Player Matchup

Da Ji
Da Ji
Benjib_99
Da Ji
Level 67
God Stats
0W - 3L
1,152 SR
Queue Stats
75W - 75L
1,389 Elo+
Solo
Hachiman
Hachiman
Blitzkrieg1306
Hachiman
Level 44
God Stats
5W - 7L
1,513 SR
Queue Stats
64W - 78L
1,399 Elo+
Solo
Anubis
Anubis
FarJalapeno11
Anubis
Level 58
God Stats
51W - 33L
1,601 SR
Queue Stats
269W - 267L
1,471 Elo+
Solo
Baron Samedi
Baron Samedi
Warenwolf832
Baron Samedi
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 77L
1,463 Elo+
Solo
Apollo
Apollo
stephanie_til085
Apollo
Level 35
God Stats
17W - 20L
1,469 SR
Queue Stats
23W - 25L
1,419 Elo+
Solo
Team Averages
Level 62
1,447 SR
1,428 Elo+

VS

Team Averages
Level 93
1,502 SR
1,474 Elo+
Sol
Sol
CripilingDebt
Sol
Level 120
God Stats
18W - 11L
1,425 SR
Queue Stats
829W - 783L
1,462 Elo+
Solo
Bellona
Bellona
MiKe_SaMa_
Bellona
Level 89
God Stats
1W - 0L
1,186 SR
Queue Stats
24W - 19L
1,513 Elo+
Solo
Cupid
Cupid
UchihaXxQueen
Cupid
Level 64
God Stats
252W - 220L
1,491 SR
Queue Stats
620W - 617L
1,393 Elo+
Solo
Odin
Odin
joshu4_espino4
Odin
Level 68
God Stats
47W - 39L
1,572 SR
Queue Stats
264W - 215L
1,536 Elo+
Solo
Ganesha
Ganesha
thecomboo
Ganesha
Level 124
God Stats
3W - 0L
1,837 SR
Queue Stats
124W - 111L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Benjib_99
Da Ji
13
3 / 2 / 2
7,855
436
10,440
11,225
5,960
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hachiman
13
0 / 5 / 0
7,167
398
5,122
13,587
5,117
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

2
0 / 2 / 0
3,764
209
0
2,940
440
Baron Samedi
Warenwolf832
Baron Samedi
11
1 / 0 / 3
7,116
395
5,311
7,707
6,091
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

15
2 / 4 / 0
8,234
457
4,618
13,948
6,887
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 3
9,948
553
5,908
8,199
3,012
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
MiKe_SaMa_
Bellona
17
6 / 1 / 3
11,939
663
11,879
16,921
15,997
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

13
2 / 4 / 1
8,928
496
5,206
10,800
4,514
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
3 / 1 / 0
10,091
561
3,868
16,146
5,843
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Ganesha
thecomboo
Ganesha
13
0 / 1 / 9
10,013
556
6,693
16,450
14,634
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
29
6
Kills
13
13
Deaths
10
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Da Ji
Benjib_99
Da Ji
3
2
2
2
L
Hachiman
0
5
0
0
W
2
3
3
1.17
L
0
2
0
0
W
Bellona
MiKe_SaMa_
Bellona
6
1
3
7.5
W
2
4
1
0.63
L
Baron Samedi
Warenwolf832
Baron Samedi
1
0
3
2.5
W
3
1
0
3
L
2
4
0
0.5
W
Ganesha
thecomboo
Ganesha
0
1
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,491
Damage
33,554
49,407
Taken
68,516
24,495
Mitigated
44,000
6,019
Healing
15,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
Benjib_99
Da Ji
10,440
1,549
0
1,848
11,225
5,960
0
1,607
9,618
0
56,793
L
Hachiman
5,122
3,504
0
1,100
13,587
5,117
0
2,926
10,661
0
49,599
W
5,908
1,320
0
1,335
8,199
3,012
4,632
908
7,291
50,388
6,635
L
0
0
0
0
2,940
440
0
64
2,876
0
0
W
Bellona
MiKe_SaMa_
Bellona
11,879
1,419
0
2,639
16,921
15,997
2,509
347
14,204
333
87,523
W
5,206
2,022
769
1,879
10,800
4,514
3,632
934
9,866
0
43,324
L
Baron Samedi
Warenwolf832
Baron Samedi
5,311
416
528
2,398
7,707
6,091
0
3,484
4,223
26,612
1,925
W
3,868
581
261
5,445
16,146
5,843
3,452
704
15,442
0
64,510
L
4,618
2,500
0
145
13,948
6,887
0
4,047
9,901
0
77,622
W
Ganesha
thecomboo
Ganesha
6,693
542
0
2,820
16,450
14,634
1,068
3,128
13,322
29,815
2,804

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,136
Gold Earned
50,919
326
Minions Killed
447
0
Camps Cleared
0
1,033,268
Distance Traveled
1,607,028
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,855
436
91
5
0
275,646
0
L
Hachiman
7,167
398
79
4
0
244,026
0
W
Sol
9,948
553
95
5
0
305,263
0
L
Anubis
3,764
209
0
0
0
0
0
W
Bellona
11,939
663
149
8
0
290,920
0
W
Cupid
8,928
496
91
5
0
269,081
0
L
Baron Samedi
7,116
395
43
2
0
212,735
0
W
Odin
10,091
561
104
6
0
416,541
0
L
Apollo
8,234
457
113
6
0
300,861
0
W
Ganesha
10,013
556
8
0
0
325,223
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role