Player Matchup

Neith
Neith
GFofDet
Neith
Level 117
God Stats
0W - 1L
1,534 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ra
Ra
Knight10101
Ra
Level 119
God Stats
14W - 6L
1,715 SR
Queue Stats
171W - 166L
1,471 Elo+
Party 3
Nut
Nut
Lex_Heks
Nut
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 7L
1,453 Elo+
Solo
Janus
Janus
NirolfTheGod
Janus
Level 107
God Stats
0W - 1L
1,261 SR
Queue Stats
16W - 12L
1,593 Elo+
Solo
Achilles
Achilles
YashiroXIII
Achilles
Level 58
God Stats
18W - 24L
1,588 SR
Queue Stats
153W - 168L
1,439 Elo+
Party 3
Team Averages
Level 98
1,520 SR
1,491 Elo+

VS

Team Averages
Level 64
1,631 SR
1,470 Elo+
Anhur
Anhur
Mozartopoulos
Anhur
Level 70
God Stats
3W - 1L
1,538 SR
Queue Stats
50W - 36L
1,529 Elo+
Party 2
Raijin
Raijin
Scanzoh
Raijin
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 14L
1,382 Elo+
Party 1
Mercury
Mercury
Stelios92
Mercury
Level 96
God Stats
19W - 12L
1,740 SR
Queue Stats
114W - 111L
1,523 Elo+
Party 2
Geb
Geb
ThePwnagePk
Geb
Level 30
God Stats
3W - 0L
1,879 SR
Queue Stats
11W - 9L
1,458 Elo+
Party 1
Tiamat
Tiamat
Witheyy-
Tiamat
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 24L
1,456 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
GFofDet
Neith
14
0 / 0 / 5
8,089
1,156
4,812
6,632
2,928
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
2 / 1 / 5
8,421
1,203
6,565
4,584
2,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

13
1 / 2 / 3
7,780
1,111
4,153
7,170
3,303
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 3 / 2
7,594
1,085
5,018
5,727
2,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
YashiroXIII
Achilles
13
3 / 2 / 2
8,209
1,173
9,799
10,665
12,345
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Team 1 Tickets

299

VS

Team 2 Tickets

287

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 4
7,757
1,108
2,667
3,722
1,273
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Raijin
Scanzoh
Raijin
14
3 / 0 / 5
8,886
1,269
8,279
7,757
3,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mercury
Stelios92
Mercury
13
2 / 0 / 4
8,294
1,185
5,159
5,677
2,342
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 3 / 6
7,996
1,142
7,526
8,947
8,370
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tiamat
Witheyy-
Tiamat
13
1 / 4 / 6
8,093
1,156
8,920
7,943
5,655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
33
7
Kills
8
8
Deaths
7
17
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Neith
GFofDet
Neith
0
0
5
2.5
L
2
1
5
4.5
L
1
2
3
1.25
W
1
0
4
3
L
1
3
2
0.67
W
Raijin
Scanzoh
Raijin
3
0
5
5.5
W
Mercury
Stelios92
Mercury
2
0
4
4
W
1
3
6
1.33
W
Tiamat
Witheyy-
Tiamat
1
4
6
1
L
Achilles
YashiroXIII
Achilles
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,347
Damage
32,551
34,778
Taken
34,046
23,160
Mitigated
20,870
7,603
Healing
1,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
GFofDet
Neith
4,812
790
0
986
6,632
2,928
0
4,273
2,359
0
26,392
L
6,565
592
1,914
1,296
4,584
2,215
0
4,137
447
24,911
0
L
4,153
1,604
0
1,668
7,170
3,303
0
5,782
1,388
0
14,526
W
2,667
1,731
0
967
3,722
1,273
0
1,102
2,423
0
11,674
L
5,018
226
0
601
5,727
2,369
0
3,392
2,335
15,199
423
W
Raijin
Scanzoh
Raijin
8,279
786
0
0
7,757
3,230
0
3,077
4,318
31,189
0
W
Mercury
Stelios92
Mercury
5,159
1,694
0
194
5,677
2,342
0
1,531
4,025
0
14,287
W
7,526
553
0
0
8,947
8,370
0
2,846
5,690
16,112
139
W
Tiamat
Witheyy-
Tiamat
8,920
595
0
346
7,943
5,655
0
2,465
5,185
20,411
0
L
Achilles
YashiroXIII
Achilles
9,799
647
0
1,138
10,665
12,345
0
7,138
3,527
0
10,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,093
Gold Earned
41,026
168
Minions Killed
156
4
Camps Cleared
5
726,939
Distance Traveled
770,423
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,089
1,156
57
8
2
155,336
0
L
Ra
8,421
1,203
50
7
0
159,142
0
L
Nut
7,780
1,111
17
2
0
138,872
0
W
Anhur
7,757
1,108
32
5
2
93,190
0
L
Janus
7,594
1,085
40
6
1
105,774
0
W
Raijin
8,886
1,269
64
9
0
158,329
0
W
Mercury
8,294
1,185
29
4
2
193,597
0
W
Geb
7,996
1,142
4
1
0
167,175
0
W
Tiamat
8,093
1,156
27
4
1
158,132
0
L
Achilles
8,209
1,173
4
1
1
167,815
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role