Player Matchup

Izanami
Izanami
MercenarioPrO
Izanami
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,439 Elo+
Party 1
Cthulhu
Cthulhu
Orcans1
Cthulhu
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
30W - 29L
1,481 Elo+
Party 1
Chronos
Chronos
eldengor
Chronos
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 22L
1,481 Elo+
Party 1
Team Averages
Level 40
1,500 SR
1,467 Elo+

VS

Team Averages
Level 41
1,537 SR
1,386 Elo+
Scylla
Scylla
AfroLink
Scylla
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 22L
1,348 Elo+
Party 2
Amaterasu
Amaterasu
Bobolongs
Amaterasu
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 28L
1,405 Elo+
Party 2
Medusa
Medusa
Skikohn
Medusa
Level 15
God Stats
5W - 3L
1,611 SR
Queue Stats
14W - 14L
1,406 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
14
0 / 4 / 2
9,461
591
4,783
9,376
4,449
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Cthulhu
Orcans1
Cthulhu
15
1 / 4 / 2
10,258
641
7,641
16,636
19,337
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos
eldengor
Chronos
15
2 / 4 / 1
10,690
668
6,759
12,235
5,855
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
AfroLink
Scylla
17
4 / 2 / 8
11,942
746
8,641
7,620
3,014
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
Bobolongs
Amaterasu
17
0 / 0 / 11
11,301
706
11,275
12,305
14,146
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

Medusa
Skikohn
Medusa
17
8 / 1 / 4
12,570
786
11,869
7,300
3,454
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
35
3
Kills
12
12
Deaths
3
5
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Scylla
AfroLink
Scylla
4
2
8
4
W
Amaterasu
Bobolongs
Amaterasu
0
0
11
5.5
L
Izanami
0
4
2
0.25
L
Cthulhu
Orcans1
Cthulhu
1
4
2
0.5
W
Medusa
Skikohn
Medusa
8
1
4
10
L
Chronos
eldengor
Chronos
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,183
Damage
31,785
38,247
Taken
27,225
29,641
Mitigated
20,614
1,275
Healing
6,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
AfroLink
Scylla
8,641
811
0
1,600
7,620
3,014
474
4,560
3,055
44,412
440
W
Amaterasu
Bobolongs
Amaterasu
11,275
3,444
0
2,347
12,305
14,146
890
4,946
7,332
0
46,930
L
Izanami
4,783
3,634
0
0
9,376
4,449
426
2,366
6,748
0
23,587
L
Cthulhu
Orcans1
Cthulhu
7,641
350
158
500
16,636
19,337
50
3,696
12,585
31,123
3,637
W
Medusa
Skikohn
Medusa
11,869
6,329
0
2,931
7,300
3,454
1,691
3,481
3,787
0
48,815
L
Chronos
eldengor
Chronos
6,759
1,731
0
617
12,235
5,855
0
2,904
8,999
42,332
555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,409
Gold Earned
35,813
164
Minions Killed
215
0
Camps Cleared
0
802,065
Distance Traveled
854,770
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
11,942
746
75
5
0
259,887
4
W
Amaterasu
11,301
706
71
4
0
325,998
0
L
Izanami
9,461
591
43
3
0
251,343
3
L
Cthulhu
10,258
641
52
3
0
247,616
3
W
Medusa
12,570
786
69
4
0
268,885
0
L
Chronos
10,690
668
69
4
0
303,106
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role