Player Matchup

Hercules
Hercules
Bronze III
 
Hercules
Bronze III
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Bronze III
Adjuncts
Hou Yi
Bronze III
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 4L
1,500 MMR
Solo
Ares
Ares
Gold III
Chingy8565
Ares
Gold III
Level 196
God Stats
2W - 2L
1,576 SR
Queue Stats
52W - 59L
1,501 MMR
Solo
Scylla
Scylla
Silver I
EchoNotation
Scylla
Silver I
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 47L
1,507 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold III
Oxials
Tsukuyomi
Gold III
Level 127
God Stats
2W - 6L
1,692 SR
Queue Stats
123W - 133L
1,503 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 123
1,554 SR
1,502 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 140
1,516 SR
1,503 MMR
Mercury
Mercury
Bronze III
F6autoLock
Mercury
Bronze III
Level 54
God Stats
2W - 1L
1,320 SR
Queue Stats
12W - 8L
1,500 MMR
Solo
Chaac
Chaac
Bronze III
FIixxx
Chaac
Bronze III
Level 129
God Stats
1W - 0L
1,308 SR
Queue Stats
2W - 4L
1,499 MMR
Solo
Thoth
Thoth
Gold III
Tmuels7079
Thoth
Gold III
Level 151
God Stats
2W - 1L
1,815 SR
Queue Stats
126W - 115L
1,527 MMR
Party 1
Xbalanque
Xbalanque
Gold III
xPo7ent
Xbalanque
Gold III
Level 207
God Stats
7W - 10L
1,637 SR
Queue Stats
149W - 152L
1,499 MMR
Solo
Maui
Maui
Gold III
xSlyCrowx
Maui
Gold III
Level 159
God Stats
2W - 1L
1,500 SR
Queue Stats
106W - 95L
1,487 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
8
1 / 0 / 0
4,272
712
1,703
3,891
2,603
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hou Yi
Adjuncts
Hou Yi
7
0 / 0 / 1
3,810
635
3,390
3,403
1,174
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

6
0 / 1 / 0
3,886
648
1,561
5,363
3,965
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Scylla
5
0 / 1 / 0
3,473
579
871
2,456
712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tsukuyomi
Oxials
Tsukuyomi
8
2 / 1 / 0
4,257
710
2,311
4,350
1,491
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
SurtrThorBaba YagaMaman Brigitte

VS

Bans
Bake KujiraKukulkanVamanaArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
F6autoLock
Mercury
8
0 / 0 / 1
3,965
661
1,359
3,963
1,481
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chaac
FIixxx
Chaac
6
0 / 1 / 0
3,815
636
1,745
4,328
2,158
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Thoth
8
1 / 1 / 2
4,172
695
2,912
3,226
904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Xbalanque
xPo7ent
Xbalanque
7
0 / 0 / 0
3,687
615
3,625
3,567
1,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Maui
7
2 / 1 / 0
4,287
715
2,237
5,469
3,008
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
6
3
Kills
3
3
Deaths
3
1
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
0
0
1
L
Hou Yi
Adjuncts
Hou Yi
0
0
1
0.5
L
0
1
0
0
L
Scylla
0
1
0
0
W
Mercury
F6autoLock
Mercury
0
0
1
0.5
W
Chaac
FIixxx
Chaac
0
1
0
0
L
Tsukuyomi
Oxials
Tsukuyomi
2
1
0
2
W
Thoth
1
1
2
2
W
Xbalanque
xPo7ent
Xbalanque
0
0
0
0
W
Maui
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,836
Damage
11,878
19,463
Taken
20,553
9,945
Mitigated
8,568
7,754
Healing
6,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
1,703
517
0
1,643
3,891
2,603
0
0
3,891
0
25,278
L
Hou Yi
Adjuncts
Hou Yi
3,390
1,612
0
1,399
3,403
1,174
0
368
3,035
0
27,695
L
1,561
88
0
1,634
5,363
3,965
0
2,540
2,823
12,331
0
L
Scylla
871
188
0
750
2,456
712
0
1,444
1,012
14,958
0
W
Mercury
F6autoLock
Mercury
1,359
530
0
746
3,963
1,481
0
112
3,851
0
26,911
W
Chaac
FIixxx
Chaac
1,745
426
0
1,089
4,328
2,158
0
0
3,992
0
21,273
L
Tsukuyomi
Oxials
Tsukuyomi
2,311
723
0
2,328
4,350
1,491
0
624
3,726
0
18,021
W
Thoth
2,912
233
0
1,233
3,226
904
0
951
2,275
27,169
1,215
W
Xbalanque
xPo7ent
Xbalanque
3,625
1,468
0
2,285
3,567
1,017
0
452
3,115
0
26,301
W
Maui
2,237
882
0
1,565
5,469
3,008
0
917
4,552
9,369
2,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,698
Gold Earned
19,926
170
Minions Killed
211
0
Camps Cleared
0
577,245
Distance Traveled
601,826
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
4,272
712
43
7
0
107,076
0
L
Hou Yi
3,810
635
47
8
0
115,143
0
L
Ares
3,886
648
13
2
0
123,213
1
L
Scylla
3,473
579
34
6
0
86,399
0
W
Mercury
3,965
661
56
9
0
136,264
1
W
Chaac
3,815
636
39
7
0
119,326
0
L
Tsukuyomi
4,257
710
33
6
0
145,414
0
W
Thoth
4,172
695
51
9
0
120,285
0
W
Xbalanque
3,687
615
54
9
0
107,005
0
W
Maui
4,287
715
11
2
0
118,946
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role