Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Ankly
Chaac
Level 100
God Stats
6W - 11L
1,064 SR
Queue Stats
129W - 112L
1,322 Elo+
Party 4
Mercury
Mercury
MeegaTTron
Mercury
Level 107
God Stats
22W - 15L
1,351 SR
Queue Stats
191W - 164L
1,404 Elo+
Party 4
Maui
Maui
kubabaaa
Maui
Level 46
God Stats
1W - 2L
1,500 SR
Queue Stats
77W - 86L
1,513 Elo+
Party 3
Gilgamesh
Gilgamesh
sKumfuuk
Gilgamesh
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
45W - 42L
1,479 Elo+
Party 3
Team Averages
Level 81
1,383 SR
1,444 Elo+

VS

Team Averages
Level 67
1,408 SR
1,428 Elo+
Vamana
Vamana
Gente1
Vamana
Level 30
God Stats
8W - 10L
1,448 SR
Queue Stats
89W - 115L
1,420 Elo+
Party 1
Danzaburou
Danzaburou
KOTAБAPMOT
Danzaburou
Level 103
God Stats
42W - 43L
1,474 SR
Queue Stats
324W - 355L
1,398 Elo+
Party 1
Da Ji
Da Ji
Noloothunter
Da Ji
Level 51
God Stats
0W - 2L
1,274 SR
Queue Stats
56W - 64L
1,431 Elo+
Party 2
Bacchus
Bacchus
osakx
Bacchus
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 25L
1,449 Elo+
Party 2
Hel
Hel
ptAssault
Hel
Level 46
God Stats
6W - 9L
1,346 SR
Queue Stats
121W - 123L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
17
4 / 0 / 4
10,093
631
13,749
6,517
2,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chaac
Ankly
Chaac
15
2 / 2 / 1
8,900
556
10,827
13,941
16,239
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mercury
MeegaTTron
Mercury
16
2 / 0 / 4
8,448
528
5,531
12,696
6,131
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Maui
13
2 / 0 / 4
8,114
507
5,085
9,539
10,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
sKumfuuk
Gilgamesh
13
3 / 0 / 2
7,216
451
11,050
12,652
12,243
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Gente1
Vamana
13
0 / 2 / 2
7,627
477
9,328
15,573
19,015
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
KOTAБAPMOT
Danzaburou
11
0 / 4 / 0
6,546
409
4,115
10,681
4,707
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
2 / 4 / 0
7,029
439
9,850
14,832
6,785
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
osakx
Bacchus
10
0 / 1 / 0
6,789
424
7,314
11,188
12,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

16
0 / 2 / 0
8,622
539
5,019
15,307
7,697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
4
13
Kills
2
2
Deaths
13
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
4
0
4
6
W
Chaac
Ankly
Chaac
2
2
1
1.25
L
Vamana
Gente1
Vamana
0
2
2
0.5
L
Danzaburou
KOTAБAPMOT
Danzaburou
0
4
0
0
W
Mercury
MeegaTTron
Mercury
2
0
4
4
L
2
4
0
0.5
W
Maui
2
0
4
4
L
Bacchus
osakx
Bacchus
0
1
0
0
L
0
2
0
0
W
Gilgamesh
sKumfuuk
Gilgamesh
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,242
Damage
35,626
55,345
Taken
67,581
47,408
Mitigated
50,691
13,273
Healing
18,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
13,749
6,257
0
2,020
6,517
2,250
1,263
3,443
2,636
86,103
1,057
W
Chaac
Ankly
Chaac
10,827
1,506
0
4,868
13,941
16,239
0
0
12,851
0
66,951
L
Vamana
Gente1
Vamana
9,328
3,863
0
3,184
15,573
19,015
0
944
14,465
0
51,536
L
Danzaburou
KOTAБAPMOT
Danzaburou
4,115
1,110
0
1,352
10,681
4,707
399
3,036
7,481
0
43,406
W
Mercury
MeegaTTron
Mercury
5,531
3,323
0
2,714
12,696
6,131
0
1,003
11,514
0
75,263
L
9,850
1,952
0
4,332
14,832
6,785
0
2,954
11,504
0
55,894
W
Maui
5,085
1,089
0
2,305
9,539
10,545
234
3,341
6,106
18,395
1,093
L
Bacchus
osakx
Bacchus
7,314
684
0
2,104
11,188
12,487
0
3,312
7,717
24,646
1,655
L
5,019
36
917
6,840
15,307
7,697
0
8,627
6,016
96,826
632
W
Gilgamesh
sKumfuuk
Gilgamesh
11,050
2,628
0
1,366
12,652
12,243
155
3,730
8,873
4,653
51,319

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,771
Gold Earned
36,613
492
Minions Killed
454
0
Camps Cleared
0
1,577,302
Distance Traveled
1,559,941
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,093
631
150
9
0
311,710
0
W
Chaac
8,900
556
113
7
0
296,038
3
L
Vamana
7,627
477
86
5
0
267,263
0
L
Danzaburou
6,546
409
65
4
0
304,612
0
W
Mercury
8,448
528
112
7
0
373,751
0
L
Da Ji
7,029
439
82
5
0
303,672
0
W
Maui
8,114
507
30
2
0
314,325
0
L
Bacchus
6,789
424
34
2
0
344,849
5
L
Hel
8,622
539
187
12
0
339,545
1
W
Gilgamesh
7,216
451
87
5
0
281,478
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role