Player Matchup

Vamana
Vamana
Gold II
 
Vamana
Gold II
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Gold III
Dacomao
Baron Samedi
Gold III
Level 129
God Stats
4W - 1L
1,948 SR
Queue Stats
25W - 18L
1,714 MMR
Solo
Thor
Thor
Platinum III
DiabloBlanco16
Thor
Platinum III
Level 149
God Stats
3W - 1L
1,339 SR
Queue Stats
71W - 60L
1,570 MMR
Party 1
Apollo
Apollo
Platinum V
killLogic
Apollo
Platinum V
Level 151
God Stats
63W - 50L
1,652 SR
Queue Stats
502W - 493L
1,713 MMR
Solo
Yu Huang
Yu Huang
Platinum V
pajaringas
Yu Huang
Platinum V
Level 148
God Stats
3W - 0L
1,819 SR
Queue Stats
21W - 17L
1,837 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 145
1,652 SR
1,667 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 125
1,569 SR
1,711 MMR
Anhur
Anhur
Platinum V
Amalatialonj
Anhur
Platinum V
Level 58
God Stats
10W - 8L
1,700 SR
Queue Stats
89W - 88L
1,722 MMR
Solo
Ares
Ares
Gold I
Buzv
Ares
Gold I
Level 155
God Stats
26W - 24L
1,533 SR
Queue Stats
385W - 378L
1,722 MMR
Solo
Sun Wukong
Sun Wukong
Gold I
E3llipt
Sun Wukong
Gold I
Level 155
God Stats
5W - 7L
1,595 SR
Queue Stats
81W - 78L
1,688 MMR
Solo
Ravana
Ravana
Gold II
SemihRaKi
Ravana
Gold II
Level 133
God Stats
1W - 2L
1,292 SR
Queue Stats
210W - 225L
1,702 MMR
Solo
Janus
Janus
Gold II
SquidyShimjo
Janus
Gold II
Level 122
God Stats
11W - 11L
1,727 SR
Queue Stats
113W - 118L
1,719 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
11
0 / 0 / 2
6,220
622
7,351
9,096
9,338
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
Dacomao
Baron Samedi
8
1 / 2 / 2
5,085
509
3,916
7,144
4,414
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
4 / 0 / 1
6,053
605
3,813
6,613
2,361
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Apollo
killLogic
Apollo
11
1 / 0 / 2
6,081
608
5,339
4,701
1,536
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yu Huang
pajaringas
Yu Huang
12
1 / 0 / 2
6,572
657
2,861
2,591
887
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
Ao KuangKuzenboArachne

VS

Bans
TsukuyomiThanatosAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 2
4,739
474
2,583
5,666
2,059
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ares
Buzv
Ares
8
0 / 0 / 1
5,187
519
2,931
8,474
5,882
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sun Wukong
E3llipt
Sun Wukong
11
0 / 1 / 0
5,865
587
5,254
9,742
4,921
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Ravana
SemihRaKi
Ravana
10
2 / 1 / 0
5,356
536
2,797
5,613
2,742
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 2 / 0
5,366
537
2,275
4,364
1,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
5
7
Kills
2
2
Deaths
7
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
0
0
2
1
L
0
3
2
0.33
L
Ares
Buzv
Ares
0
0
1
0.5
W
Baron Samedi
Dacomao
Baron Samedi
1
2
2
1
W
4
0
1
4.5
L
Sun Wukong
E3llipt
Sun Wukong
0
1
0
0
L
Ravana
SemihRaKi
Ravana
2
1
0
2
L
0
2
0
0
W
Apollo
killLogic
Apollo
1
0
2
2
W
Yu Huang
pajaringas
Yu Huang
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,280
Damage
15,840
30,145
Taken
33,859
18,536
Mitigated
16,895
11,377
Healing
8,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
7,351
2,598
0
2,573
9,096
9,338
0
0
9,096
0
49,859
L
2,583
1,467
0
1,343
5,666
2,059
0
1,103
4,563
0
30,067
L
Ares
Buzv
Ares
2,931
192
0
1,890
8,474
5,882
0
3,591
4,789
17,455
1,052
W
Baron Samedi
Dacomao
Baron Samedi
3,916
719
573
3,136
7,144
4,414
0
1,700
5,444
17,856
0
W
3,813
825
0
2,264
6,613
2,361
0
1,047
5,450
0
38,472
L
Sun Wukong
E3llipt
Sun Wukong
5,254
1,068
0
3,862
9,742
4,921
0
0
8,946
0
49,970
L
Ravana
SemihRaKi
Ravana
2,797
600
0
421
5,613
2,742
0
61
5,418
0
45,717
L
2,275
53
0
735
4,364
1,291
0
1,525
2,537
37,115
0
W
Apollo
killLogic
Apollo
5,339
3,766
0
2,021
4,701
1,536
1,958
1,096
3,605
0
48,931
W
Yu Huang
pajaringas
Yu Huang
2,861
280
0
810
2,591
887
0
1,004
1,445
44,391
896

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,011
Gold Earned
26,513
368
Minions Killed
330
0
Camps Cleared
0
979,404
Distance Traveled
960,590
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
6,220
622
90
9
0
197,616
1
L
Anhur
4,739
474
56
6
0
146,062
0
L
Ares
5,187
519
24
2
0
201,861
3
W
Baron Samedi
5,085
509
21
2
0
196,564
3
W
Thor
6,053
605
58
6
0
223,912
0
L
Sun Wukong
5,865
587
93
9
0
208,097
2
L
Ravana
5,356
536
79
8
0
216,818
0
L
Janus
5,366
537
78
8
0
187,752
1
W
Apollo
6,081
608
89
9
0
170,349
0
W
Yu Huang
6,572
657
110
11
0
190,963
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role