Player Matchup

Atlas
Atlas
JahCash_
Atlas
Level 143
God Stats
102W - 92L
1,433 SR
Queue Stats
232W - 219L
1,474 Elo+
Party 1
Tsukuyomi
Tsukuyomi
TreyCash_
Tsukuyomi
Level 122
God Stats
16W - 6L
1,768 SR
Queue Stats
151W - 147L
1,524 Elo+
Party 1
Ra
Ra
funkilla213
Ra
Level 157
God Stats
340W - 328L
1,493 SR
Queue Stats
607W - 615L
1,398 Elo+
Solo
Team Averages
Level 141
1,565 SR
1,465 Elo+

VS

Team Averages
Level 100
1,325 SR
1,488 Elo+
Lancelot
Lancelot
D3XHax0r_-
Lancelot
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 18L
1,297 Elo+
Solo
Bacchus
Bacchus
destroyrofturds
Bacchus
Level 128
God Stats
1W - 0L
1,284 SR
Queue Stats
6W - 2L
1,751 Elo+
Solo
Nu Wa
Nu Wa
uu MAD Brah
Nu Wa
Level 84
God Stats
1W - 2L
1,191 SR
Queue Stats
65W - 72L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
JahCash_
Atlas
17
4 / 3 / 6
11,865
742
12,959
16,590
16,548
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tsukuyomi
TreyCash_
Tsukuyomi
15
2 / 3 / 7
10,653
666
16,597
14,211
6,300
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
4 / 6 / 4
10,890
681
10,115
12,444
4,915
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
D3XHax0r_-
Lancelot
17
7 / 4 / 5
12,275
767
17,178
18,677
11,734
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
4 / 3 / 5
11,609
726
10,401
18,407
22,117
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
1 / 3 / 9
11,508
719
6,771
9,865
4,127
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
31
10
Kills
12
12
Deaths
10
17
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Lancelot
D3XHax0r_-
Lancelot
7
4
5
2.38
L
Atlas
JahCash_
Atlas
4
3
6
2.33
L
Tsukuyomi
TreyCash_
Tsukuyomi
2
3
7
1.83
W
4
3
5
2.17
L
4
6
4
1
W
1
3
9
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,671
Damage
34,350
43,245
Taken
46,949
27,763
Mitigated
37,978
8,514
Healing
7,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
D3XHax0r_-
Lancelot
17,178
2,153
0
4,482
18,677
11,734
710
8,882
9,769
480
51,691
L
Atlas
JahCash_
Atlas
12,959
6,235
0
1,392
16,590
16,548
168
7,336
8,873
45,724
2,107
L
Tsukuyomi
TreyCash_
Tsukuyomi
16,597
2,205
0
2,490
14,211
6,300
132
5,472
8,328
0
59,522
W
10,401
1,089
0
2,501
18,407
22,117
222
8,647
9,563
42,338
1,298
L
10,115
490
2,260
2,372
12,444
4,915
762
4,005
8,037
56,901
1,256
W
6,771
1,742
0
343
9,865
4,127
2,108
4,680
5,158
44,385
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,408
Gold Earned
35,392
240
Minions Killed
179
0
Camps Cleared
0
840,471
Distance Traveled
871,570
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
12,275
767
36
2
0
326,106
0
L
Atlas
11,865
742
63
4
0
257,319
0
L
Tsukuyomi
10,653
666
67
4
0
311,210
1
W
Bacchus
11,609
726
71
4
0
297,723
0
L
Ra
10,890
681
110
7
0
271,942
0
W
Nu Wa
11,508
719
72
5
0
247,741
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role