Player Matchup

Ymir
Ymir
Platinum V
 
Ymir
Platinum V
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Platinum I
Frogiza
Scylla
Platinum I
Level 161
God Stats
1W - 0L
1,500 SR
Queue Stats
112W - 80L
1,942 MMR
Solo
Thor
Thor
Platinum V
KaylanTroX
Thor
Platinum V
Level 99
God Stats
10W - 5L
1,644 SR
Queue Stats
36W - 20L
1,776 MMR
Party 1
Sun Wukong
Sun Wukong
Platinum I
Kraander
Sun Wukong
Platinum I
Level 223
God Stats
59W - 31L
1,666 SR
Queue Stats
100W - 72L
1,981 MMR
Party 1
Xbalanque
Xbalanque
Platinum II
acerrman
Xbalanque
Platinum II
Level 123
God Stats
7W - 3L
1,723 SR
Queue Stats
188W - 167L
1,837 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 147
1,607 SR
1,807 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 127
1,527 SR
1,814 MMR
Cerberus
Cerberus
Platinum III
 
Cerberus
Platinum III
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Platinum II
FurritoCulon69
Merlin
Platinum II
Level 142
God Stats
0W - 3L
1,432 SR
Queue Stats
80W - 60L
1,940 MMR
Solo
Cernunnos
Cernunnos
Platinum IV
NandoDuck
Cernunnos
Platinum IV
Level 149
God Stats
1W - 2L
1,402 SR
Queue Stats
89W - 88L
1,846 MMR
Solo
Ne Zha
Ne Zha
Platinum V
Sec Light
Ne Zha
Platinum V
Level 145
God Stats
0W - 3L
1,565 SR
Queue Stats
157W - 165L
1,915 MMR
Solo
Surtr
Surtr
Platinum III
Whewheks
Surtr
Platinum III
Level 49
God Stats
20W - 15L
1,738 SR
Queue Stats
104W - 99L
1,868 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
8
1 / 0 / 4
4,717
472
4,126
8,951
5,663
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Scylla
Frogiza
Scylla
10
2 / 0 / 3
5,692
569
2,660
2,455
770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
5 / 0 / 3
6,339
634
5,232
8,616
3,266
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
Kraander
Sun Wukong
11
6 / 1 / 3
6,675
668
8,966
9,640
5,735
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Xbalanque
acerrman
Xbalanque
12
1 / 0 / 3
6,127
613
5,187
6,899
2,634
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
CharonThothKuzenboAres

VS

Bans
KukulkanChernobogAthenaBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
7
0 / 3 / 0
4,653
465
3,062
8,403
5,421
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
0 / 3 / 0
5,254
525
2,565
4,814
1,634
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Cernunnos
NandoDuck
Cernunnos
11
0 / 1 / 0
5,710
571
2,590
5,781
2,135
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
Sec Light
Ne Zha
8
0 / 3 / 0
4,381
438
2,230
9,024
3,662
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Surtr
Whewheks
Surtr
9
1 / 5 / 0
5,438
544
6,158
12,206
11,670
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
1
15
Kills
1
1
Deaths
15
16
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
0
4
3
L
Cerberus
 
Cerberus
0
3
0
0
W
Scylla
Frogiza
Scylla
2
0
3
3.5
L
0
3
0
0
W
5
0
3
6.5
W
Sun Wukong
Kraander
Sun Wukong
6
1
3
7.5
L
Cernunnos
NandoDuck
Cernunnos
0
1
0
0
L
Ne Zha
Sec Light
Ne Zha
0
3
0
0
L
Surtr
Whewheks
Surtr
1
5
0
0.2
W
Xbalanque
acerrman
Xbalanque
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,171
Damage
16,605
36,561
Taken
40,228
18,068
Mitigated
24,522
13,468
Healing
10,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
4,126
1,495
0
1,182
8,951
5,663
0
2,218
6,719
10,584
2,108
L
Cerberus
 
Cerberus
3,062
115
0
2,289
8,403
5,421
0
2,288
5,763
16,493
655
W
Scylla
Frogiza
Scylla
2,660
324
0
759
2,455
770
0
936
1,393
39,823
0
L
2,565
201
0
671
4,814
1,634
0
517
4,217
34,877
0
W
5,232
1,232
0
4,439
8,616
3,266
0
773
7,783
0
46,634
W
Sun Wukong
Kraander
Sun Wukong
8,966
2,963
0
3,259
9,640
5,735
13
1,395
8,151
0
44,363
L
Cernunnos
NandoDuck
Cernunnos
2,590
1,448
0
3,222
5,781
2,135
0
468
5,236
0
50,192
L
Ne Zha
Sec Light
Ne Zha
2,230
836
0
1,669
9,024
3,662
0
2,285
6,458
0
27,253
L
Surtr
Whewheks
Surtr
6,158
2,457
0
2,183
12,206
11,670
0
223
11,899
1,933
34,502
W
Xbalanque
acerrman
Xbalanque
5,187
1,674
0
3,829
6,899
2,634
9
360
6,539
0
55,296

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,550
Gold Earned
25,436
341
Minions Killed
309
0
Camps Cleared
0
1,005,481
Distance Traveled
940,046
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
4,717
472
20
2
0
210,467
4
L
Cerberus
4,653
465
32
3
0
211,664
4
W
Scylla
5,692
569
77
8
0
205,125
1
L
Merlin
5,254
525
78
8
0
162,924
0
W
Thor
6,339
634
81
8
0
225,495
2
W
Sun Wukong
6,675
668
70
7
0
187,902
2
L
Cernunnos
5,710
571
89
9
0
176,431
1
L
Ne Zha
4,381
438
48
5
0
195,819
0
L
Surtr
5,438
544
62
6
0
193,208
0
W
Xbalanque
6,127
613
93
9
0
176,492
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role