Player Matchup

Geb
Geb
 
Geb
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
BckAfter18Months
Chaac
Level 116
God Stats
0W - 3L
1,273 SR
Queue Stats
45W - 31L
1,584 Elo+
Party 1
Janus
Janus
JinkiesScoobert
Janus
Level 128
God Stats
8W - 9L
1,430 SR
Queue Stats
41W - 42L
1,483 Elo+
Solo
Mulan
Mulan
ShowMeYuHuang
Mulan
Level 51
God Stats
0W - 2L
1,500 SR
Queue Stats
71W - 95L
1,419 Elo+
Party 1
Neith
Neith
TeaKiller1767
Neith
Level 87
God Stats
1W - 2L
1,501 SR
Queue Stats
170W - 162L
1,498 Elo+
Party 1
Team Averages
Level 101
1,441 SR
1,497 Elo+

VS

Team Averages
Level 132
1,570 SR
1,435 Elo+
Vamana
Vamana
Ketoque
Vamana
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 47L
1,258 Elo+
Party 2
Hachiman
Hachiman
LateNightThirst
Hachiman
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
217W - 213L
1,487 Elo+
Solo
Geb
Geb
Zeck1905
Geb
Level 126
God Stats
9W - 5L
1,584 SR
Queue Stats
162W - 133L
1,593 Elo+
Solo
Janus
Janus
antraxtor
Janus
Level 153
God Stats
37W - 32L
1,525 SR
Queue Stats
531W - 582L
1,419 Elo+
Party 2
Pele
Pele
rubenseven7verde
Pele
Level 154
God Stats
2W - 3L
1,741 SR
Queue Stats
352W - 415L
1,415 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
9
1 / 6 / 1
5,652
404
4,460
14,030
5,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

13
0 / 2 / 0
7,188
513
4,869
10,581
11,531
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
1 / 4 / 0
6,980
499
3,882
7,877
2,522
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

9
2 / 4 / 0
6,454
461
5,202
12,174
10,292
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
1 / 3 / 2
7,521
537
7,351
7,915
3,376
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Ketoque
Vamana
13
0 / 0 / 2
7,425
530
3,844
7,989
7,442
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
14
6 / 1 / 1
8,052
575
8,641
12,517
5,291
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
1 / 2 / 7
7,023
502
6,561
11,032
5,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Janus
antraxtor
Janus
15
9 / 1 / 0
8,909
636
9,902
8,621
3,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
3 / 1 / 4
8,158
583
5,119
11,222
4,347
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
33
5
Kills
19
19
Deaths
5
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
1
6
1
0.25
L
0
2
0
0
L
1
4
0
0.25
W
Vamana
Ketoque
Vamana
0
0
2
1
W
Hachiman
6
1
1
6.5
L
2
4
0
0.5
L
1
3
2
0.67
W
1
2
7
2.25
W
Janus
antraxtor
Janus
9
1
0
9
W
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,764
Damage
34,067
52,577
Taken
51,381
33,237
Mitigated
25,367
8,708
Healing
20,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
4,460
525
0
0
14,030
5,516
0
4,997
8,649
23,427
636
L
4,869
794
0
3,624
10,581
11,531
0
0
9,965
0
55,417
L
3,882
40
0
800
7,877
2,522
0
4,556
2,843
49,049
0
W
Vamana
Ketoque
Vamana
3,844
1,050
0
2,481
7,989
7,442
0
707
6,532
0
41,945
W
Hachiman
8,641
5,757
0
6,055
12,517
5,291
779
676
11,841
0
56,797
L
5,202
924
0
2,589
12,174
10,292
0
2,557
9,539
0
25,904
L
7,351
2,979
0
1,695
7,915
3,376
0
3,389
4,526
0
57,172
W
6,561
1,241
76
1,001
11,032
5,186
0
579
10,453
34,820
1,200
W
Janus
antraxtor
Janus
9,902
603
0
3,022
8,621
3,101
303
3,813
4,400
64,225
1,110
W
5,119
1,015
0
7,688
11,222
4,347
0
2,086
9,036
0
72,982

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,795
Gold Earned
39,567
354
Minions Killed
455
0
Camps Cleared
0
1,328,210
Distance Traveled
1,384,528
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
5,652
404
28
2
0
307,710
2
L
Chaac
7,188
513
91
7
0
243,742
0
L
Janus
6,980
499
91
7
0
247,796
4
W
Vamana
7,425
530
81
6
0
235,081
4
W
Hachiman
8,052
575
92
7
0
252,572
2
L
Mulan
6,454
461
33
2
0
259,682
0
L
Neith
7,521
537
111
8
0
269,280
0
W
Geb
7,023
502
43
3
0
286,805
0
W
Janus
8,909
636
130
9
0
277,319
7
W
Pele
8,158
583
109
8
0
332,751
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role