Player Matchup

Sun Wukong
Sun Wukong
Samuelp344
Sun Wukong
Level 72
God Stats
18W - 22L
1,483 SR
Queue Stats
291W - 294L
1,462 Elo+
Solo
Fenrir
Fenrir
Skittleschurch
Fenrir
Level 147
God Stats
1W - 3L
1,184 SR
Queue Stats
18W - 35L
1,341 Elo+
Party 1
Skadi
Skadi
cocoliciouss
Skadi
Level 75
God Stats
4W - 1L
1,600 SR
Queue Stats
12W - 19L
1,269 Elo+
Party 1
Merlin
Merlin
hypnotez253
Merlin
Level 129
God Stats
1W - 1L
1,214 SR
Queue Stats
3W - 8L
1,240 Elo+
Solo
Athena
Athena
llama squad2007
Athena
Level 97
God Stats
2W - 3L
1,545 SR
Queue Stats
15W - 21L
1,320 Elo+
Party 1
Team Averages
Level 104
1,405 SR
1,326 Elo+

VS

Team Averages
Level 104
1,548 SR
1,451 Elo+
Geb
Geb
JrockNurWorld
Geb
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 95L
1,439 Elo+
Solo
Kukulkan
Kukulkan
Limen4444
Kukulkan
Level 65
God Stats
15W - 16L
1,553 SR
Queue Stats
67W - 81L
1,424 Elo+
Party 2
Nut
Nut
Racc130
Nut
Level 117
God Stats
3W - 4L
1,547 SR
Queue Stats
66W - 72L
1,434 Elo+
Party 2
Mercury
Mercury
XsBONGOsX
Mercury
Level 151
God Stats
15W - 20L
1,576 SR
Queue Stats
142W - 164L
1,424 Elo+
Party 2
Bellona
Bellona
ll-WISHBONE-II
Bellona
Level 103
God Stats
19W - 18L
1,562 SR
Queue Stats
176W - 166L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Samuelp344
Sun Wukong
13
2 / 1 / 1
7,620
544
11,273
13,894
16,535
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
8 / 2 / 4
7,773
555
8,141
11,909
6,433
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
2 / 1 / 6
7,470
534
5,625
6,158
2,254
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Merlin
13
2 / 0 / 1
7,836
560
4,256
3,776
1,378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

10
1 / 0 / 6
7,022
502
6,600
12,796
12,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 0
5,751
411
4,633
11,739
9,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kukulkan
Limen4444
Kukulkan
14
0 / 2 / 0
7,427
531
1,976
7,575
2,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Nut
13
0 / 3 / 1
7,232
517
5,947
9,219
3,421
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mercury
XsBONGOsX
Mercury
12
3 / 4 / 0
7,098
507
6,304
11,094
4,386
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
1 / 2 / 1
7,396
528
11,695
16,086
16,149
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
6
15
Kills
4
4
Deaths
15
18
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
L
Kukulkan
Limen4444
Kukulkan
0
2
0
0
L
Nut
0
3
1
0.17
W
Sun Wukong
Samuelp344
Sun Wukong
2
1
1
2.5
W
8
2
4
5
L
Mercury
XsBONGOsX
Mercury
3
4
0
0.75
W
2
1
6
5
W
Merlin
2
0
1
2.5
L
1
2
1
0.75
W
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,895
Damage
30,555
48,533
Taken
55,713
39,357
Mitigated
36,833
9,855
Healing
11,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,633
750
268
1,777
11,739
9,929
0
2,346
9,305
15,385
2,280
L
Kukulkan
Limen4444
Kukulkan
1,976
96
0
490
7,575
2,948
0
2,986
4,589
61,502
1,548
L
Nut
5,947
3,541
0
2,048
9,219
3,421
0
1,380
7,839
0
58,183
W
Sun Wukong
Samuelp344
Sun Wukong
11,273
3,718
0
3,116
13,894
16,535
148
1,004
12,890
0
56,059
W
8,141
2,147
0
1,595
11,909
6,433
138
854
11,055
0
43,892
L
Mercury
XsBONGOsX
Mercury
6,304
2,897
0
1,519
11,094
4,386
0
1,940
9,109
0
49,763
W
5,625
2,042
0
1,151
6,158
2,254
183
503
5,655
0
41,872
W
Merlin
4,256
361
0
1,250
3,776
1,378
26
395
3,381
54,459
0
L
11,695
6,364
0
5,572
16,086
16,149
0
2,204
12,692
0
58,334
W
6,600
1,454
427
2,316
12,796
12,757
406
3,375
9,421
21,827
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,721
Gold Earned
34,904
327
Minions Killed
388
0
Camps Cleared
0
1,371,921
Distance Traveled
1,337,232
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
5,751
411
24
2
0
228,994
0
L
Kukulkan
7,427
531
114
8
0
279,908
1
L
Nut
7,232
517
89
6
0
261,872
3
W
Sun Wukong
7,620
544
78
6
0
255,964
0
W
Fenrir
7,773
555
56
4
0
312,272
0
L
Mercury
7,098
507
69
5
0
310,712
1
W
Skadi
7,470
534
73
5
0
242,703
4
W
Merlin
7,836
560
99
7
0
251,594
0
L
Bellona
7,396
528
92
7
0
255,746
0
W
Athena
7,022
502
21
2
0
309,388
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role