Player Matchup

Jormungandr
Jormungandr
Diamond V
 
Jormungandr
Diamond V
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Diamond V
HephaestionP
Hun Batz
Diamond V
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
148W - 138L
2,022 MMR
Solo
Heimdallr
Heimdallr
Platinum II
Mamba
Heimdallr
Platinum II
Level 202
God Stats
3W - 2L
1,747 SR
Queue Stats
31W - 22L
2,054 MMR
Solo
Atlas
Atlas
Diamond IV
SencilloSmurf
Atlas
Diamond IV
Level 128
God Stats
111W - 83L
1,637 SR
Queue Stats
156W - 139L
2,137 MMR
Solo
Tiamat
Tiamat
Diamond V
StudMcBeast
Tiamat
Diamond V
Level 219
God Stats
1W - 6L
1,269 SR
Queue Stats
121W - 110L
2,084 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 152
1,531 SR
1,959 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 154
1,712 SR
2,237 MMR
Sobek
Sobek
Platinum I
ANHURKNEES
Sobek
Platinum I
Level 185
God Stats
5W - 8L
1,570 SR
Queue Stats
231W - 219L
1,944 MMR
Solo
Rama
Rama
Grandmaster
NotCure
Rama
Grandmaster
Level 116
God Stats
58W - 28L
1,820 SR
Queue Stats
87W - 47L
3,214 MMR
Solo
Kukulkan
Kukulkan
Platinum I
SKRILLMAU
Kukulkan
Platinum I
Level 157
God Stats
1W - 1L
1,696 SR
Queue Stats
46W - 42L
2,002 MMR
Party 1
Susano
Susano
Platinum I
SuperSereno
Susano
Platinum I
Level 157
God Stats
9W - 5L
1,699 SR
Queue Stats
67W - 48L
2,064 MMR
Party 1
Odin
Odin
Platinum I
ZukaBeanz
Odin
Platinum I
Level 154
God Stats
12W - 7L
1,775 SR
Queue Stats
137W - 123L
1,959 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
9
0 / 3 / 0
5,469
547
3,977
7,171
4,845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Hun Batz
HephaestionP
Hun Batz
10
1 / 4 / 0
5,067
507
3,100
8,715
3,137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heimdallr
Mamba
Heimdallr
8
0 / 2 / 0
4,846
485
1,997
5,620
2,252
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 1 / 0
4,685
469
2,637
7,850
4,281
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Tiamat
11
0 / 0 / 0
5,729
573
1,144
2,642
1,247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
ThanatosAo KuangBake KujiraNeith

VS

Bans
AthenaMaman BrigitteThorKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
10
1 / 0 / 2
5,877
588
2,544
5,665
4,659
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rama
NotCure
Rama
13
3 / 1 / 1
6,702
670
7,707
6,084
2,583
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
SKRILLMAU
Kukulkan
12
0 / 0 / 2
6,757
676
538
2,053
792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Susano
11
5 / 0 / 1
6,214
621
4,268
5,589
2,030
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odin
11
1 / 0 / 3
6,295
630
3,574
5,281
2,947
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
19
1
Kills
10
10
Deaths
1
0
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
0
3
0
0
W
Sobek
1
0
2
2
L
Hun Batz
HephaestionP
Hun Batz
1
4
0
0.25
L
Heimdallr
Mamba
Heimdallr
0
2
0
0
W
Rama
NotCure
Rama
3
1
1
3.5
W
Kukulkan
SKRILLMAU
Kukulkan
0
0
2
1
L
0
1
0
0
L
Tiamat
0
0
0
0
W
Susano
5
0
1
5.5
W
Odin
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,855
Damage
18,631
31,998
Taken
24,672
15,762
Mitigated
13,011
10,736
Healing
13,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
3,977
965
0
1,900
7,171
4,845
0
0
6,600
34,202
1,076
W
Sobek
2,544
314
0
2,992
5,665
4,659
0
1,593
3,982
18,891
2,608
L
Hun Batz
HephaestionP
Hun Batz
3,100
1,014
0
2,964
8,715
3,137
0
848
7,867
0
39,022
L
Heimdallr
Mamba
Heimdallr
1,997
1,527
0
2,024
5,620
2,252
0
520
5,100
0
31,639
W
Rama
NotCure
Rama
7,707
5,742
0
3,785
6,084
2,583
0
1,261
4,823
0
66,988
W
Kukulkan
SKRILLMAU
Kukulkan
538
102
0
430
2,053
792
0
483
1,462
56,616
2,720
L
2,637
1,048
896
2,021
7,850
4,281
0
1,378
6,472
16,621
0
L
Tiamat
1,144
152
0
931
2,642
1,247
0
256
2,386
40,808
0
W
Susano
4,268
1,515
0
3,633
5,589
2,030
0
1,173
4,046
0
44,363
W
Odin
3,574
591
0
2,817
5,281
2,947
0
2,112
2,745
0
40,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,796
Gold Earned
31,845
340
Minions Killed
426
0
Camps Cleared
0
993,789
Distance Traveled
1,056,159
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
5,469
547
77
8
0
195,110
1
W
Sobek
5,877
588
21
2
0
225,065
2
L
Hun Batz
5,067
507
66
7
0
231,678
0
L
Heimdallr
4,846
485
69
7
0
178,601
1
W
Rama
6,702
670
124
12
0
172,444
0
W
Kukulkan
6,757
676
128
13
0
226,075
3
L
Atlas
4,685
469
8
1
0
192,385
0
L
Tiamat
5,729
573
120
12
0
196,015
2
W
Susano
6,214
621
70
7
0
242,826
0
W
Odin
6,295
630
83
8
0
189,749
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role