Player Matchup

Cthulhu
Cthulhu
J45_arm-starker6
Cthulhu
Level 87
God Stats
2W - 1L
1,528 SR
Queue Stats
121W - 113L
1,439 Elo+
Party 2
Mercury
Mercury
Johritch
Mercury
Level 63
God Stats
4W - 1L
1,500 SR
Queue Stats
8W - 8L
1,162 Elo+
Solo
Danzaburou
Danzaburou
Maximilian_Zwerg
Danzaburou
Level 29
God Stats
2W - 3L
1,481 SR
Queue Stats
99W - 95L
1,423 Elo+
Party 2
Team Averages
Level 60
1,503 SR
1,342 Elo+

VS

Team Averages
Level 35
1,513 SR
1,133 Elo+
Danzaburou
Danzaburou
Its_Whis_92
Danzaburou
Level 57
God Stats
4W - 4L
1,755 SR
Queue Stats
18W - 25L
1,410 Elo+
Solo
Bastet
Bastet
emmentyler
Bastet
Level 3
God Stats
4W - 7L
1,500 SR
Queue Stats
33W - 45L
957 Elo+
Party 1
Ra
Ra
siskaVENiKA
Ra
Level 44
God Stats
10W - 11L
1,285 SR
Queue Stats
100W - 115L
1,031 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 6 / 8
11,852
847
12,180
14,468
11,842
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mercury
Johritch
Mercury
17
8 / 1 / 8
11,688
835
10,162
10,295
4,483
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Danzaburou
Maximilian_Zwerg
Danzaburou
16
1 / 3 / 11
9,875
705
6,635
11,856
5,497
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Its_Whis_92
Danzaburou
16
4 / 2 / 5
10,174
727
8,571
10,338
5,214
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bastet
emmentyler
Bastet
14
2 / 8 / 5
9,585
685
8,341
12,764
7,149
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
4 / 7 / 5
9,967
712
5,674
12,614
5,694
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
25
17
Kills
10
10
Deaths
17
27
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Its_Whis_92
Danzaburou
4
2
5
3.25
W
8
6
8
2
W
Mercury
Johritch
Mercury
8
1
8
12
W
Danzaburou
Maximilian_Zwerg
Danzaburou
1
3
11
2.17
L
Bastet
emmentyler
Bastet
2
8
5
0.56
L
4
7
5
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,977
Damage
22,586
36,619
Taken
35,716
21,822
Mitigated
18,057
5,149
Healing
7,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Its_Whis_92
Danzaburou
8,571
2,805
0
3,395
10,338
5,214
1,932
2,436
7,481
0
36,804
W
12,180
213
725
469
14,468
11,842
452
2,798
11,670
37,074
589
W
Mercury
Johritch
Mercury
10,162
6,616
0
732
10,295
4,483
1,469
1,147
9,042
0
40,051
W
Danzaburou
Maximilian_Zwerg
Danzaburou
6,635
1,681
339
2,884
11,856
5,497
750
1,621
10,221
0
35,411
L
Bastet
emmentyler
Bastet
8,341
2,206
0
899
12,764
7,149
120
3,371
8,903
0
18,971
L
5,674
991
489
2,652
12,614
5,694
364
4,447
7,574
38,047
843

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,415
Gold Earned
29,726
179
Minions Killed
138
0
Camps Cleared
0
781,902
Distance Traveled
633,453
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,174
727
51
4
0
207,958
0
W
Cthulhu
11,852
847
71
5
0
242,583
0
W
Mercury
11,688
835
64
5
0
305,237
0
W
Danzaburou
9,875
705
44
3
0
234,082
0
L
Bastet
9,585
685
23
2
0
220,427
0
L
Ra
9,967
712
64
5
0
205,068
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role