Player Matchup

Bastet
Bastet
MYPAIRYHUSSY
Bastet
Level 55
God Stats
31W - 22L
1,600 SR
Queue Stats
257W - 249L
1,501 Elo+
Party 2
Chang'e
Chang'e
RANDpanda
Chang'e
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Hercules
Hercules
bobby420noscope
Hercules
Level 76
God Stats
16W - 10L
1,831 SR
Queue Stats
199W - 203L
1,498 Elo+
Party 2
Team Averages
Level 73
1,644 SR
1,500 Elo+

VS

Team Averages
Level 131
1,518 SR
1,524 Elo+
Janus
Janus
Rjallday81
Janus
Level 126
God Stats
19W - 14L
1,543 SR
Queue Stats
75W - 66L
1,506 Elo+
Party 1
Sylvanus
Sylvanus
ThatJawnFat
Sylvanus
Level 149
God Stats
30W - 35L
1,479 SR
Queue Stats
129W - 128L
1,549 Elo+
Solo
Medusa
Medusa
YoungCouscousTTV
Medusa
Level 119
God Stats
11W - 4L
1,530 SR
Queue Stats
105W - 98L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
12
0 / 5 / 0
6,914
629
5,283
11,631
4,919
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Chang'e
RANDpanda
Chang'e
12
0 / 5 / 0
7,107
646
5,014
10,809
4,188
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Hercules
12
0 / 4 / 0
6,791
617
6,000
11,981
11,938
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
15
6 / 0 / 8
9,723
884
9,343
4,460
2,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
ThatJawnFat
Sylvanus
13
1 / 0 / 11
8,307
755
6,921
11,227
10,171
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
7 / 0 / 7
9,414
856
11,426
8,579
4,581
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
40
0
Kills
14
14
Deaths
0
0
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Bastet
0
5
0
0
L
Chang'e
RANDpanda
Chang'e
0
5
0
0
W
Janus
6
0
8
10
W
Sylvanus
ThatJawnFat
Sylvanus
1
0
11
6.5
W
7
0
7
10.5
L
Hercules
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,297
Damage
27,690
34,421
Taken
24,266
21,045
Mitigated
17,313
6,112
Healing
14,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
5,283
401
0
1,280
11,631
4,919
0
5,186
6,369
0
23,071
L
Chang'e
RANDpanda
Chang'e
5,014
458
824
1,937
10,809
4,188
0
4,398
6,319
37,994
114
W
Janus
9,343
35
0
1,513
4,460
2,561
423
678
3,782
39,286
0
W
Sylvanus
ThatJawnFat
Sylvanus
6,921
1,944
3,231
5,744
11,227
10,171
400
2,482
8,745
17,495
6,866
W
11,426
4,560
0
3,641
8,579
4,581
1,331
1,784
6,795
0
34,959
L
Hercules
6,000
888
0
2,071
11,981
11,938
0
5,851
6,030
0
15,078

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,812
Gold Earned
27,444
130
Minions Killed
141
0
Camps Cleared
0
586,611
Distance Traveled
657,293
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
6,914
629
52
5
0
224,662
0
L
Chang'e
7,107
646
49
4
0
170,166
3
W
Janus
9,723
884
79
7
0
235,806
1
W
Sylvanus
8,307
755
29
3
0
205,360
5
W
Medusa
9,414
856
33
3
0
216,127
2
L
Hercules
6,791
617
29
3
0
191,783
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role