Player Matchup

Thanatos
Thanatos
Silver II
Hoogles12
Thanatos
Silver II
Level 70
God Stats
1W - 3L
1,316 SR
Queue Stats
20W - 17L
1,443 MMR
Solo
Raijin
Raijin
Gold IV
ROZhEB
Raijin
Gold IV
Level 137
God Stats
17W - 17L
1,514 SR
Queue Stats
63W - 66L
1,437 MMR
Solo
Vamana
Vamana
Silver II
TheSnowFoxx
Vamana
Silver II
Level 154
God Stats
5W - 2L
1,657 SR
Queue Stats
21W - 18L
1,470 MMR
Solo
Neith
Neith
Gold III
ivan-ahre
Neith
Gold III
Level 158
God Stats
2W - 3L
1,291 SR
Queue Stats
499W - 512L
1,436 MMR
Solo
Bacchus
Bacchus
Gold IV
thegodmiah
Bacchus
Gold IV
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 100L
1,431 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 135
1,456 SR
1,443 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 104
1,635 SR
1,443 MMR
Ymir
Ymir
Bronze III
Fredox_04
Ymir
Bronze III
Level 96
God Stats
2W - 5L
1,595 SR
Queue Stats
5W - 11L
1,493 MMR
Solo
Loki
Loki
Gold IV
NEOPROPHET
Loki
Gold IV
Level 163
God Stats
6W - 9L
1,605 SR
Queue Stats
276W - 292L
1,458 MMR
Solo
Kukulkan
Kukulkan
Gold III
TheMightyGrizzly
Kukulkan
Gold III
Level 111
God Stats
4W - 4L
1,593 SR
Queue Stats
224W - 227L
1,459 MMR
Solo
Horus
Horus
Bronze III
n0tkilla
Horus
Bronze III
Level 76
God Stats
1W - 1L
1,761 SR
Queue Stats
7W - 17L
1,403 MMR
Solo
Heimdallr
Heimdallr
Bronze III
uAngryWaffle
Heimdallr
Bronze III
Level 75
God Stats
0W - 2L
1,620 SR
Queue Stats
50W - 30L
1,403 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Hoogles12
Thanatos
16
9 / 4 / 7
10,055
591
14,353
16,588
7,834
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Raijin
ROZhEB
Raijin
15
4 / 3 / 7
9,767
575
9,587
9,422
3,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Vamana
17
1 / 0 / 2
10,738
632
9,589
16,005
17,198
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Neith
ivan-ahre
Neith
17
2 / 3 / 3
10,504
618
8,208
13,897
5,749
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bacchus
thegodmiah
Bacchus
15
5 / 1 / 6
9,647
567
5,943
9,559
8,332
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
Maman BrigitteBake KujiraAh Muzen CabAres

VS

Bans
ScyllaBellonaCharonIx Chel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
1 / 4 / 3
7,785
458
3,653
11,261
9,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

17
2 / 3 / 2
8,772
516
6,695
14,706
6,146
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

16
2 / 6 / 1
9,481
558
8,476
10,005
3,746
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Horus
n0tkilla
Horus
12
1 / 5 / 0
7,654
450
7,406
17,698
13,962
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Heimdallr
uAngryWaffle
Heimdallr
17
5 / 3 / 0
9,496
559
13,711
13,804
6,334
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
17
21
Kills
11
11
Deaths
21
25
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ymir
1
4
3
0.63
W
Thanatos
Hoogles12
Thanatos
9
4
7
3.13
L
2
3
2
1
W
Raijin
ROZhEB
Raijin
4
3
7
2.5
L
2
6
1
0.42
W
Vamana
1
0
2
2
W
Neith
ivan-ahre
Neith
2
3
3
1.17
L
Horus
n0tkilla
Horus
1
5
0
0.2
W
Bacchus
thegodmiah
Bacchus
5
1
6
8
L
Heimdallr
uAngryWaffle
Heimdallr
5
3
0
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,680
Damage
39,941
65,471
Taken
67,474
42,476
Mitigated
39,380
25,927
Healing
19,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
3,653
966
0
1,962
11,261
9,192
0
4,373
6,689
24,229
1,324
W
Thanatos
Hoogles12
Thanatos
14,353
4,708
0
10,990
16,588
7,834
80
2,477
14,021
0
75,592
L
6,695
1,293
0
6,795
14,706
6,146
0
1,746
12,668
0
82,480
W
Raijin
ROZhEB
Raijin
9,587
1,551
0
1,594
9,422
3,363
0
5,397
4,025
67,271
1,042
L
8,476
993
0
750
10,005
3,746
0
4,441
5,090
89,077
255
W
Vamana
9,589
4,690
0
4,372
16,005
17,198
0
1,447
13,947
0
97,495
W
Neith
ivan-ahre
Neith
8,208
3,197
0
6,603
13,897
5,749
328
222
13,671
0
101,429
L
Horus
n0tkilla
Horus
7,406
2,680
288
4,382
17,698
13,962
0
2,987
13,887
0
44,212
W
Bacchus
thegodmiah
Bacchus
5,943
1,649
0
2,368
9,559
8,332
0
2,787
6,605
21,677
0
L
Heimdallr
uAngryWaffle
Heimdallr
13,711
8,115
0
5,753
13,804
6,334
0
1,095
12,709
0
81,235

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,711
Gold Earned
43,188
550
Minions Killed
522
0
Camps Cleared
0
1,776,242
Distance Traveled
1,591,782
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,785
458
31
2
0
264,210
0
W
Thanatos
10,055
591
97
6
0
424,908
0
L
Loki
8,772
516
132
8
0
377,065
1
W
Raijin
9,767
575
114
7
0
301,340
0
L
Kukulkan
9,481
558
160
9
0
340,864
1
W
Vamana
10,738
632
144
8
0
316,286
3
W
Neith
10,504
618
163
10
0
350,188
4
L
Horus
7,654
450
65
4
0
320,630
0
W
Bacchus
9,647
567
32
2
0
383,520
2
L
Heimdallr
9,496
559
134
8
0
289,013
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role