Player Matchup

He Bo
He Bo
RoronoaTvano
He Bo
Level 155
God Stats
3W - 3L
1,647 SR
Queue Stats
429W - 428L
1,441 Elo+
Party 1
Nu Wa
Nu Wa
Voideris
Nu Wa
Level 157
God Stats
0W - 2L
1,516 SR
Queue Stats
49W - 45L
1,583 Elo+
Solo
Guan Yu
Guan Yu
deformed
Guan Yu
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 63L
1,564 Elo+
Solo
Hachiman
Hachiman
sinij
Hachiman
Level 160
God Stats
1W - 5L
1,500 SR
Queue Stats
201W - 227L
1,567 Elo+
Solo
Da Ji
Da Ji
zanteniki
Da Ji
Level 149
God Stats
11W - 6L
1,648 SR
Queue Stats
341W - 292L
1,503 Elo+
Party 1
Team Averages
Level 152
1,562 SR
1,532 Elo+

VS

Team Averages
Level 143
1,576 SR
1,549 Elo+
Hera
Hera
 
Hera
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chiron
Chiron
 
Chiron
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
Drago45612
Sol
Level 130
God Stats
1W - 0L
1,500 SR
Queue Stats
108W - 42L
1,727 Elo+
Solo
Chang'e
Chang'e
Schwarzvater
Chang'e
Level 115
God Stats
2W - 0L
1,700 SR
Queue Stats
115W - 97L
1,485 Elo+
Solo
Cthulhu
Cthulhu
TombstoneQueen
Cthulhu
Level 154
God Stats
18W - 11L
1,681 SR
Queue Stats
366W - 348L
1,535 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 2
8,769
626
19,576
15,149
6,327
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Nu Wa
Voideris
Nu Wa
17
1 / 3 / 4
9,368
669
16,609
12,405
5,551
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Guan Yu
deformed
Guan Yu
16
1 / 4 / 4
8,808
629
12,173
20,121
27,798
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
sinij
Hachiman
17
1 / 3 / 5
9,355
668
22,188
11,770
8,355
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Da Ji
zanteniki
Da Ji
15
3 / 5 / 2
8,811
629
15,655
15,123
8,337
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
18
3 / 1 / 15
10,592
757
12,889
12,031
6,024
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chiron
 
Chiron
17
4 / 1 / 11
10,368
741
12,602
14,294
6,967
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

18
4 / 1 / 11
10,353
740
17,773
25,263
11,777
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chang'e
Schwarzvater
Chang'e
17
5 / 3 / 10
10,153
725
7,946
22,085
9,876
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

18
4 / 1 / 14
10,355
740
16,950
21,047
21,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
81
7
Kills
20
20
Deaths
7
17
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
3
1
15
10.5
W
Chiron
 
Chiron
4
1
11
9.5
W
4
1
11
9.5
L
1
5
2
0.4
W
Chang'e
Schwarzvater
Chang'e
5
3
10
3.33
W
4
1
14
11
L
Nu Wa
Voideris
Nu Wa
1
3
4
1
L
Guan Yu
deformed
Guan Yu
1
4
4
0.75
L
Hachiman
sinij
Hachiman
1
3
5
1.17
L
Da Ji
zanteniki
Da Ji
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,201
Damage
68,160
74,568
Taken
94,720
56,368
Mitigated
56,202
31,160
Healing
64,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
12,889
1,943
0
675
12,031
6,024
567
4,719
7,312
33,782
1,119
W
Chiron
 
Chiron
12,602
2,906
1,192
2,565
14,294
6,967
1,344
3,556
10,738
0
28,814
W
17,773
5,708
2,157
7,635
25,263
11,777
1,961
8,064
17,199
36,935
0
L
19,576
688
1,281
3,451
15,149
6,327
0
11,122
3,313
26,256
726
W
Chang'e
Schwarzvater
Chang'e
7,946
447
26,920
11,616
22,085
9,876
220
9,806
12,279
22,715
0
W
16,950
150
6,828
4,463
21,047
21,558
114
9,884
11,163
27,348
1,995
L
Nu Wa
Voideris
Nu Wa
16,609
3,842
1,718
3,256
12,405
5,551
0
10,217
1,554
50,692
1,084
L
Guan Yu
deformed
Guan Yu
12,173
862
5,329
7,890
20,121
27,798
0
11,139
8,093
770
16,875
L
Hachiman
sinij
Hachiman
22,188
10,811
427
3,199
11,770
8,355
0
8,262
2,982
0
42,594
L
Da Ji
zanteniki
Da Ji
15,655
1,658
1,162
3,447
15,123
8,337
0
10,269
4,150
0
19,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,111
Gold Earned
51,821
150
Minions Killed
208
0
Camps Cleared
0
1,358,295
Distance Traveled
1,480,453
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
10,592
757
44
3
0
309,931
0
W
Chiron
10,368
741
41
3
0
277,180
0
W
Sol
10,353
740
42
3
0
295,307
0
L
He Bo
8,769
626
20
1
0
287,419
0
W
Chang'e
10,153
725
34
2
0
274,894
0
W
Cthulhu
10,355
740
47
3
0
323,141
0
L
Nu Wa
9,368
669
70
5
0
281,551
0
L
Guan Yu
8,808
629
12
1
0
307,576
0
L
Hachiman
9,355
668
42
3
0
235,744
0
L
Da Ji
8,811
629
6
0
0
246,005
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role