Player Matchup

Achilles
Achilles
CRAZYSTUNTS22
Achilles
Level 140
God Stats
2W - 2L
1,664 SR
Queue Stats
115W - 125L
1,463 Elo+
Solo
He Bo
He Bo
HACKIErobinson
He Bo
Level 196
God Stats
0W - 3L
1,500 SR
Queue Stats
990W - 1,046L
1,494 Elo+
Solo
Terra
Terra
Lee Knows7775
Terra
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 80L
1,427 Elo+
Solo
Thor
Thor
Norakuroinu
Thor
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 24L
1,485 Elo+
Solo
Hercules
Hercules
OHF3ND
Hercules
Level 125
God Stats
2W - 5L
1,512 SR
Queue Stats
482W - 497L
1,449 Elo+
Solo
Team Averages
Level 138
1,535 SR
1,464 Elo+

VS

Team Averages
Level 122
1,530 SR
1,489 Elo+
Charybdis
Charybdis
Erubious
Charybdis
Level 112
God Stats
2W - 3L
1,500 SR
Queue Stats
198W - 226L
1,353 Elo+
Solo
Thanatos
Thanatos
GameShark306
Thanatos
Level 123
God Stats
3W - 2L
1,500 SR
Queue Stats
202W - 198L
1,516 Elo+
Solo
Chang'e
Chang'e
Nephritic81NG
Chang'e
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
132W - 114L
1,491 Elo+
Solo
Cerberus
Cerberus
bingboom231
Cerberus
Level 118
God Stats
6W - 6L
1,248 SR
Queue Stats
239W - 256L
1,631 Elo+
Solo
Ah Puch
Ah Puch
stepbrowyd8008
Ah Puch
Level 101
God Stats
6W - 4L
1,900 SR
Queue Stats
315W - 338L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CRAZYSTUNTS22
Achilles
13
5 / 5 / 3
8,270
827
11,201
14,155
13,063
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
2 / 8 / 3
7,083
708
8,826
12,101
4,804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

16
0 / 4 / 8
8,066
807
6,715
14,833
16,848
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

9
1 / 6 / 3
6,715
672
3,958
8,712
2,825
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
OHF3ND
Hercules
16
2 / 2 / 6
7,598
760
7,046
13,903
15,624
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Erubious
Charybdis
14
4 / 3 / 13
8,552
855
10,674
8,672
3,931
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thanatos
GameShark306
Thanatos
13
3 / 3 / 11
8,778
878
3,099
7,606
4,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chang'e
16
3 / 2 / 11
8,928
893
6,012
8,345
3,899
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
bingboom231
Cerberus
18
8 / 1 / 14
10,067
1,007
15,285
17,462
21,657
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

17
6 / 1 / 17
9,514
951
18,241
12,136
6,384
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
90
10
Kills
24
25
Deaths
10
23
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Achilles
CRAZYSTUNTS22
Achilles
5
5
3
1.3
W
Charybdis
Erubious
Charybdis
4
3
13
3.5
W
Thanatos
GameShark306
Thanatos
3
3
11
2.83
L
2
8
3
0.44
L
0
4
8
1
W
Chang'e
3
2
11
4.25
L
1
6
3
0.42
L
Hercules
OHF3ND
Hercules
2
2
6
2.5
W
Cerberus
bingboom231
Cerberus
8
1
14
15
W
6
1
17
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,746
Damage
53,311
63,704
Taken
54,221
53,164
Mitigated
40,489
14,209
Healing
28,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
CRAZYSTUNTS22
Achilles
11,201
2,438
376
1,725
14,155
13,063
93
7,704
6,123
0
15,963
W
Charybdis
Erubious
Charybdis
10,674
5,615
823
1,033
8,672
3,931
2,861
3,030
5,429
0
17,779
W
Thanatos
GameShark306
Thanatos
3,099
472
492
2,260
7,606
4,618
30
3,027
4,538
0
4,487
L
8,826
303
522
274
12,101
4,804
0
7,465
4,534
19,197
425
L
6,715
336
2,266
2,743
14,833
16,848
260
9,261
5,448
17,187
0
W
Chang'e
6,012
786
6,973
3,446
8,345
3,899
1,210
2,275
5,910
16,187
0
L
3,958
179
18
112
8,712
2,825
186
5,689
2,983
0
5,741
L
Hercules
OHF3ND
Hercules
7,046
968
284
5,889
13,903
15,624
54
7,117
6,592
0
13,127
W
Cerberus
bingboom231
Cerberus
15,285
707
603
7,616
17,462
21,657
293
4,527
12,657
28,268
3,099
W
18,241
1,530
1,385
3,829
12,136
6,384
722
2,437
9,525
30,989
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,732
Gold Earned
45,839
73
Minions Killed
126
0
Camps Cleared
0
767,596
Distance Traveled
959,511
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,270
827
13
1
0
149,244
0
W
Charybdis
8,552
855
12
1
0
150,127
0
W
Thanatos
8,778
878
5
1
0
190,087
0
L
He Bo
7,083
708
19
2
0
142,254
0
L
Terra
8,066
807
21
2
0
197,986
0
W
Chang'e
8,928
893
29
3
0
188,117
0
L
Thor
6,715
672
4
0
0
83,399
0
L
Hercules
7,598
760
16
2
0
194,713
0
W
Cerberus
10,067
1,007
56
6
0
210,019
0
W
Ah Puch
9,514
951
24
2
0
221,161
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role