing Wei
13
1 / 4 / 3
7,366
491
6,910
14,489
5,403
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
4 / 3 / 1
7,748
517
11,113
17,216
7,050
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Persephone
SoLaRStare
Persephone
14
1 / 2 / 1
8,061
537
4,427
7,583
3,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Horus
aubenji15
Horus
14
1 / 1 / 2
7,824
522
8,107
15,848
17,804
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
15
14
Kills
7
7
Deaths
14
12
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
L
Jing Wei
1
4
3
0.63
W
Xing Tian
Bobsayshi9
Xing Tian
2
2
5
2.25
L
4
3
1
1.5
W
Pele
2
2
5
2.25
W
3
1
2
4
L
Persephone
SoLaRStare
Persephone
1
2
1
0.75
W
King Arthur
VibeSlayyer
King Arthur
1
2
0
0.5
L
Horus
aubenji15
Horus
1
1
2
2
W
6
0
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,742
Damage
35,065
55,946
Taken
70,472
35,941
Mitigated
42,557
15,959
Healing
22,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,508
1,280
1,323
3,146
15,336
9,292
0
6,123
9,213
25,529
0
L
Jing Wei
6,910
4,699
0
4,801
14,489
5,403
0
2,010
12,479
0
57,275
W
Xing Tian
Bobsayshi9
Xing Tian
6,963
1,161
0
1,555
11,778
9,868
0
3,348
8,430
24,300
253
L
11,113
6,597
0
5,771
17,216
7,050
0
2,833
14,383
0
72,766
W
Pele
11,291
3,133
0
7,455
14,097
5,629
0
484
13,527
0
67,916
W
9,893
3,616
0
734
8,885
3,217
83
1,344
7,541
0
64,005
L
Persephone
SoLaRStare
Persephone
4,427
410
0
1,486
7,583
3,008
0
4,660
2,905
63,178
1,870
W
King Arthur
VibeSlayyer
King Arthur
9,631
1,330
0
500
13,728
14,433
0
721
12,025
2,165
65,914
L
Horus
aubenji15
Horus
8,107
2,496
110
5,604
15,848
17,804
0
966
14,882
0
59,422
W
8,964
3,248
0
5,715
7,458
2,794
3,066
2,670
4,788
67,796
6,469

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,331
Gold Earned
37,231
509
Minions Killed
457
0
Camps Cleared
0
1,490,629
Distance Traveled
1,404,769
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,232
415
32
2
0
254,890
0
L
Jing Wei
7,366
491
112
7
0
293,393
2
W
Xing Tian
8,032
535
34
2
0
316,299
4
L
Arachne
7,748
517
97
6
0
326,866
0
W
Pele
8,197
546
104
7
0
308,609
2
W
Skadi
8,305
554
106
7
0
290,040
3
L
Persephone
8,061
537
113
8
0
262,748
3
W
King Arthur
8,769
585
126
8
0
287,160
0
L
Horus
7,824
522
103
7
0
266,872
1
W
Sol
10,028
669
139
9
0
288,521
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role