Player Matchup

Hun Batz
Hun Batz
ALKHNFRII
Hun Batz
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
521W - 502L
1,458 Elo+
Solo
Danzaburou
Danzaburou
VANTAGE500
Danzaburou
Level 122
God Stats
17W - 14L
1,574 SR
Queue Stats
507W - 480L
1,556 Elo+
Party 2
Cthulhu
Cthulhu
Ztwxy
Cthulhu
Level 102
God Stats
10W - 9L
1,500 SR
Queue Stats
399W - 381L
1,545 Elo+
Party 2
Scylla
Scylla
xXHavikXx4804
Scylla
Level 122
God Stats
2W - 1L
1,714 SR
Queue Stats
306W - 277L
1,525 Elo+
Solo
Bellona
Bellona
zJxel
Bellona
Level 109
God Stats
16W - 11L
1,618 SR
Queue Stats
180W - 172L
1,581 Elo+
Party 2
Team Averages
Level 122
1,581 SR
1,533 Elo+

VS

Team Averages
Level 125
1,414 SR
1,495 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
BlackBlood-Witch
Fenrir
Level 129
God Stats
1W - 3L
1,197 SR
Queue Stats
130W - 130L
1,454 Elo+
Party 1
Nemesis
Nemesis
HDU_KING
Nemesis
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 86L
1,499 Elo+
Party 1
Medusa
Medusa
JasonTheWinner03
Medusa
Level 157
God Stats
1W - 3L
1,500 SR
Queue Stats
307W - 304L
1,523 Elo+
Party 1
Gilgamesh
Gilgamesh
Scarvae5528
Gilgamesh
Level 47
God Stats
1W - 0L
1,372 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
ALKHNFRII
Hun Batz
1
0 / 0 / 0
2,177
198
0
0
0
Danzaburou
VANTAGE500
Danzaburou
13
3 / 1 / 0
6,605
600
7,083
6,688
2,746
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
Ztwxy
Cthulhu
11
0 / 1 / 2
5,959
542
4,838
10,984
6,905
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
0 / 5 / 0
5,394
490
1,230
6,521
1,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bellona
zJxel
Bellona
12
1 / 1 / 0
6,302
573
3,850
8,129
7,853
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
12
0 / 1 / 1
6,361
578
3,052
6,480
6,145
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

12
2 / 0 / 0
6,042
549
3,423
9,097
4,021
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis
HDU_KING
Nemesis
9
0 / 0 / 2
5,540
504
3,487
9,657
5,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
6 / 0 / 0
7,921
720
9,523
8,050
3,137
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
Scarvae5528
Gilgamesh
7
0 / 3 / 0
4,861
442
1,860
8,869
6,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
11
4
Kills
8
8
Deaths
4
2
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
0
1
1
0.5
L
Hun Batz
ALKHNFRII
Hun Batz
0
0
0
0
W
2
0
0
2
W
Nemesis
HDU_KING
Nemesis
0
0
2
1
W
6
0
0
6
W
Gilgamesh
Scarvae5528
Gilgamesh
0
3
0
0
L
Danzaburou
VANTAGE500
Danzaburou
3
1
0
3
L
Cthulhu
Ztwxy
Cthulhu
0
1
2
1
L
0
5
0
0
L
Bellona
zJxel
Bellona
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,001
Damage
21,345
32,322
Taken
42,153
19,123
Mitigated
25,275
9,173
Healing
12,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
3,052
1,022
0
652
6,480
6,145
0
0
6,025
44,341
583
L
Hun Batz
ALKHNFRII
Hun Batz
0
0
0
0
0
0
0
0
0
0
0
W
3,423
817
0
5,824
9,097
4,021
0
76
8,974
0
51,866
W
Nemesis
HDU_KING
Nemesis
3,487
337
0
2,706
9,657
5,080
196
2,089
7,528
0
25,589
W
9,523
3,567
0
2,776
8,050
3,137
551
1,925
5,977
0
61,714
W
Gilgamesh
Scarvae5528
Gilgamesh
1,860
141
0
811
8,869
6,892
63
1,460
7,376
0
15,131
L
Danzaburou
VANTAGE500
Danzaburou
7,083
3,958
0
2,277
6,688
2,746
0
0
6,688
0
60,312
L
Cthulhu
Ztwxy
Cthulhu
4,838
647
1,231
2,887
10,984
6,905
0
0
10,984
30,023
1,877
L
1,230
169
0
1,000
6,521
1,619
0
0
6,521
31,354
0
L
Bellona
zJxel
Bellona
3,850
1,056
0
1,778
8,129
7,853
0
2,843
5,286
0
44,006

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,437
Gold Earned
30,725
289
Minions Killed
327
0
Camps Cleared
0
779,080
Distance Traveled
1,091,525
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
6,361
578
77
7
0
187,538
0
L
Hun Batz
2,177
198
0
0
0
0
0
W
Fenrir
6,042
549
81
7
0
253,841
0
W
Nemesis
5,540
504
32
3
0
236,163
0
W
Medusa
7,921
720
106
10
0
208,509
0
W
Gilgamesh
4,861
442
31
3
0
205,474
1
L
Danzaburou
6,605
600
78
7
0
190,583
0
L
Cthulhu
5,959
542
57
5
0
244,397
2
L
Scylla
5,394
490
69
6
0
143,090
0
L
Bellona
6,302
573
85
8
0
201,010
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role