Player Matchup

Charybdis
Charybdis
Hydragonair
Charybdis
Level 108
God Stats
9W - 7L
1,579 SR
Queue Stats
35W - 42L
1,441 Elo+
Solo
Ymir
Ymir
MeRibeTon
Ymir
Level 86
God Stats
5W - 8L
1,280 SR
Queue Stats
37W - 31L
1,539 Elo+
Party 2
Surtr
Surtr
MeisterZebra
Surtr
Level 98
God Stats
2W - 2L
1,500 SR
Queue Stats
101W - 88L
1,509 Elo+
Party 4
Anubis
Anubis
Mr__Niice__Guy
Anubis
Level 101
God Stats
21W - 6L
1,732 SR
Queue Stats
56W - 37L
1,603 Elo+
Party 2
Ravana
Ravana
Phenix1717
Ravana
Level 106
God Stats
12W - 8L
1,630 SR
Queue Stats
535W - 538L
1,508 Elo+
Party 4
Team Averages
Level 100
1,544 SR
1,520 Elo+

VS

Team Averages
Level 77
1,484 SR
1,524 Elo+
Ganesha
Ganesha
Ancsis
Ganesha
Level 83
God Stats
1W - 4L
1,327 SR
Queue Stats
57W - 59L
1,479 Elo+
Party 3
Olorun
Olorun
Irouel
Olorun
Level 17
God Stats
3W - 3L
1,546 SR
Queue Stats
24W - 22L
1,618 Elo+
Party 1
Osiris
Osiris
Krisigaming1119
Osiris
Level 83
God Stats
4W - 3L
1,521 SR
Queue Stats
64W - 62L
1,518 Elo+
Party 3
Loki
Loki
Kupmir
Loki
Level 66
God Stats
3W - 4L
1,363 SR
Queue Stats
17W - 10L
1,540 Elo+
Party 1
Anubis
Anubis
Ninkavbed
Anubis
Level 135
God Stats
2W - 2L
1,660 SR
Queue Stats
408W - 383L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Hydragonair
Charybdis
12
6 / 1 / 2
7,157
716
7,116
5,620
2,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ymir
11
0 / 2 / 7
6,337
634
2,352
7,682
4,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 1 / 0
6,748
675
5,643
8,594
5,150
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 4 / 2
6,325
633
2,411
6,780
2,487
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ravana
Phenix1717
Ravana
12
5 / 1 / 3
6,651
665
6,311
3,433
1,531
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Ancsis
Ganesha
9
0 / 3 / 4
5,415
542
2,222
8,985
6,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Olorun
Irouel
Olorun
9
1 / 3 / 2
5,250
525
4,432
6,665
2,434
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 1 / 0
6,158
616
4,729
9,800
9,749
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Loki
Kupmir
Loki
13
5 / 2 / 0
6,677
668
4,876
7,889
2,282
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Anubis
Ninkavbed
Anubis
9
2 / 3 / 2
5,339
534
4,528
7,282
2,931
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
17
12
Kills
9
9
Deaths
12
14
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ganesha
Ancsis
Ganesha
0
3
4
0.67
W
Charybdis
Hydragonair
Charybdis
6
1
2
7
L
Olorun
Irouel
Olorun
1
3
2
0.67
L
1
1
0
1
L
Loki
Kupmir
Loki
5
2
0
2.5
W
Ymir
0
2
7
1.75
W
1
1
0
1
W
0
4
2
0.25
L
Anubis
Ninkavbed
Anubis
2
3
2
1
W
Ravana
Phenix1717
Ravana
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,833
Damage
20,787
32,109
Taken
40,621
15,928
Mitigated
24,183
9,504
Healing
9,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
Ancsis
Ganesha
2,222
289
0
2,678
8,985
6,787
0
1,528
7,457
16,591
610
W
Charybdis
Hydragonair
Charybdis
7,116
3,933
0
3,399
5,620
2,151
635
2,980
2,640
0
58,860
L
Olorun
Irouel
Olorun
4,432
2,862
160
1,091
6,665
2,434
0
824
5,841
22,170
2,054
L
4,729
1,474
0
1,468
9,800
9,749
0
455
8,745
0
45,879
L
Loki
Kupmir
Loki
4,876
1,524
0
1,089
7,889
2,282
0
2,248
5,641
0
42,027
W
Ymir
2,352
484
0
1,168
7,682
4,609
140
4,621
3,061
21,228
0
W
5,643
2,053
0
2,640
8,594
5,150
0
346
7,498
1,057
46,664
W
2,411
130
0
1,529
6,780
2,487
470
1,350
5,430
41,654
811
L
Anubis
Ninkavbed
Anubis
4,528
77
0
2,850
7,282
2,931
0
70
7,132
33,380
510
W
Ravana
Phenix1717
Ravana
6,311
1,149
0
768
3,433
1,531
0
1,468
1,965
0
39,116

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,218
Gold Earned
28,839
354
Minions Killed
283
0
Camps Cleared
0
1,009,598
Distance Traveled
1,006,947
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
5,415
542
6
1
0
211,002
6
W
Charybdis
7,157
716
87
9
0
186,160
2
L
Olorun
5,250
525
59
6
0
201,752
0
L
Osiris
6,158
616
85
9
0
190,801
0
L
Loki
6,677
668
75
8
0
216,159
0
W
Ymir
6,337
634
36
4
0
193,379
0
W
Surtr
6,748
675
91
9
0
203,322
0
W
Anubis
6,325
633
71
7
0
164,250
0
L
Anubis
5,339
534
58
6
0
187,233
0
W
Ravana
6,651
665
69
7
0
262,487
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role